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mod-manager.lua
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665 lines (577 loc) · 19.2 KB
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-- Show, save, and restore lists of active mods.
--@ module = true
local dialogs = require('gui.dialogs')
local gui = require('gui')
local json = require('json')
local overlay = require('plugins.overlay')
local scriptmanager = require('script-manager')
local utils = require('utils')
local widgets = require('gui.widgets')
local presets_file = json.open("dfhack-config/mod-manager.json")
local GLOBAL_KEY = 'mod-manager'
-- get_newregion_viewscreen and get_modlist_fields are declared as global functions
-- so external tools can call them to get the DF mod list
function get_newregion_viewscreen()
local vs = dfhack.gui.getViewscreenByType(df.viewscreen_new_regionst, 0)
return vs
end
function get_modlist_fields(kind, viewscreen)
if kind == "available" then
return {
id = viewscreen.available_id,
numeric_version = viewscreen.available_numeric_version,
earliest_compat_numeric_version = viewscreen.available_earliest_compat_numeric_version,
src_dir = viewscreen.available_src_dir,
name = viewscreen.available_name,
displayed_version = viewscreen.available_displayed_version,
mod_header = viewscreen.available_mod_header,
}
elseif kind == "base_available" then
return {
id = viewscreen.base_available_id,
numeric_version = viewscreen.base_available_numeric_version,
earliest_compat_numeric_version = viewscreen.base_available_earliest_compat_numeric_version,
src_dir = viewscreen.base_available_src_dir,
name = viewscreen.base_available_name,
displayed_version = viewscreen.base_available_displayed_version,
mod_header = viewscreen.base_available_mod_header,
}
elseif kind == "object_load_order" then
return {
id = viewscreen.object_load_order_id,
numeric_version = viewscreen.object_load_order_numeric_version,
earliest_compat_numeric_version = viewscreen.object_load_order_earliest_compat_numeric_version,
src_dir = viewscreen.object_load_order_src_dir,
name = viewscreen.object_load_order_name,
displayed_version = viewscreen.object_load_order_displayed_version,
mod_header = viewscreen.object_load_order_mod_header,
}
else
error("Invalid kind: " .. kind)
end
end
local function move_mod_entry(viewscreen, to, from, mod_id, mod_version)
local to_fields = get_modlist_fields(to, viewscreen)
local from_fields = get_modlist_fields(from, viewscreen)
local mod_index = nil
for i, v in ipairs(from_fields.id) do
local version = from_fields.numeric_version[i]
if v.value == mod_id and version == mod_version then
mod_index = i
break
end
end
if mod_index == nil then
return false
end
for k, v in pairs(to_fields) do
if type(from_fields[k][mod_index]) == "userdata" then
v:insert('#', from_fields[k][mod_index]:new())
else
v:insert('#', from_fields[k][mod_index])
end
end
for k, v in pairs(from_fields) do
v:erase(mod_index)
end
return true
end
local function enable_mod(viewscreen, mod_id, mod_version)
return move_mod_entry(viewscreen, "object_load_order", "available", mod_id, mod_version)
end
local function disable_mod(viewscreen, mod_id, mod_version)
return move_mod_entry(viewscreen, "available", "object_load_order", mod_id, mod_version)
end
local function get_active_modlist(viewscreen)
local t = {}
local fields = get_modlist_fields("object_load_order", viewscreen)
for i, v in ipairs(fields.id) do
local version = fields.numeric_version[i]
table.insert(t, { version = version, id = v.value })
end
return t
end
local function swap_modlist(viewscreen, modlist)
local current = get_active_modlist(viewscreen)
for _, v in ipairs(current) do
disable_mod(viewscreen, v.id, v.version)
end
local failures = {}
for _, v in ipairs(modlist) do
if not enable_mod(viewscreen, v.id, v.version) then
table.insert(failures, v.id)
end
end
return failures
end
--------------------
-- ModmanageMenu
ModmanageMenu = defclass(ModmanageMenu, widgets.Window)
ModmanageMenu.ATTRS {
view_id = "modman_menu",
frame_title = "Modlist Manager",
frame_style = gui.WINDOW_FRAME,
resize_min = { w = 30, h = 15 },
frame = { w = 40, t = 10, b = 15 },
resizable = true,
autoarrange_subviews=false,
}
local function save_new_preset(preset_name)
local viewscreen = get_newregion_viewscreen()
local modlist = get_active_modlist(viewscreen)
table.insert(presets_file.data, { name = preset_name, modlist = modlist })
presets_file:write()
end
local function remove_preset(idx)
if idx > #presets_file.data then
return
end
table.remove(presets_file.data, idx)
presets_file:write()
end
local function overwrite_preset(idx)
if idx > #presets_file.data then
return
end
local viewscreen = get_newregion_viewscreen()
local modlist = get_active_modlist(viewscreen)
presets_file.data[idx].modlist = modlist
presets_file:write()
end
local function load_preset(idx, unset_default_on_failure)
if idx > #presets_file.data then
return
end
local viewscreen = get_newregion_viewscreen()
local modlist = presets_file.data[idx].modlist
local failures = swap_modlist(viewscreen, modlist)
if #failures > 0 then
local text = {}
if unset_default_on_failure then
presets_file.data[idx].default = false
presets_file:write()
table.insert(text, {
text='Failed to load some mods from your default preset.',
pen=COLOR_LIGHTRED,
})
table.insert(text, NEWLINE)
table.insert(text, {
text='Preset is being unmarked as the default for safety.',
pen=COLOR_LIGHTRED,
})
else
table.insert(text, {
text='Failed to load some mods from the preset.',
pen=COLOR_LIGHTRED,
})
end
table.insert(text, NEWLINE)
table.insert(text, NEWLINE)
table.insert(text, 'Please re-create your preset with mods you currently have installed.')
table.insert(text, NEWLINE)
table.insert(text, 'Here are the mods that failed to load:')
table.insert(text, NEWLINE)
table.insert(text, NEWLINE)
for _, v in ipairs(failures) do
table.insert(text, ('- %s'):format(v))
table.insert(text, NEWLINE)
end
dialogs.showMessage("Warning", text)
end
end
local function find_preset_by_name(name)
for i, v in ipairs(presets_file.data) do
if v.name == name then
return i
end
end
end
local function rename_preset(idx, new_name)
if idx > #presets_file.data then
return
end
presets_file.data[idx].name = new_name
presets_file:write()
end
local function toggle_default(idx)
if idx > #presets_file.data then
return
end
if presets_file.data[idx].default then
presets_file.data[idx].default = false
presets_file:write()
else
for i, v in ipairs(presets_file.data) do
v.default = false
end
presets_file.data[idx].default = true
presets_file:write()
end
end
function ModmanageMenu:init()
local presetList
local function refresh_list()
presets_file:read()
local presets = utils.clone(presets_file.data, true)
local default_set = false
for _, v in ipairs(presets) do
v.text = v.name
if v.default and not default_set then
v.text = v.text .. " (default)"
default_set = true
end
end
presetList:setChoices(presets)
end
presetList = widgets.List {
frame = { b = 5 },
on_double_click = function(idx, current)
load_preset(idx)
end,
}
refresh_list()
self:addviews{
presetList,
widgets.HotkeyLabel{
frame = { l = 0, b = 1, w = 15 },
key = "CUSTOM_S",
label = "Save current",
on_activate = function()
dialogs.showInputPrompt("Enter preset name", nil, nil, "", function(t)
local existing_idx = find_preset_by_name(t)
if existing_idx then
dialogs.showYesNoPrompt(
"Confirmation",
"Overwrite " .. t .. "?",
nil,
function()
overwrite_preset(existing_idx)
refresh_list()
end
)
return
else
save_new_preset(t)
refresh_list()
end
end)
end,
},
widgets.HotkeyLabel{
frame = { l = 16, b = 1, w = 15 },
key = "CUSTOM_R",
label = "Rename",
on_activate = function()
local idx, current = presetList:getSelected()
if not idx then
return
end
dialogs.showInputPrompt("Enter new name", nil, nil, current.name, function(t)
local existing_idx = find_preset_by_name(t)
if existing_idx then
if existing_idx == idx then
return
end
dialogs.showYesNoPrompt(
"Confirmation",
"Overwrite " .. t .. "?",
nil,
function()
remove_preset(existing_idx)
rename_preset(idx, t)
refresh_list()
end
)
else
rename_preset(idx, t)
refresh_list()
end
end)
end,
},
widgets.HotkeyLabel{
frame = { l = 0, b = 2, w = 15 },
key = "SELECT",
label = "Load",
on_activate = function()
local idx, current = presetList:getSelected()
if not idx then
return
end
load_preset(idx)
end,
},
widgets.HotkeyLabel{
frame = { l = 16, b = 2, w = 15 },
key = "CUSTOM_D",
label = "Delete",
on_activate = function()
local idx, current = presetList:getSelected()
if not idx then
return
end
dialogs.showYesNoPrompt(
"Confirmation",
"Delete " .. current.text .. "?",
nil,
function()
remove_preset(idx)
refresh_list()
end
)
end,
},
widgets.HotkeyLabel{
frame = { l = 0, b = 0, w = 20 },
key = "CUSTOM_Q",
label = "Set as default",
on_activate = function()
local idx, current = presetList:getSelected()
if not idx then
return
end
toggle_default(idx)
refresh_list()
end
},
}
end
--------------------
-- ModmanageScreen
ModmanageScreen = defclass(ModmanageScreen, gui.ZScreen)
ModmanageScreen.ATTRS {
focus_path = "mod-manager",
defocusable = false,
}
function ModmanageScreen:init()
self:addviews{
ModmanageMenu{}
}
end
--------------------
-- ModlistWindow
ModlistWindow = defclass(ModlistWindow, widgets.Window)
ModlistWindow.ATTRS{
frame_title="Active Mods",
frame={w=55, h=20},
resizable=true,
}
local function get_num_vanilla_mods()
local count = 0
for _,mod in ipairs(scriptmanager.get_active_mods()) do
if mod.vanilla then
count = count + 1
end
end
return count
end
local function get_num_non_vanilla_mods()
local count = 0
for _,mod in ipairs(scriptmanager.get_active_mods()) do
if not mod.vanilla then
count = count + 1
end
end
return count
end
function ModlistWindow:init()
self:addviews{
widgets.CycleHotkeyLabel{
view_id='vanilla',
frame={l=0, t=0, w=24},
key='CUSTOM_V',
label='Vanilla mods:',
options={
{label='Include', value=true, pen=COLOR_LIGHTBLUE},
{label='Exclude', value=false, pen=COLOR_LIGHTRED},
},
initial_option=false,
on_change=function() self:refresh_list() end,
},
widgets.Divider{
frame={t=2, h=1},
frame_style=gui.FRAME_THIN,
frame_style_l=false,
frame_style_r=false,
},
widgets.HotkeyLabel{
frame={t=4, r=0},
label='Export to clipboard (single line)',
text_pen=COLOR_YELLOW,
auto_width=true,
on_activate=function()
local text = {}
for _,choice in ipairs(self.subviews.list:getChoices()) do
table.insert(text, ('%s %s'):format(choice.data.name, choice.data.version))
end
dfhack.internal.setClipboardTextCp437Multiline(table.concat(text, ', '))
end,
enabled=function() return #self.subviews.list:getChoices() > 0 end,
},
widgets.HotkeyLabel{
frame={t=5, r=0},
label='Export to clipboard (with links)',
text_pen=COLOR_YELLOW,
auto_width=true,
on_activate=function()
local text = {}
for _,choice in ipairs(self.subviews.list:getChoices()) do
table.insert(text, choice.export_text)
end
dfhack.internal.setClipboardTextCp437Multiline(table.concat(text, NEWLINE))
end,
enabled=function() return #self.subviews.list:getChoices() > 0 end,
},
widgets.Label{
frame={l=0, t=4},
text={
'Load',
NEWLINE,
'order',
},
},
widgets.Label{
frame={l=7, t=5},
text='Mod',
},
widgets.List{
view_id='list',
frame={t=7, b=2},
},
widgets.Label{
frame={l=0, b=0},
text={
{text=('%d'):format(get_num_vanilla_mods()), pen=COLOR_LIGHTBLUE},
' vanilla mods',
{text=function() return self.subviews.vanilla:getOptionValue() and '' or ' (hidden)' end},
', ',
{text=('%d'):format(get_num_non_vanilla_mods()), pen=COLOR_BROWN},
' non-vanilla mods',
},
},
}
self:refresh_list()
end
function ModlistWindow:refresh_list()
local include_vanilla = self.subviews.vanilla:getOptionValue()
local choices = {}
for idx,mod in ipairs(scriptmanager.get_active_mods()) do
if not include_vanilla and mod.vanilla then goto continue end
local steam_id = scriptmanager.get_mod_info_metadata(mod.path, 'STEAM_FILE_ID').STEAM_FILE_ID
local url = steam_id and (': https://steamcommunity.com/sharedfiles/filedetails/?id=%s'):format(steam_id) or ''
table.insert(choices, {
text={
{text=idx, width=2, rjustify=true},
') ',
{text=mod.name, gap=3},
' (',
{text=mod.version, pen=COLOR_LIGHTGREEN},
')',
},
data=mod,
export_text=('- %s (%s)%s'):format(mod.name, mod.version, url),
})
::continue::
end
self.subviews.list:setChoices(choices)
end
--------------------
-- ModlistScreen
ModlistScreen = defclass(ModlistScreen, gui.ZScreen)
ModlistScreen.ATTRS{
focus_path="mod-manager",
}
function ModlistScreen:init()
self:addviews{
ModlistWindow{}
}
end
function ModlistScreen:onDismiss()
view = nil
end
--------------------
-- Overlays
ModmanageOverlay = defclass(ModmanageOverlay, overlay.OverlayWidget)
ModmanageOverlay.ATTRS {
frame = { w=16, h=3 },
frame_style = gui.MEDIUM_FRAME,
desc = "Adds a link to the mod selection screen for accessing the mod manager.",
default_pos = { x=5, y=-6 },
version = 2,
viewscreens = { "new_region/Mods" },
default_enabled=true,
}
function ModmanageOverlay:init()
self:addviews{
widgets.HotkeyLabel{
frame = {l=0, t=0, w = 20, h = 1},
key = "CUSTOM_M",
view_id = "modman_open",
label = "Mod Manager",
on_activate = function()
ModmanageScreen{}:show()
end,
},
}
end
NotificationOverlay = defclass(NotificationOverlay, overlay.OverlayWidget)
NotificationOverlay.ATTRS {
frame = { w=60, h=1 },
desc = "Displays a message when a mod preset has been automatically applied.",
default_pos = { x=3, y=-6 },
version = 2,
viewscreens = { "new_region" },
default_enabled=true,
}
notification_message = ""
next_notification_timer_call = 0
notification_overlay_end = 0
function NotificationOverlay:init()
self:addviews{
widgets.Label{
frame = { l=0, t=0, w = 60, h = 1 },
view_id = "lbl",
text = {{ text = function() return notification_message end }},
text_pen = { fg = COLOR_GREEN, bold = true, bg = nil },
},
}
end
OVERLAY_WIDGETS = {
button = ModmanageOverlay,
notification = NotificationOverlay,
}
function notification_timer_fn()
if #notification_message > 0 then
if notification_overlay_end < dfhack.getTickCount() then
notification_message = ""
end
end
dfhack.timeout(50, 'frames', notification_timer_fn)
end
notification_timer_fn()
local default_applied = false
dfhack.onStateChange[GLOBAL_KEY] = function(sc)
if sc == SC_VIEWSCREEN_CHANGED then
local vs = get_newregion_viewscreen()
if vs and not default_applied then
default_applied = true
for i, v in ipairs(presets_file.data) do
if v.default then
load_preset(i, true)
notification_message = "*** Loaded mod list '" .. v.name .. "'!"
notification_overlay_end = dfhack.getTickCount() + 5000
break
end
end
elseif not vs then
default_applied = false
end
end
end
if dfhack_flags.module then
return
end
if not dfhack.isWorldLoaded() then
qerror("Please load a game before using the mod manager to see active mods.")
end
view = view and view:raise() or ModlistScreen{}:show()