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Program.cs
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using System;
namespace AbstractFactoryPattern
{
// these are our AbstractProduct participants
abstract class Sandwich { }
abstract class Dessert { }
// Next, we need an abstract class that will return a Sandwich and a Dessert (this is the AbstractFactory participant)
abstract class RecipeFactory
{
public abstract Sandwich CreateSandwich();
public abstract Dessert CreateDessert();
}
// Now we can start implementing the actual objects.
// First let's consider the ADULT MENU (these next classes are ConcreteProduct objects):
class BLT : Sandwich { }
class CremeBrulee : Dessert { }
// We also need a _ConcreteFactory_ which implements the AbstractFactory and returns the adult recipes:
class AdultCuisineFactory : RecipeFactory
{
public override Sandwich CreateSandwich()
{
return new BLT();
}
public override Dessert CreateDessert()
{
return new CremeBrulee();
}
}
// Now let's define the CHILD's recipes. Here are the ConcreteProduct classes and ConcreteFactory for said recipes:
class GrilledCheese : Sandwich { }
class IceCreamSundae : Dessert { }
class KidCuisineFactory : RecipeFactory
{
public override Sandwich CreateSandwich()
{
return new GrilledCheese();
}
public override Dessert CreateDessert()
{
return new IceCreamSundae();
}
}
// How do we use this?
// First, let's ask the user if they are an adult or a child, then display the corresponding menu items.
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Who are you? (A)dult or (C)hild?");
char input = Console.ReadKey().KeyChar;
RecipeFactory recipeFactory;
switch (input)
{
case 'a':
recipeFactory = new AdultCuisineFactory();
break;
case 'c':
recipeFactory = new KidCuisineFactory();
break;
default:
throw new NotImplementedException();
}
var sandwich = recipeFactory.CreateSandwich();
var dessert = recipeFactory.CreateDessert();
Console.WriteLine();
Console.WriteLine("Sandwich: " + sandwich.GetType().Name);
Console.WriteLine("Dessert: " + dessert.GetType().Name);
Console.ReadKey();
}
}
}