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feat(version): 1.4.0
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CHANGELOG.md

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[#] Bug Fixes<br>
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[.] Others
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### V 1.4.0 - 11/01/2025
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[.] Update SharpEngine.Core to 2.0.0
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### V 1.3.2 - 24/11/2024
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[+] PhysicsSystem : GetBodyForEntity<br/>
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[.] Update SharpEngine.Core to 1.9.2

SharpEngine.AetherPhysics/SEAetherPhysics.cs

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public static void AddVersions()
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{
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DebugManager.Versions.Add("Aether.Physics2D", "2.1.0");
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DebugManager.Versions.Add("SharpEngine.AetherPhysics", "1.3.2");
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DebugManager.Versions.Add("SharpEngine.AetherPhysics", "1.4.0");
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}
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}

SharpEngine.AetherPhysics/SharpEngine.AetherPhysics.csproj

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<Copyright>Copyright (c) LavaPower 2021-2023</Copyright>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageProjectUrl>https://github.com/SharpEngine/SharpEngine.Aether</PackageProjectUrl>
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<PackageVersion>1.3.2</PackageVersion>
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<PackageVersion>1.4.0</PackageVersion>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<EnablePackageValisation>true</EnablePackageValisation>

Testing/MyScene.cs

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e1.AddComponent(
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new PhysicsComponent(fixedRotation: true, ignoreGravity: true, debugDraw: true)
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)
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.AddCircleCollision(50, restitution: 0f, tag: SharpEngine.AetherPhysics.Fixture.FixtureTag.IgnoreCollisions);
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.AddCircleCollision(50, restitution: 0f);
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e1.AddComponent(new PhysicsControlComponent(speed: 300));
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AddEntity(e1);
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