using SharpEngine.AetherPhysics; using SharpEngine.Core; using SharpEngine.Core.Utils; namespace Testing; internal static class Program { private static void Main() { SEAetherPhysics.AddVersions(); var window = new Window( 1280, 920, "SE Aether Physics", Color.CornflowerBlue, null, true, true, true ); window.AddScene(new MyScene()); window.Run(); } }