-
Notifications
You must be signed in to change notification settings - Fork 29
Expand file tree
/
Copy pathBattleGround.cpp
More file actions
129 lines (103 loc) · 1.66 KB
/
BattleGround.cpp
File metadata and controls
129 lines (103 loc) · 1.66 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#include "stdafx.h"
#include "BattleGround.h"
// GS-N 0.99.60T 0x004596B0 Completed
// GS-N 1.00.18 0x00468DC0 - Completed
CBattleGround::CBattleGround()
{
this->m_Used = FALSE;
this->m_Set = FALSE;
}
CBattleGround::~CBattleGround()
{
return;
}
void CBattleGround::SetGroundRect(int map, int x, int y, int xl, int yl)
{
this->m_MapNumber = map;
this->m_rect.left = x;
this->m_rect.top = y;
this->m_rect.right = xl;
this->m_rect.bottom = yl;
this->m_Set = true;
}
void CBattleGround::SetBattleType(int type)
{
this->m_Type = type;
}
BOOL CBattleGround::GetUsed()
{
return this->m_Used;
}
void CBattleGround::Enable(BOOL enable)
{
this->m_Used = enable;
if ( this->m_Used == TRUE)
{
this->m_Score1 = 0;
this->m_Score2 = 0;
}
}
void CBattleGround::SetTeamMaster(int n, char *szId)
{
if ( n == 0 )
{
strcpy(this->m_szID1 , szId );
}
else
{
strcpy( this->m_szID2 , szId);
}
}
void CBattleGround::SetTeamName(int n, char *szName)
{
if ( n == 0 )
{
strcpy(this->m_szTeamName1 , szName );
}
else
{
strcpy( this->m_szTeamName2 , szName);
}
}
char * CBattleGround::GetTeamName(int n)
{
if ( n==0)
{
return this->m_szTeamName1;
}
else
{
return this->m_szTeamName2;
}
}
int CBattleGround::GetScore(int team)
{
if ( team == 0 )
{
return this->m_Score1;
}
else
{
return this->m_Score2;
}
}
void CBattleGround::SetScore(int team, int score)
{
if ( team == 0 )
{
this->m_Score1 = score;
}
else
{
this->m_Score2 = score;
}
}
void CBattleGround::SetTimer(int g_time)
{
this->m_nTimer = g_time;
this->m_dwCurTimer = GetTickCount();
}
int CBattleGround::GetTimer()
{
return (GetTickCount() - this->m_dwCurTimer) / 1000;
}