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20 | 20 | <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath> |
21 | 21 | <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy> |
22 | 22 | <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip> |
23 | | - <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony> |
| 23 | + <EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony> |
24 | 24 | <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging> |
25 | 25 | <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput> |
26 | 26 | </PropertyGroup> |
27 | 27 |
|
28 | | - <PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'"> |
| 28 | + <PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND $(EnableGameDebugging) == 'true'"> |
29 | 29 | <!-- enable game debugging --> |
30 | 30 | <StartAction>Program</StartAction> |
31 | 31 | <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram> |
|
47 | 47 | </ItemGroup> |
48 | 48 |
|
49 | 49 | <!-- Windows --> |
50 | | - <ItemGroup Condition="$(OS) == 'Windows_NT'"> |
| 50 | + <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> |
51 | 51 | <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> |
52 | 52 | <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> |
53 | 53 | <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="$(CopyModReferencesToBuildOutput)" /> |
|
56 | 56 | </ItemGroup> |
57 | 57 |
|
58 | 58 | <!-- Linux/Mac --> |
59 | | - <ItemGroup Condition="$(OS) != 'Windows_NT'"> |
| 59 | + <ItemGroup Condition="'$(OS)' != 'Windows_NT'"> |
60 | 60 | <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" /> |
61 | 61 | </ItemGroup> |
62 | 62 |
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