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42 lines (31 loc) · 848 Bytes
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BattleSoccer.h
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42 lines (31 loc) · 848 Bytes
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// ------------------------------
// Decompiled by Deathway
// Date : 2007-07-09
// ------------------------------
#ifndef BATTLESOCCER_H
#define BATTLESOCCER_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BattleGround.h"
#include "GuildClass.h"
#define MAX_BATTLESOCCER_GROUND 1
class CBattleSoccer : public CBattleGround
{
public:
CBattleSoccer();
virtual ~CBattleSoccer();
void SetGoalMove(int set_code);
int GetGoalMove();
void SetGoalLeftRect(int x, int y, int xl, int yl);
void SetGoalRightRect(int x, int y, int xl, int yl);
public:
int m_goalmove; // 60 - d
short m_BallIndex; // 64 - D
RECT m_GoalLeft; // 68 - D
RECT m_GoalRight; // 78 - D
_GUILD_INFO_STRUCT* m_RedTeam; // 88 - D
_GUILD_INFO_STRUCT* m_BlueTeam; // 8C - D
};
extern CBattleSoccer * gBSGround[MAX_BATTLESOCCER_GROUND];
#endif