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LegacyAppearance.cs
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247 lines (220 loc) · 11.1 KB
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using Efundies;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tibia.Protobuf.Appearances;
namespace Assets_Editor
{
public class LegacyAppearance
{
public LegacyAppearance()
{
Signature = 0;
Appearances = new Appearances();
}
public uint Signature;
public ushort ObjectCount;
public ushort OutfitCount;
public ushort EffectCount;
public ushort MissileCount;
public Appearances Appearances;
public void ReadLegacyDat(string file, int version)
{
var versionInfo = MainWindow.datStructure.GetVersionInfo(version);
using var stream = File.OpenRead(file);
using var r = new BinaryReader(stream);
try
{
DatInfo info = DatStructure.ReadAppearanceInfo(r);
Signature = info.Signature;
ObjectCount = info.ObjectCount;
OutfitCount = info.OutfitCount;
EffectCount = info.EffectCount;
MissileCount = info.MissileCount;
for (int i = 100; i <= ObjectCount; i++)
{
var appearance = DatStructure.ReadAppearance(r, APPEARANCE_TYPE.AppearanceObject, versionInfo);
appearance.Id = (uint)i;
Appearances.Object.Add(appearance);
}
for (int i = 1; i <= OutfitCount; i++)
{
var appearance = DatStructure.ReadAppearance(r, APPEARANCE_TYPE.AppearanceOutfit, versionInfo);
appearance.Id = (uint)i;
Appearances.Outfit.Add(appearance);
}
for (int i = 1; i <= EffectCount; i++)
{
var appearance = DatStructure.ReadAppearance(r, APPEARANCE_TYPE.AppearanceEffect, versionInfo);
appearance.Id = (uint)i;
Appearances.Effect.Add(appearance);
}
for (int i = 1; i <= MissileCount; i++)
{
var appearance = DatStructure.ReadAppearance(r, APPEARANCE_TYPE.AppearanceMissile, versionInfo);
appearance.Id = (uint)i;
Appearances.Missile.Add(appearance);
}
}
catch (Exception e)
{
throw new Exception("Couldn't load dat file", e);
}
}
public static bool WriteLegacyDat(string fn, uint signature, Appearances appearances, int version)
{
try
{
var versionInfo = MainWindow.datStructure.GetVersionInfo(version);
var datFile = new FileStream(fn, FileMode.Create, FileAccess.Write);
using (var w = new BinaryWriter(datFile))
{
w.Write(signature);
w.Write((ushort)(appearances.Object.Count + 99));
w.Write((ushort)appearances.Outfit.Count);
w.Write((ushort)appearances.Effect.Count);
w.Write((ushort)appearances.Missile.Count);
foreach (Appearance appearance in appearances.Object.OrderBy(a => a.Id))
{
DatStructure.WriteAppearance(w, appearance, versionInfo);
}
foreach (Appearance appearance in appearances.Outfit.OrderBy(a => a.Id))
{
DatStructure.WriteAppearance(w, appearance, versionInfo);
}
foreach (Appearance appearance in appearances.Effect.OrderBy(a => a.Id))
{
DatStructure.WriteAppearance(w, appearance, versionInfo);
}
foreach (Appearance appearance in appearances.Missile.OrderBy(a => a.Id))
{
DatStructure.WriteAppearance(w, appearance, versionInfo);
}
return true;
}
}
catch (UnauthorizedAccessException exception)
{
return false;
}
}
public static int GetSpriteIndex(FrameGroup frameGroup, int width, int height, int layers, int patternX, int patternY, int patternZ, int frames)
{
var spriteInfo = frameGroup.SpriteInfo;
int index = (int)(frames % spriteInfo.PatternFrames);
index = index * (int)spriteInfo.PatternZ + patternZ;
index = index * (int)spriteInfo.PatternY + patternY;
index = index * (int)spriteInfo.PatternX + patternX;
index = index * (int)spriteInfo.PatternLayers + layers;
index = index * (int)spriteInfo.PatternHeight + height;
index = index * (int)spriteInfo.PatternWidth + width;
return index;
}
public static MemoryStream GetObjectImage(Appearance appearance, ConcurrentDictionary<int, MemoryStream> sprList)
{
int width = (int)(Sprite.DefaultSize * appearance.FrameGroup[0].SpriteInfo.PatternWidth);
int height = (int)(Sprite.DefaultSize * appearance.FrameGroup[0].SpriteInfo.PatternHeight);
using Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
using Graphics g = Graphics.FromImage(bitmap);
byte layers = (byte)(appearance.FrameGroup[0].SpriteInfo.PatternLayers);
byte x = 0;
if (appearance.AppearanceType == APPEARANCE_TYPE.AppearanceOutfit)
{
layers = 1;
x = (byte)(2 % appearance.FrameGroup[0].SpriteInfo.PatternX);
}
// draw sprite
for (byte l = 0; l < layers; l++)
{
for (byte w = 0; w < appearance.FrameGroup[0].SpriteInfo.PatternWidth; w++)
{
for (byte h = 0; h < appearance.FrameGroup[0].SpriteInfo.PatternHeight; h++)
{
int index = GetSpriteIndex(appearance.FrameGroup[0], w, h, l, x, 0, 0, 0);
int spriteId = (int)appearance.FrameGroup[0].SpriteInfo.SpriteId[index];
int px = (int)((appearance.FrameGroup[0].SpriteInfo.PatternWidth - w - 1) * Sprite.DefaultSize);
int py = (int)((appearance.FrameGroup[0].SpriteInfo.PatternHeight - h - 1) * Sprite.DefaultSize);
using Bitmap _bmp = new Bitmap(sprList[spriteId]);
g.DrawImage(_bmp, new Rectangle(px, py, Sprite.DefaultSize, Sprite.DefaultSize));
}
}
}
MemoryStream combinedStream = new MemoryStream();
bitmap.Save(combinedStream, ImageFormat.Png);
return combinedStream;
}
public static MemoryStream GetObjectImage(Appearance appearance, SpriteStorage spriteStorage)
{
int width = (int)(Sprite.DefaultSize * appearance.FrameGroup[0].SpriteInfo.PatternWidth);
int height = (int)(Sprite.DefaultSize * appearance.FrameGroup[0].SpriteInfo.PatternHeight);
using Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
using Graphics g = Graphics.FromImage(bitmap);
byte layers = (byte)(appearance.FrameGroup[0].SpriteInfo.PatternLayers);
byte x = 0;
if (appearance.AppearanceType == APPEARANCE_TYPE.AppearanceOutfit)
{
layers = 1;
x = (byte)(2 % appearance.FrameGroup[0].SpriteInfo.PatternX);
}
// draw sprite
for (byte l = 0; l < layers; l++)
{
for (byte w = 0; w < appearance.FrameGroup[0].SpriteInfo.PatternWidth; w++)
{
for (byte h = 0; h < appearance.FrameGroup[0].SpriteInfo.PatternHeight; h++)
{
int index = GetSpriteIndex(appearance.FrameGroup[0], w, h, l, x, 0, 0, 0);
int spriteId = (int)appearance.FrameGroup[0].SpriteInfo.SpriteId[index];
int px = (int)((appearance.FrameGroup[0].SpriteInfo.PatternWidth - w - 1) * Sprite.DefaultSize);
int py = (int)((appearance.FrameGroup[0].SpriteInfo.PatternHeight - h - 1) * Sprite.DefaultSize);
using Bitmap _bmp = new Bitmap(spriteStorage.getSpriteStream((uint)spriteId));
g.DrawImage(_bmp, new Rectangle(px, py, Sprite.DefaultSize, Sprite.DefaultSize));
}
}
}
MemoryStream combinedStream = new MemoryStream();
bitmap.Save(combinedStream, ImageFormat.Png);
return combinedStream;
}
public static MemoryStream GetObjectImage(Appearance appearance, SpriteStorage spriteStorage, int frame)
{
int width = (int)(Sprite.DefaultSize * appearance.FrameGroup[0].SpriteInfo.PatternWidth);
int height = (int)(Sprite.DefaultSize * appearance.FrameGroup[0].SpriteInfo.PatternHeight);
using Bitmap bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
using Graphics g = Graphics.FromImage(bitmap);
byte layers = (byte)(appearance.FrameGroup[0].SpriteInfo.PatternLayers);
byte x = 0;
if (appearance.AppearanceType == APPEARANCE_TYPE.AppearanceOutfit)
{
layers = 1;
x = (byte)(2 % appearance.FrameGroup[0].SpriteInfo.PatternX);
}
// draw sprite
for (byte l = 0; l < layers; l++)
{
for (byte w = 0; w < appearance.FrameGroup[0].SpriteInfo.PatternWidth; w++)
{
for (byte h = 0; h < appearance.FrameGroup[0].SpriteInfo.PatternHeight; h++)
{
int index = GetSpriteIndex(appearance.FrameGroup[0], w, h, l, x, 0, 0, frame);
int spriteId = (int)appearance.FrameGroup[0].SpriteInfo.SpriteId[index];
int px = (int)((appearance.FrameGroup[0].SpriteInfo.PatternWidth - w - 1) * Sprite.DefaultSize);
int py = (int)((appearance.FrameGroup[0].SpriteInfo.PatternHeight - h - 1) * Sprite.DefaultSize);
using Bitmap _bmp = new Bitmap(spriteStorage.getSpriteStream((uint)spriteId));
g.DrawImage(_bmp, new Rectangle(px, py, Sprite.DefaultSize, Sprite.DefaultSize));
}
}
}
MemoryStream combinedStream = new MemoryStream();
bitmap.Save(combinedStream, ImageFormat.Png);
return combinedStream;
}
}
}