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ClosePlayer.cpp
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65 lines (57 loc) · 1.08 KB
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// ------------------------------
// Decompiled by Deathway
// Date : 2007-03-09
// ------------------------------
// GS-N 0.99.60T 0x0048381C : Completed
// GS-N 1.00.18 JPN 0x0049ED80 - Completed
#include "stdafx.h"
#include "ClosePlayer.h"
#include "closeplayer.h"
#include "..\include\readscript.h"
#include "logproc.h"
#include "user.h"
#include "giocp.h"
#include "GameMain.h"
Ccloseplayer::Ccloseplayer()
{
return;
}
Ccloseplayer::~Ccloseplayer()
{
return;
}
void Ccloseplayer::Load(char* filename)
{
int Token;
int aIndex;
char closeplayerid[50];
SMDFile=fopen(filename, "r");
if (SMDFile == 0)
{
LogAdd(lMsg.Get(MSGGET(1, 213)), filename);
}
else
{
aIndex=0;
while ( true )
{
Token=GetToken();
if (Token == 2)
{
break;
}
memset(closeplayerid, 0, sizeof(closeplayerid) );
strcpy(&closeplayerid[0], TokenString);
if ( strlen(closeplayerid) > 0 )
{
aIndex=gObjGetIndex(closeplayerid);
if ( aIndex >= 0 )
{
LogAdd(lMsg.Get(MSGGET(1, 191)), closeplayerid);
CloseClient(aIndex);
}
}
}
fclose(SMDFile);
}
}