@@ -36,13 +36,27 @@ public override bool ParseFromNetworkMessage(NetworkMessage message)
3636 return false ;
3737 }
3838
39- FistFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
40- ClubFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
41- SwordFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
42- AxeFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
43- DistanceFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
44- Shielding = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
45- Fishing = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
39+ if ( Client . VersionNumber < 12000000 )
40+ {
41+ FistFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
42+ ClubFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
43+ SwordFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
44+ AxeFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
45+ DistanceFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
46+ Shielding = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
47+ Fishing = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , 0 , message . ReadUInt16 ( ) ) ;
48+ }
49+ else
50+ {
51+ Magic = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
52+ FistFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
53+ ClubFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
54+ SwordFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
55+ AxeFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
56+ DistanceFighting = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
57+ Shielding = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
58+ Fishing = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
59+ }
4660
4761 CriticalHitChance = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
4862 CriticalHitDamage = ( message . ReadUInt16 ( ) , message . ReadUInt16 ( ) ) ;
@@ -59,33 +73,68 @@ public override bool ParseFromNetworkMessage(NetworkMessage message)
5973 public override void AppendToNetworkMessage ( NetworkMessage message )
6074 {
6175 message . Write ( ( byte ) ServerPacketType . PlayerSkills ) ;
76+ if ( Client . VersionNumber >= 12000000 )
77+ {
78+ message . Write ( Magic . Level ) ;
79+ message . Write ( Magic . Base ) ;
80+ message . Write ( Magic . Unknown ) ;
81+ message . Write ( Magic . Progress ) ;
82+ }
6283
6384 message . Write ( FistFighting . Level ) ;
6485 message . Write ( FistFighting . Base ) ;
86+ if ( Client . VersionNumber >= 12000000 )
87+ {
88+ message . Write ( FistFighting . Unknown ) ;
89+ }
6590 message . Write ( FistFighting . Progress ) ;
6691
6792 message . Write ( ClubFighting . Level ) ;
6893 message . Write ( ClubFighting . Base ) ;
94+ if ( Client . VersionNumber >= 12000000 )
95+ {
96+ message . Write ( ClubFighting . Unknown ) ;
97+ }
6998 message . Write ( ClubFighting . Progress ) ;
7099
71100 message . Write ( SwordFighting . Level ) ;
72101 message . Write ( SwordFighting . Base ) ;
102+ if ( Client . VersionNumber >= 12000000 )
103+ {
104+ message . Write ( SwordFighting . Unknown ) ;
105+ }
73106 message . Write ( SwordFighting . Progress ) ;
74107
75108 message . Write ( AxeFighting . Level ) ;
76109 message . Write ( AxeFighting . Base ) ;
110+ if ( Client . VersionNumber >= 12000000 )
111+ {
112+ message . Write ( AxeFighting . Unknown ) ;
113+ }
77114 message . Write ( AxeFighting . Progress ) ;
78115
79116 message . Write ( DistanceFighting . Level ) ;
80117 message . Write ( DistanceFighting . Base ) ;
118+ if ( Client . VersionNumber >= 12000000 )
119+ {
120+ message . Write ( DistanceFighting . Unknown ) ;
121+ }
81122 message . Write ( DistanceFighting . Progress ) ;
82123
83124 message . Write ( Shielding . Level ) ;
84125 message . Write ( Shielding . Base ) ;
126+ if ( Client . VersionNumber >= 12000000 )
127+ {
128+ message . Write ( Shielding . Unknown ) ;
129+ }
85130 message . Write ( Shielding . Progress ) ;
86131
87132 message . Write ( Fishing . Level ) ;
88133 message . Write ( Fishing . Base ) ;
134+ if ( Client . VersionNumber >= 12000000 )
135+ {
136+ message . Write ( Fishing . Unknown ) ;
137+ }
89138 message . Write ( Fishing . Progress ) ;
90139
91140 message . Write ( CriticalHitChance . Level ) ;
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