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CrywolfStatue.cpp
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130 lines (108 loc) · 3.63 KB
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// CrywolfStatue.cpp: implementation of the CCrywolfStatue class.
// GS-N 1.00.18 JPN 0x00567640 - Completed
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "CrywolfStatue.h"
#include "CrywolfAltar.h"
#include "CrywolfUtil.h"
#include "Gamemain.h"
#include "user.h"
#if (GS_CASTLE==1)
static CCrywolfUtil UTIL;
CCrywolfStatue g_CrywolfNPC_Statue;
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CCrywolfStatue::CCrywolfStatue()
{
}
CCrywolfStatue::~CCrywolfStatue()
{
}
int CCrywolfStatue::GetStatueViewState(int iPriestNumber)
{
int iViewState = 0;
switch ( iPriestNumber )
{
case 0:
iViewState = 0;
break;
case 1:
iViewState = 1;
break;
case 2:
iViewState = 2;
break;
case 3:
iViewState = 4;
break;
case 4:
iViewState = 8;
break;
case 5:
iViewState = 256;
break;
}
return iViewState;
}
void CCrywolfStatue::CrywolfStatueAct(int iIndex)
{
if ( !gObjIsConnected(iIndex))
return;
if ( gObj[iIndex].Type != OBJ_NPC || CHECK_CLASS(204, gObj[iIndex].Class) == FALSE )
return;
LPOBJ lpObj = &gObj[iIndex];
int iContractedAlterCount = g_CrywolfNPC_Altar.GetContractedAltarCount();
int iPriestHPSum = g_CrywolfNPC_Altar.GetPriestHPSum();
int iPriestMaxHPSum = g_CrywolfNPC_Altar.GetPriestMaxHPSum();
if ( iContractedAlterCount == 0 || this->m_Shield.m_iShieldHP == 0 )
{
//=========================================================================================
//CRYWOLF STATUE EFFECTS
//=========================================================================================
//[SKILL STATE] = Wolf personal status shields 0x42
//[SKILL STATE] = Wolf personal status shields 0x43
//[SKILL STATE] = Wolf personal status shields 0x44
//[SKILL STATE] = Wolf personal status shields 0x45
//[SKILL STATE] = Wolf personal status shields 0x46
//=========================================================================================
if ( this->m_Shield.m_iShieldState == 1 )
{
UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(13, 5)));
this->m_Shield.m_iShieldState = 0;
this->m_Shield.m_iShieldHP = 0;
this->m_Shield.m_iShieldMaxHP = 0;
this->m_Shield.m_iPriestNumber = iContractedAlterCount;
lpObj->m_ViewSkillState |= this->GetStatueViewState(iContractedAlterCount);
GCSkillInfoSend(lpObj, 1, 0x44);
}
else if ( this->m_Shield.m_iPriestNumber != iContractedAlterCount )
{
this->m_Shield.m_iShieldState = 1;
this->m_Shield.m_iShieldHP = iPriestHPSum;
this->m_Shield.m_iShieldMaxHP = iPriestMaxHPSum;
this->m_Shield.m_iPriestNumber = iContractedAlterCount;
UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(13, 6)), iContractedAlterCount, iPriestHPSum);
lpObj->m_ViewSkillState |= this->GetStatueViewState(iContractedAlterCount);
GCSkillInfoSend(lpObj, 1, 0x45);
}
return;
}
else if ( this->m_Shield.m_iShieldState == 0 )
{
UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(13, 7)));
lpObj->m_ViewSkillState |= this->GetStatueViewState(iContractedAlterCount);
GCSkillInfoSend(lpObj, 1, 0x42);
}
else if ( this->m_Shield.m_iPriestNumber != iContractedAlterCount )
{
UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(13, 6)), iContractedAlterCount, iPriestHPSum);
lpObj->m_ViewSkillState |= this->GetStatueViewState(iContractedAlterCount);
GCSkillInfoSend(lpObj, 1, 0x43);
}
this->m_Shield.m_iShieldState = 1;
this->m_Shield.m_iShieldHP = iPriestHPSum;
this->m_Shield.m_iShieldMaxHP = iPriestMaxHPSum;
this->m_Shield.m_iPriestNumber = iContractedAlterCount;
}
#endif