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Starshot

Features

  • A 0G movement system
  • 3 different weapons to choose from
  • 5 different active abilities
  • Various upgrades
  • 4 types of enemies + 1 boss
  • An online and offline leaderboard

Controls

  • W to thrust forward, A to turn left, D to turn right. You can also use the arrow keys.
  • Space to activate an attack ability (you need to find one first).
  • Left shift to activate a movement ability (also needs to be found first).
  • Super secret button for god powers.

Running

The game can be run with the binary releases. If this doesn't work, you can also run it by running godot from the project folder (the project will need to be opened in the editor first to import resources). You need only the game client to play; the server provides the online leaderboard. The --net_verbose=<0|1|2|3> argument controls how much network info is printed to stdout. The --host=<ip:port> argument directs the game client where to look for the server. When running the server (either with the binary or godot server.tscn), the --port=<port> argument chooses the port the server is hosted on (this has no effect when running the client).

Exporting

The game is made with Godot 4.2. Export profiles for Windows, Linux, and the server (on Linux) are included. These profiles should be able to be exported with the standard export process.

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