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Tile.cs
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37 lines (31 loc) · 811 Bytes
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namespace SharpEngine.Tilemap.Data;
/// <summary>
/// Class which represents a Tile Type
/// </summary>
public class Tile
{
/// <summary>
/// Id of Tile Type
/// </summary>
public required int Id { get; set; }
/// <summary>
/// Path of Texture
/// </summary>
public required string Image { get; set; }
/// <summary>
/// X Position of Tile (for tilesheet)
/// </summary>
public int? XPos { get; set; }
/// <summary>
/// Y Position of Tile (for tilesheet)
/// </summary>
public int? YPos { get; set; }
/// <summary>
/// Width of Tile (for tilesheet)
/// </summary>
public int? Width { get; set; }
/// <summary>
/// Height of Tile (for tilesheet)
/// </summary>
public int? Height { get; set; }
}