Only thing preventing me from using the BlurGrabPass example is that it does not work in scene view.
Is that a Unity bug? Or a bug in this code? That alone would already help to know.
Top: SceneView. Bottom: GameView.

Please note that it's the same in your example object.
Only thing preventing me from using the BlurGrabPass example is that it does not work in scene view.
Is that a Unity bug? Or a bug in this code? That alone would already help to know.
Top: SceneView. Bottom: GameView.

Please note that it's the same in your example object.