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BuddyGroupData.cs
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49 lines (43 loc) · 1.62 KB
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using System;
using System.Collections.Generic;
using OXGaming.TibiaAPI.Constants;
namespace OXGaming.TibiaAPI.Network.ServerPackets
{
public class BuddyGroupData : ServerPacket
{
public List<(byte Id, string Name, bool IsModifiable)> Groups { get; } =
new List<(byte Id, string Name, bool IsModifiable)>();
public byte NumberOfUserCreatedGroupsLeft { get; set; }
public BuddyGroupData(Client client)
{
Client = client;
PacketType = ServerPacketType.BuddyGroupData;
}
public override void ParseFromNetworkMessage(NetworkMessage message)
{
Groups.Capacity = message.ReadByte();
for (var i = 0; i < Groups.Capacity; ++i)
{
var groupId = message.ReadByte();
var groupName = message.ReadString();
var isModifiable = message.ReadBool();
Groups.Add((groupId, groupName, isModifiable));
}
NumberOfUserCreatedGroupsLeft = message.ReadByte();
}
public override void AppendToNetworkMessage(NetworkMessage message)
{
message.Write((byte)ServerPacketType.BuddyGroupData);
var count = Math.Min(Groups.Count, byte.MaxValue);
message.Write((byte)count);
for (var i = 0; i < count; ++i)
{
var (Id, Name, IsModifiable) = Groups[i];
message.Write(Id);
message.Write(Name);
message.Write(IsModifiable);
}
message.Write(NumberOfUserCreatedGroupsLeft);
}
}
}