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color-schemes.lua
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804 lines (714 loc) · 23.5 KB
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-- An in-game interface for `color-schemes`
--[====[
gui/color-schemes
=================
An in-game interface for `color-schemes`.
This script must be called from either the title screen or the dwarf fortress default screen.
]====]
--[[
+----------------------------------Color Schemes+------------------------------+ -
| | | |
| Colors | Name | |
| | | |
| Black-----------------+Dark Grey------------+ | colors LD | |
| | | | | ASCII default | |
| Blue------------------+Light Blue-----------+ | ... | |
| | | | | invalid I | |
| Green-----------------+Light Green----------+ | ... | |
| | | | | | |
| Cyan------------------+Light Cyan-----------+ | | a
| | | | | | u
| Red-------------------+Light Red------------+ | | t
| | | | | | o
| Magenta---------------+Light Magenta--------+ | | |
| | | | | ... | |
| Brown-----------------+Yellow---------------+ | | |
| | | | | L: loaded I: invalid | |
| Grey------------------+White----------------+ | D: default | |
| | | | | | |
| +---------------------+---------------------+ | p: preview R: register | |
| | D: set default | |
| | Enter: load ESC: exit | |
| | | |
+--vX.X.X---------------------------------------+-----------------------DFHack-+ -
|-------------------- auto ---------------------|------------ 32 --------------|
]]
--[[
Copyright (c) 2020 Nicolas Ayala `https://github.com/nicolasayala`
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
]]
--+================+
--| IMPORTS |
--+================+
local gui = require "gui"
local widgets = require "gui.widgets"
local dialogs = require "gui.dialogs"
local ColorSchemes = dfhack.reqscript('color-schemes')
--+================+
--| GLOBALS |
--+================+
VERSION = "0.1.0"
--+================+
--| DEBUG |
--+================+
-- local DEBUG = true
function debugBackground(color)
return DEBUG and {bg = color} or nil
end
--+========================+
--| FRAMEDSCREEN CLASS |
--+========================+
--[[
FramedScreen allowing the same frame definition as `widgets.Widget`
]]
FramedScreen = defclass(FramedScreen, gui.FramedScreen)
FramedScreen.ATTRS {
--[[ widgets.View ]]--
-- active = true,
-- visible = true,
-- view_id = DEFAULT_NIL,
--[[ widgets.FramedScreen ]]--
-- frame_style = BOUNDARY_FRAME,
-- frame_title = DEFAULT_NIL,
-- frame_width = DEFAULT_NIL,
-- frame_height = DEFAULT_NIL,
-- frame_inset = 0,
-- frame_background = CLEAR_PEN,
--[[ New ]]--
frame = DEFAULT_NIL, -- same as widgets.Panel.frame
focus_path = DEFAULT_NIL,
version = "0.0.0",
}
-- Override `FramedScreen.computeFrame`
function FramedScreen:computeFrame(parent_rect)
local sw, sh = parent_rect.width, parent_rect.height
return gui.compute_frame_body(sw, sh, self.frame, self.frame_inset, 1)
end
-- Override `FramedScreen.onInput`.
function FramedScreen:onInput(keys)
-- printall(keys)
if self:inputToSubviews(keys) then return true end
if keys.LEAVESCREEN then
self:dismiss()
return true
end
end
function FramedScreen:onRenderFrame(painter, rect)
FramedScreen.super.onRenderFrame(self, painter, rect)
local style = self.frame_style
local pen = style.signature_pen or style.title_pen or style.frame_pen
painter:seek(rect.x1 + 2,rect.y2):string(string.format("v%s", self.version), pen)
end
--+====================+
--| HLAYOUT WIDGET |
--+====================+
--[[
Widget horizontal layout container, computing childs' width and automatic positioning
]]
HLayout = defclass(HLyaout, widgets.Widget)
HLayout.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
subviews = DEFAULT_NIL,
space = 0,
sep_pen = DEFAULT_NIL,
}
function HLayout:init(args)
self:addviews(args.subviews)
end
--[[
Views with `frame.w` field take their own width. Leftover parent width
is spent between childs. Finally all childs are positioned with spacing
Invisible childs are properly supported
]]
function HLayout:postComputeFrame(frame_body)
local function is_expand(view)
return not (view.frame and view.frame.w) or view.frame.expand
end
local function spacing(i, views, space)
if not views[i].visible or i == #views or not views[i+1].visible then
return 0
else
return space
end
end
local avail_w = frame_body.width -- Available width
local expand_count = 0 -- Number of expanding views
for i,view in ipairs(self.subviews) do
local space = spacing(i, self.subviews, self.space)
if view.visible then
if is_expand(view) then
expand_count = expand_count + 1
view.frame = view.frame or {}
view.frame.expand = true
else
avail_w = avail_w - view.frame.w
end
avail_w = avail_w - space
end
end
local auto_w = expand_count > 0 and math.floor(avail_w / expand_count) or 0
local l_offset = 0
self.separators = {}
for i,view in ipairs(self.subviews) do
local space = spacing(i, self.subviews, self.space)
if view.visible then
view.frame.l = l_offset
if view.frame.expand then
l_offset = l_offset + auto_w
view.frame.w = auto_w
else
l_offset = l_offset + view.frame.w
end
end
if space ~= 0 then
table.insert(self.separators, l_offset + math.floor(space / 2))
end
l_offset = l_offset + space
end
end
function HLayout:onRenderBody(painter)
for _,sep in ipairs(self.separators) do
painter:fill(sep, 0, sep, painter.height, self.sep_pen)
end
end
--+==================+
--| PANEL WIDGET |
--+==================+
--[[
Panel widget with frame size relative to parent
]]
Panel = defclass(Panel, widgets.Panel)
Panel.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ widgets.Panel ]]--
-- on_render = DEFAULT_NIL,
-- on_layout = DEFAULT_NIL,
}
function Panel:preUpdateLayout(parent_rect)
local frame = self.frame
if not frame then return end
local pw, ph = parent_rect.width, parent_rect.height
local w, h = frame.w, frame.h
local wp, hp = frame.wp, frame.hp
local wmin, hmin = frame.wmin or 0, frame.hmin or 0
local max = math.max
local min = math.min
local floor = math.floor
if not w and wp then frame.w = max(floor(pw * wp), wmin) end -- wmin <= pw * wp
if not h and hp then frame.h = max(floor(ph * hp), hmin) end -- hmin <= ph * hp
end
--+==================+
--| COLOR WIDGET |
--+==================+
--[[
Simple color panel with color name
]]
Color = defclass(Color, widgets.Widget)
Color.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
name = "White",
color = COLOR_WHITE,
}
function Color:onRenderBody(painter)
painter
:fill(0, 0, painter.width, painter.height, {bg = self.color})
:seek(0, 0):string(self.name, { fg = self.color, bg = COLOR_BLACK })
:seek(0, 1):string(self.name, { fg = COLOR_WHITE, bg = self.color })
end
--+=================+
--| LIST WIDGET |
--+=================+
--[[
List widget similiar to `widgets.List` with arrow icons and flag support
]]
List = defclass(List, widgets.Widget)
List.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
items = DEFAULT_NIL, -- <table> (see `List:setItems`)
flags = DEFAULT_NIL, -- <table> (see `List:setFlags`)
text_pen = COLOR_CYAN,
text_hpen = COLOR_LIGHTCYAN,
on_submit = DEFAULT_NIL, -- <func(item)>
on_select = DEFAULT_NIL, -- <func(item)>
}
local KEYS_STANDARD_SCROLL = {
STANDARDSCROLL_UP = -1,
STANDARDSCROLL_DOWN = 1,
STANDARDSCROLL_PAGEUP = "-page_size",
STANDARDSCROLL_PAGEDOWN = "+page_size",
CURSOR_UP_FAST = -5,
CURSOR_DOWN_FAST = 5
}
function List:init(args)
self:setItems(self.items)
self:setFlags(self.flags)
end
--[[ flags template
{
<flag_key> : {
pos : <number>
text : <string>
pen : <pen>
}
...
}
]]
function List:setFlags(flags)
self.flags = flags or {}
-- Sanitize flags
for _,flag in pairs(self.flags) do
flag.text = type(flag.text) == "string" and flag.text or ""
flag.pos = type(flag.pos) == "number" and flag.pos or 0
end
end
--[[ items template
{
{
text : <string>
flags : {
<flag_key> : <boolean>
...
}
}
...
}
]]
function List:setItems(items, selected)
self.items = items or {}
-- Sanitize item
for _,item in ipairs(self.items) do
item.text = type(item.text) == "string" and item.text or ""
item.flags = type(item.flags) == "table" and item.flags or {}
end
self.size = #self.items
self:select(selected)
end
function List:getSelected()
if self.selected then
return self.items[self.selected]
else
return nil
end
end
function List:isEmpty()
return self.size == 0
end
function List:select(index, relative)
if self:isEmpty() then return nil end
local new_selected
if not relative then
-- Clamp index to a valid item index
new_selected = math.max(1, math.min(self.size, index or 1))
else
-- i is relative to current selected index
local delta = index
-- Stop high warp (selected + delta <= self.size)
delta = math.min(self.size - self.selected, delta)
-- Stop low warp (selected + delta >= 1)
delta = math.max( 1 - self.selected, delta)
new_selected = self.selected + delta
end
self.selected = new_selected
if self.on_select then self.on_select(self:getSelected()) end
return item
end
function List:postComputeFrame(frame_body)
self.page_size = frame_body.height
end
function List:onRenderBody(painter)
if self:isEmpty() then return end
-- Utility variables
local page_size = self.page_size
local ifirst = 1
local ilast = self.size
local ibegin = math.floor((self.selected - 1) / page_size) * page_size + 1
local iend = math.min(ibegin + page_size, ilast)
for i = ibegin,iend do
-- Compute up or down arrow indicating available up or down page
local arrow
if page_size == 1 and i ~= ilast and i ~= ifirst then
-- One element per page non first non last (for completeness sake)
arrow = string.char(18)
elseif i % page_size == 1 and i ~= ifirst then
-- Top element with available up page
arrow = string.char(24) -- 24 : up arrow
elseif i % page_size == 0 and i ~= ilast then
-- Bottom element with available down page
arrow = string.char(25) -- 25 : down arrow
end
--[[ Print item ]]--
local item = self.items[i]
local y = (i - ibegin)
local selected = (i == self.selected)
local width = painter.width
local text_pen = selected and self.text_hpen or self.text_pen
painter
:seek(0,y):string(item.text, text_pen) -- text
:seek(width - 1, y):char(arrow, text_pen) -- arrow
-- Print any flags
for flag_key,enabled in pairs(item.flags) do
local flag = self.flags[flag_key]
if flag and enabled then
local flag_pen = selected and flag.hpen or flag.pen
local x = flag.pos % width
painter:seek(x, y):string(flag.text, flag_pen)
end
end
end
end
function List:onInput(keys)
if self.on_submit and keys.SELECT and self.selected then
self.on_submit(self:getSelected())
return true
else
-- Selection keys (up/down)
for key,value in pairs(KEYS_STANDARD_SCROLL) do
if keys[key] then
local delta
if type(value) == "string" then
-- Quotes over `gsub` call to retrieve only the first value
delta = tonumber((string.gsub(value, "page_size", self.page_size)))
else
delta = value
end
self:select(delta, true)
return true
end
end
end
return self:inputToSubviews(keys)
end
--+=================+
--| GRID WIDGET |
--+=================+
--[[
Grid widget container, computes childs' frames
]]
Grid = defclass(Grid, widgets.Panel)
Grid.ATTRS {
--[[ widgets.Widget ]]--
-- frame = DEFAULT_NIL,
-- frame_inset = DEFAULT_NIL,
-- frame_background = DEFAULT_NIL,
--[[ New ]]--
columns = 3,
rows = 3,
spacing = 1,
}
function Grid:postComputeFrame(frame_body)
local w = math.floor((frame_body.width - self.columns * self.spacing) / self.columns)
local h = math.floor((frame_body.height - self.rows * self.spacing) / self.rows)
for i, view in ipairs(self.subviews) do
local c = (i - 1) % self.columns
local r = math.floor((i - 1) / self.columns)
local cspace = c * self.spacing
local rspace = r * self.spacing
view.frame = {
l = c * w + cspace,
t = r * h + rspace,
w = w,
h = h,
}
end
end
--+=========================+
--| TAB CONTAINER WIDGET |
--+=========================+
--[[
Tabular menu widget
TODO : Make standalone menu widget class (horizontal list)
]]
TabContainer = defclass(TabContainer, widgets.Widget)
TabContainer.ATTRS {
--[[ New ]]--
menu_spacing = 3,
menu_pen = COLOR_WHITE,
menu_hpen = COLOR_GREY,
tabs = DEFAULT_NIL -- <table> (see `TabContainer:init`)
}
--[[ tabs template
{
{
name : <string>
view : <widget>
}
...
}
]]
function TabContainer:init(args)
self.tabs = self.tabs or {}
local views = {}
for _,tab in ipairs(self.tabs) do
table.insert(views, tab.view)
end
self:addviews {
widgets.Pages {
view_id = "pages",
frame = { t = 2 },
subviews = views,
}
}
self.pages = self.subviews.pages
end
function TabContainer:select(index, relative)
if #self.pages.subviews == 0 then return nil end
if not relative then
self.pages:setSelected(index)
return self.pages:getSelectedPage()
else
local delta = index
local selected = self.pages:getSelected()
return self:select(selected + delta)
end
end
function TabContainer:onRenderBody(painter)
local selected = self.pages:getSelected()
for i, tab in ipairs(self.tabs) do
local pen = (i == selected) and self.menu_pen or self.menu_hpen
painter:string(tab.name, pen):advance(self.menu_spacing, 0)
end
end
function TabContainer:onInput(keys)
if self:inputToSubviews(keys) then return true end
if keys.STANDARDSCROLL_RIGHT then
self:select(1, true)
return true
elseif keys.STANDARDSCROLL_LEFT then
self:select(-1, true)
return true
else
return false
end
end
--+============+
--| SCREEN |
--+============+
-- If that screen is already active, just close it
if screen and screen:isActive() then screen:dismiss() end
screen = FramedScreen {
frame_title = "Color Schemes",
focus_path = "color-schemes",
frame = {w = 32, xalign = 1},
frame_inset = 0,
version = VERSION,
}
--[[=== METHODS ===]]--
function screen:onSubmit(item)
-- Load scheme and update loaded flag
if item ~= self.loaded_item then
local scheme = item.scheme
if scheme.valid then
if self.loaded_item then self.loaded_item.flags.loaded = false end
self.loaded_item = item
self.loaded_item.flags.loaded = true
ColorSchemes.load(scheme.name)
end
end
end
function screen:onRegister()
dialogs.showInputPrompt(
"Register",
"Register color schemes by file or directory",
COLOR_WHITE,
"/raw/colors/",
function(path)
ColorSchemes.register(path)
self:populateList()
end
)
end
function screen:onSetDefault()
local selected = self.list:getSelected()
if selected then
ColorSchemes.set_default(selected.scheme.name)
if self.default_item then
self.default_item.flags.default = false
end
self.default_item = selected
self.default_item.flags.default = true
end
end
function screen:togglePreview(enabled)
self.frame.w = not enabled and 32 or nil
self.preview_label.pen = enabled and COLOR_WHITE or COLOR_DARKGREY
self.preview.visible = enabled
self:updateLayout()
end
function screen:onPreview()
self:togglePreview(not self.preview.visible)
end
function screen:populateList()
local items = {}
self.item_loaded = nil
local schemes = ColorSchemes.list()
table.sort(schemes, function(a, b) return a.name < b.name end)
-- Build items
for _,scheme in ipairs(schemes) do
local item = {
text = scheme.name,
flags = {
loaded = scheme.loaded,
default = scheme.default,
invalid = not scheme.valid,
},
scheme = scheme,
}
if scheme.loaded then self.loaded_item = item end
if scheme.default then self.default_item = item end
table.insert(items, item)
end
self.list:setItems(items)
end
--[[=== SCHEMES PANEL ===]]--
screen.header = widgets.Label {
frame = {t = 0, l = 0},
text = "Name",
}
screen.preview_label = {
text = "preview",
key = "CUSTOM_P",
key_sep = ": ",
on_activate = screen:callback("onPreview"),
}
screen.Lcommands = Panel {
frame = { h = 6, l = 0, b = 0, wp = 0.5 },
frame_background = debugBackground(COLOR_LIGHTCYAN),
subviews = {
widgets.Label {
text = {
{ text = "loaded", key = "CUSTOM_SHIFT_L", key_sep = ": ", key_pen = COLOR_GREEN}, "\n",
{ text = "default", key = "CUSTOM_SHIFT_D", key_sep = ": ", key_pen = COLOR_GREY}, "\n",
"\n",
screen.preview_label,
"\n",
{
text = "set default",
key = "CUSTOM_SHIFT_D",
key_sep = ": ",
on_activate = screen:callback("onSetDefault")
}, "\n",
{ text = "load", key = "SELECT", key_sep = ": "}, "\n",
}
}
}
}
screen.Rcommands = Panel {
frame = { h = 6, r = 0, b = 0, wp = 0.5 },
frame_background = debugBackground(COLOR_CYAN),
subviews = {
widgets.Label {
text = {
{ text = "invalid", key = "CUSTOM_SHIFT_I", key_sep = ": ", key_pen = COLOR_LIGHTRED}, "\n",
"\n",
"\n",
{
text = "register",
key = "CUSTOM_SHIFT_R",
key_sep = ": ",
on_activate = screen:callback("onRegister")
}, "\n",
"\n",
{ text = "exit", key = "LEAVESCREEN", key_sep = ": "},
}
}
}
}
screen.list = List{
frame = { t = 2, b = 7 },
frame_background = debugBackground(COLOR_GREEN),
flags = {
loaded = {pos = -4, text = "L", pen = COLOR_GREEN, hpen = COLOR_LIGHTGREEN },
default = {pos = -3, text = "D", pen = COLOR_GREY, hpen = COLOR_WHITE },
invalid = {pos = -2, text = "I", pen = COLOR_RED, hpen = COLOR_LIGHTRED },
},
on_submit = screen:callback("onSubmit")
}
screen.schemes = Panel {
frame = { w = 30 },
frame_background = debugBackground(COLOR_LIGHTBLUE),
frame_inset = 1,
subviews = {
screen.header,
screen.list,
screen.Lcommands,
screen.Rcommands
}
}
--[[=== PREVIEW PANEL ===]]--
screen.colors = Grid {
view_id = "Colors",
columns = 2,
rows = 8,
spacing = 0,
subviews = {
Color { name = "Black", color = COLOR_BLACK},
Color { name = "Dark Grey", color = COLOR_DARKGREY},
Color { name = "Blue", color = COLOR_BLUE},
Color { name = "Light Blue", color = COLOR_LIGHTBLUE},
Color { name = "Green", color = COLOR_GREEN},
Color { name = "Light Green", color = COLOR_LIGHTGREEN},
Color { name = "Cyan", color = COLOR_CYAN},
Color { name = "Light Cyan", color = COLOR_LIGHTCYAN},
Color { name = "Red", color = COLOR_RED},
Color { name = "Light Red", color = COLOR_LIGHTRED},
Color { name = "Magenta", color = COLOR_MAGENTA},
Color { name = "Light Magenta", color = COLOR_LIGHTMAGENTA},
Color { name = "Brown", color = COLOR_BROWN},
Color { name = "Yellow", color = COLOR_YELLOW},
Color { name = "Grey", color = COLOR_GREY},
Color { name = "White", color = COLOR_WHITE},
}
}
screen.preview = Panel {
frame_background = debugBackground(COLOR_RED),
frame_inset = 1,
subviews = {
TabContainer {
tabs = {
{ name = "Colors", view = screen.colors}
}
}
}
}
--[[=== INITIALIZE ===]]--
screen:addviews {
HLayout {
frame_background = debugBackground(COLOR_MAGENTA),
space = 1,
sep_pen = screen.frame_style.frame_pen,
subviews = {
screen.preview,
screen.schemes
}
}
}
screen:populateList()
screen:togglePreview(false)
screen:show()