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Values.swift
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//
// Values.swift
// ShapeScript Lib
//
// Created by Nick Lockwood on 26/10/2023.
// Copyright © 2023 Nick Lockwood. All rights reserved.
//
import Euclid
import Foundation
typealias Polygon = Euclid.Polygon
enum Value: Hashable {
case color(Color)
case texture(Texture?)
case material(Material)
case boolean(Bool)
case number(Double)
case radians(Double)
case halfturns(Double)
case vector(Vector)
case size(Vector)
case rotation(Rotation)
case string(String)
case text(TextValue)
case path(Path)
case mesh(Geometry)
case polygon(Polygon)
case point(PathPoint)
case tuple([Value])
case range(RangeValue)
case bounds(Bounds)
case object([String: Value])
}
extension Value: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
self = .string(value)
}
}
extension Value: ExpressibleByFloatLiteral, ExpressibleByIntegerLiteral {
init(floatLiteral value: Double) {
self = .number(value)
}
init(integerLiteral value: Int) {
self = .number(Double(value))
}
}
extension Value: ExpressibleByBooleanLiteral {
init(booleanLiteral value: Bool) {
self = .boolean(value)
}
}
extension Value: ExpressibleByArrayLiteral {
init(arrayLiteral elements: Value...) {
self.init(elements)
}
init(_ elements: [Value]) {
self = .tuple(elements)
}
init(_ elements: Value...) {
self = elements.count == 1 ? elements[0] : .tuple(elements)
}
}
extension Value: ExpressibleByDictionaryLiteral {
init(dictionaryLiteral elements: (String, Value)...) {
self.init(Dictionary(elements) { $1 })
}
init(_ elements: [String: Value]) {
self = .object(elements)
}
}
struct RangeValue: Hashable {
var start, end: Double
var step: Double?
init(from start: Double, to end: Double) {
self.start = start
self.end = end
}
}
extension RangeValue: Sequence {
init?(from start: Double, to end: Double, step: Double?) {
guard step != 0 else {
return nil
}
self.init(from: start, to: end)
self.step = step
}
var stride: StrideThrough<Double> {
let end = self.end + (step ?? 1 > 0 ? 1 : -1) * 0.0000001
return Swift.stride(from: start, through: end, by: step ?? 1)
}
func makeIterator() -> StrideThrough<Double>.Iterator {
stride.makeIterator()
}
func contains(_ value: Double) -> Bool {
step.map { _ in stride.contains(value) } ?? (value >= start && value <= end)
}
}
struct TextValue: Hashable {
var string: String
var font: String?
var color: Color?
var linespacing: Double?
}
extension Value {
static let void: Value = .tuple([])
static func colorOrTexture(_ value: MaterialProperty) -> Value {
switch value {
case let .color(color):
return .color(color)
case let .texture(texture):
return .texture(texture)
}
}
static func numberOrTexture(_ value: MaterialProperty) -> Value {
switch value {
case let .color(color):
return .number(color.r)
case let .texture(texture):
return .texture(texture)
}
}
var errorDescription: String {
switch self {
case let .mesh(geometry):
switch geometry.type {
case .path: return "path"
case .cone: return "cone"
case .cylinder: return "cylinder"
case .sphere: return "sphere"
case .cube: return "cube"
case .group, .extrude, .lathe, .loft, .fill, .hull, .union,
.difference, .intersection, .xor, .stencil, .mesh:
return "mesh"
case .camera: return "camera"
case .light: return "light"
}
default:
return type.errorDescription
}
}
var value: AnyHashable {
switch self {
case let .color(color): return color
case let .texture(texture):
return texture.map { $0 as AnyHashable } ?? AnyHashable("")
case let .material(material): return material
case let .boolean(boolean): return boolean
case let .number(number): return number
case let .radians(radians): return radians
case let .halfturns(halfturns): return halfturns
case let .vector(vector): return vector
case let .size(size): return size
case let .rotation(rotation): return rotation
case let .string(string): return string
case let .text(text): return text
case let .path(path): return path
case let .mesh(mesh): return mesh
case let .polygon(polygon): return polygon
case let .point(point): return point
case let .tuple(values) where values.count == 1: return values[0].value
case let .tuple(values): return values.map { $0.value }
case let .range(range): return range
case let .bounds(bounds): return bounds
case let .object(values): return values.mapValues { $0.value }
}
}
var doubleValue: Double {
assert(value is Double)
return value as? Double ?? 0
}
var doublesValue: [Double] {
switch self {
case let .tuple(values):
return values.map { $0.doubleValue }
case let .number(value):
return [value]
default:
assertionFailure()
return []
}
}
var angleValue: Angle? {
switch self {
case let .radians(radians):
return .radians(radians)
case let .halfturns(halfturns):
return .halfturns(halfturns)
default:
assertionFailure()
return nil
}
}
var intValue: Int {
Int(truncating: doubleValue as NSNumber)
}
var boolValue: Bool {
assert(value is Bool)
return value as? Bool ?? false
}
var stringValue: String {
switch self {
case let .tuple(values):
var spaceNeeded = false
return values.map {
switch $0 {
case let .string(string):
spaceNeeded = false
return string
case let value:
defer { spaceNeeded = true }
let string = value.stringValue
return spaceNeeded ? " \(string)" : string
}
}.joined()
default:
assert(value is Loggable)
return (value as? Loggable)?.logDescription ?? ""
}
}
var tupleValue: [AnyHashable] {
if case let .tuple(values) = self {
return values.map { $0.value }
}
return [value]
}
var objectValue: [String: AnyHashable] {
value as? [String: AnyHashable] ?? [:]
}
var sequenceValue: AnySequence<Value>? {
switch self {
case let .range(range):
return AnySequence(range.lazy.map { .number($0) })
case let .tuple(values):
if values.count == 1, let value = values.first?.sequenceValue {
return value
}
return AnySequence(values)
case let .object(values):
return AnySequence(values.sorted(by: {
$0.0 < $1.0
}).map {
[.string($0), $1]
})
case .boolean, .vector, .size, .rotation, .color, .texture, .material,
.number, .radians, .halfturns, .string, .text, .path, .mesh, .polygon,
.point, .bounds:
return nil
}
}
var vectorValue: Vector {
assert(value is Vector)
return value as? Vector ?? .zero
}
var rotationValue: Rotation {
assert(value is Rotation)
return value as? Rotation ?? .identity
}
var colorValue: Color {
assert(value is Color)
return value as? Color ?? .white
}
var colorOrTextureValue: MaterialProperty? {
switch self {
case let .color(color):
return .color(color)
case let .texture(texture):
return texture.map { .texture($0) }
case .boolean, .vector, .size, .rotation, .range, .tuple, .number,
.radians, .halfturns, .string, .text, .path, .material, .mesh,
.polygon, .point, .bounds, .object:
return nil
}
}
var numberOrTextureValue: MaterialProperty? {
switch self {
case let .number(value):
return .color(.init(value, value))
case let .texture(texture):
return texture.map { .texture($0) }
case .boolean, .vector, .size, .rotation, .range, .tuple, .color,
.radians, .halfturns, .string, .text, .path, .material, .mesh,
.polygon, .point, .bounds, .object:
return nil
}
}
}