|
1 | | --- Shifts player control over to another unit in adventure mode. |
2 | | --- author: Atomic Chicken |
3 | | --- based on "assumecontrol.lua" by maxthyme, as well as the defunct advtools plugin "adv-bodyswap" |
4 | | --- calls "modtools/create-unit" for nemesis and histfig creation |
5 | | - |
6 | 1 | --@ module = true |
7 | 2 |
|
8 | 3 | local utils = require 'utils' |
9 | 4 | local validArgs = utils.invert({ |
10 | | - 'unit', |
11 | | - 'help' |
| 5 | + 'unit', |
| 6 | + 'help' |
12 | 7 | }) |
13 | | -local args = utils.processArgs({...}, validArgs) |
14 | | - |
15 | | -local usage = [====[ |
16 | | -
|
17 | | -bodyswap |
18 | | -======== |
19 | | -This script allows the player to take direct control of any unit present in |
20 | | -adventure mode whilst giving up control of their current player character. |
21 | | -
|
22 | | -To specify the target unit, simply select it in the user interface, |
23 | | -such as by opening the unit's status screen or viewing its description, |
24 | | -and enter "bodyswap" in the DFHack console. |
25 | | -
|
26 | | -Alternatively, the target unit can be specified by its unit id as shown below. |
27 | | -
|
28 | | -Arguments:: |
29 | | -
|
30 | | - -unit id |
31 | | - replace "id" with the unit id of your target |
32 | | - example: |
33 | | - bodyswap -unit 42 |
34 | | -
|
35 | | -]====] |
| 8 | +local args = utils.processArgs({ ... }, validArgs) |
36 | 9 |
|
37 | 10 | if args.help then |
38 | | - print(usage) |
39 | | - return |
| 11 | + print(dfhack.script_help()) |
| 12 | + return |
40 | 13 | end |
41 | 14 |
|
42 | 15 | function setNewAdvNemFlags(nem) |
43 | | - nem.flags.ACTIVE_ADVENTURER = true |
44 | | - nem.flags.RETIRED_ADVENTURER = false |
45 | | - nem.flags.ADVENTURER = true |
| 16 | + nem.flags.ACTIVE_ADVENTURER = true |
| 17 | + nem.flags.RETIRED_ADVENTURER = false |
| 18 | + nem.flags.ADVENTURER = true |
46 | 19 | end |
| 20 | + |
47 | 21 | function setOldAdvNemFlags(nem) |
48 | | - nem.flags.ACTIVE_ADVENTURER = false |
| 22 | + nem.flags.ACTIVE_ADVENTURER = false |
49 | 23 | end |
50 | 24 |
|
51 | 25 | function clearNemesisFromLinkedSites(nem) |
52 | | --- omitting this step results in duplication of the unit entry in df.global.world.units.active when the site to which the historical figure is linked is reloaded with said figure present as a member of the player party |
53 | | --- this can be observed as part of the normal recruitment process when the player adds a site-linked historical figure to their party |
54 | | - if not nem.figure then |
55 | | - return |
56 | | - end |
57 | | - for _,link in ipairs(nem.figure.site_links) do |
58 | | - local site = df.world_site.find(link.site) |
59 | | - for i = #site.unk_1.nemesis-1, 0, -1 do |
60 | | - if site.unk_1.nemesis[i] == nem.id then |
61 | | - site.unk_1.nemesis:erase(i) |
62 | | - end |
| 26 | + -- omitting this step results in duplication of the unit entry in df.global.world.units.active when the site to which the historical figure is linked is reloaded with said figure present as a member of the player party |
| 27 | + -- this can be observed as part of the normal recruitment process when the player adds a site-linked historical figure to their party |
| 28 | + if not nem.figure then |
| 29 | + return |
| 30 | + end |
| 31 | + for _, link in ipairs(nem.figure.site_links) do |
| 32 | + local site = df.world_site.find(link.site) |
| 33 | + for i = #site.unk_1.nemesis - 1, 0, -1 do |
| 34 | + if site.unk_1.nemesis[i] == nem.id then |
| 35 | + site.unk_1.nemesis:erase(i) |
| 36 | + end |
| 37 | + end |
63 | 38 | end |
64 | | - end |
65 | 39 | end |
66 | 40 |
|
67 | 41 | function createNemesis(unit) |
68 | | - local nemesis = reqscript('modtools/create-unit').createNemesis(unit,unit.civ_id) |
69 | | - nemesis.figure.flags.never_cull = true |
70 | | - return nemesis |
| 42 | + local nemesis = reqscript('modtools/create-unit').createNemesis(unit, unit.civ_id) |
| 43 | + nemesis.figure.flags.never_cull = true |
| 44 | + return nemesis |
71 | 45 | end |
72 | 46 |
|
73 | 47 | function isPet(nemesis) |
74 | | - if nemesis.unit then |
75 | | - if nemesis.unit.relationship_ids.Pet ~= -1 then |
76 | | - return true |
77 | | - end |
78 | | - elseif nemesis.figure then -- in case the unit is offloaded |
79 | | - for _, link in ipairs(nemesis.figure.histfig_links) do |
80 | | - if link._type == df.histfig_hf_link_pet_ownerst then |
81 | | - return true |
82 | | - end |
| 48 | + if nemesis.unit then |
| 49 | + if nemesis.unit.relationship_ids.Pet ~= -1 then |
| 50 | + return true |
| 51 | + end |
| 52 | + elseif nemesis.figure then -- in case the unit is offloaded |
| 53 | + for _, link in ipairs(nemesis.figure.histfig_links) do |
| 54 | + if link._type == df.histfig_hf_link_pet_ownerst then |
| 55 | + return true |
| 56 | + end |
| 57 | + end |
83 | 58 | end |
84 | | - end |
85 | | - return false |
| 59 | + return false |
86 | 60 | end |
87 | 61 |
|
88 | 62 | function processNemesisParty(nemesis, targetUnitID, alreadyProcessed) |
89 | | --- configures the target and any leaders/companions to behave as cohesive adventure mode party members |
90 | | - local alreadyProcessed = alreadyProcessed or {} |
91 | | - alreadyProcessed[tostring(nemesis.id)] = true |
92 | | - |
93 | | - local nemUnit = nemesis.unit |
94 | | - if nemesis.unit_id == targetUnitID then -- the target you're bodyswapping into |
95 | | - df.global.adventure.interactions.party_core_members:insert('#', nemesis.figure.id) |
96 | | - nemUnit.relationship_ids.GroupLeader = -1 |
97 | | - elseif isPet(nemesis) then -- pets belonging to the target or to their companions |
98 | | - df.global.adventure.interactions.party_pets:insert('#', nemesis.figure.id) |
99 | | - else |
100 | | - df.global.adventure.interactions.party_core_members:insert('#', nemesis.figure.id) -- placing all non-pet companions into the core party list to enable tactical mode swapping |
101 | | - nemesis.flags.ADVENTURER = true |
102 | | - if nemUnit then -- check in case the companion is offloaded |
103 | | - nemUnit.relationship_ids.GroupLeader = targetUnitID |
| 63 | + -- configures the target and any leaders/companions to behave as cohesive adventure mode party members |
| 64 | + local alreadyProcessed = alreadyProcessed or {} |
| 65 | + alreadyProcessed[tostring(nemesis.id)] = true |
| 66 | + |
| 67 | + local nemUnit = nemesis.unit |
| 68 | + if nemesis.unit_id == targetUnitID then -- the target you're bodyswapping into |
| 69 | + df.global.adventure.interactions.party_core_members:insert('#', nemesis.figure.id) |
| 70 | + nemUnit.relationship_ids.GroupLeader = -1 |
| 71 | + elseif isPet(nemesis) then -- pets belonging to the target or to their companions |
| 72 | + df.global.adventure.interactions.party_pets:insert('#', nemesis.figure.id) |
| 73 | + else |
| 74 | + df.global.adventure.interactions.party_core_members:insert('#', nemesis.figure.id) -- placing all non-pet companions into the core party list to enable tactical mode swapping |
| 75 | + nemesis.flags.ADVENTURER = true |
| 76 | + if nemUnit then -- check in case the companion is offloaded |
| 77 | + nemUnit.relationship_ids.GroupLeader = targetUnitID |
| 78 | + end |
104 | 79 | end |
105 | | - end |
106 | | --- the hierarchy of nemesis-level leader/companion relationships appears to be left untouched when the player character is changed using the inbuilt "tactical mode" party system |
| 80 | + -- the hierarchy of nemesis-level leader/companion relationships appears to be left untouched when the player character is changed using the inbuilt "tactical mode" party system |
107 | 81 |
|
108 | | - clearNemesisFromLinkedSites(nemesis) |
| 82 | + clearNemesisFromLinkedSites(nemesis) |
109 | 83 |
|
110 | | - if nemesis.group_leader_id ~= -1 and not alreadyProcessed[tostring(nemesis.group_leader_id)] then |
111 | | - local leader = df.nemesis_record.find(nemesis.group_leader_id) |
112 | | - if leader then |
113 | | - processNemesisParty(leader, targetUnitID, alreadyProcessed) |
| 84 | + if nemesis.group_leader_id ~= -1 and not alreadyProcessed[tostring(nemesis.group_leader_id)] then |
| 85 | + local leader = df.nemesis_record.find(nemesis.group_leader_id) |
| 86 | + if leader then |
| 87 | + processNemesisParty(leader, targetUnitID, alreadyProcessed) |
| 88 | + end |
114 | 89 | end |
115 | | - end |
116 | | - for _, id in ipairs(nemesis.companions) do |
117 | | - if not alreadyProcessed[tostring(id)] then |
118 | | - local companion = df.nemesis_record.find(id) |
119 | | - if companion then |
120 | | - processNemesisParty(companion, targetUnitID, alreadyProcessed) |
121 | | - end |
| 90 | + for _, id in ipairs(nemesis.companions) do |
| 91 | + if not alreadyProcessed[tostring(id)] then |
| 92 | + local companion = df.nemesis_record.find(id) |
| 93 | + if companion then |
| 94 | + processNemesisParty(companion, targetUnitID, alreadyProcessed) |
| 95 | + end |
| 96 | + end |
122 | 97 | end |
123 | | - end |
124 | 98 | end |
125 | 99 |
|
126 | 100 | function configureAdvParty(targetNemesis) |
127 | | - local party = df.global.adventure.interactions |
128 | | - party.party_core_members:resize(0) |
129 | | - party.party_pets:resize(0) |
130 | | - party.party_extra_members:resize(0) |
131 | | - processNemesisParty(targetNemesis, targetNemesis.unit_id) |
| 101 | + local party = df.global.adventure.interactions |
| 102 | + party.party_core_members:resize(0) |
| 103 | + party.party_pets:resize(0) |
| 104 | + party.party_extra_members:resize(0) |
| 105 | + processNemesisParty(targetNemesis, targetNemesis.unit_id) |
132 | 106 | end |
133 | 107 |
|
134 | 108 | function swapAdvUnit(newUnit) |
| 109 | + if not newUnit then |
| 110 | + qerror('Target unit not specified!') |
| 111 | + end |
135 | 112 |
|
136 | | - if not newUnit then |
137 | | - qerror('Target unit not specified!') |
138 | | - end |
| 113 | + local oldNem = df.nemesis_record.find(df.global.adventure.player_id) |
| 114 | + local oldUnit = oldNem.unit |
| 115 | + if newUnit == oldUnit then |
| 116 | + return |
| 117 | + end |
139 | 118 |
|
140 | | - local oldNem = df.nemesis_record.find(df.global.adventure.player_id) |
141 | | - local oldUnit = oldNem.unit |
142 | | - if newUnit == oldUnit then |
143 | | - return |
144 | | - end |
145 | | - |
146 | | - local activeUnits = df.global.world.units.active |
147 | | - local oldUnitIndex |
148 | | - if activeUnits[0] == oldUnit then |
149 | | - oldUnitIndex = 0 |
150 | | - else -- unlikely; this is just in case |
151 | | - for i,u in ipairs(activeUnits) do |
152 | | - if u == oldUnit then |
153 | | - oldUnitIndex = i |
154 | | - break |
155 | | - end |
| 119 | + local activeUnits = df.global.world.units.active |
| 120 | + local oldUnitIndex |
| 121 | + if activeUnits[0] == oldUnit then |
| 122 | + oldUnitIndex = 0 |
| 123 | + else -- unlikely; this is just in case |
| 124 | + for i, u in ipairs(activeUnits) do |
| 125 | + if u == oldUnit then |
| 126 | + oldUnitIndex = i |
| 127 | + break |
| 128 | + end |
| 129 | + end |
| 130 | + end |
| 131 | + local newUnitIndex |
| 132 | + for i, u in ipairs(activeUnits) do |
| 133 | + if u == newUnit then |
| 134 | + newUnitIndex = i |
| 135 | + break |
| 136 | + end |
| 137 | + end |
| 138 | + |
| 139 | + if not newUnitIndex then |
| 140 | + qerror("Target unit index not found!") |
156 | 141 | end |
157 | | - end |
158 | | - local newUnitIndex |
159 | | - for i,u in ipairs(activeUnits) do |
160 | | - if u == newUnit then |
161 | | - newUnitIndex = i |
162 | | - break |
| 142 | + |
| 143 | + local newNem = dfhack.units.getNemesis(newUnit) or createNemesis(newUnit) |
| 144 | + if not newNem then |
| 145 | + qerror("Failed to obtain target nemesis!") |
163 | 146 | end |
164 | | - end |
165 | | - |
166 | | - if not newUnitIndex then |
167 | | - qerror("Target unit index not found!") |
168 | | - end |
169 | | - |
170 | | - local newNem = dfhack.units.getNemesis(newUnit) or createNemesis(newUnit) |
171 | | - if not newNem then |
172 | | - qerror("Failed to obtain target nemesis!") |
173 | | - end |
174 | | - |
175 | | - setOldAdvNemFlags(oldNem) |
176 | | - setNewAdvNemFlags(newNem) |
177 | | - configureAdvParty(newNem) |
178 | | - df.global.adventure.player_id = newNem.id |
179 | | - activeUnits[newUnitIndex] = oldUnit |
180 | | - activeUnits[oldUnitIndex] = newUnit |
181 | | - oldUnit.idle_area:assign(oldUnit.pos) |
| 147 | + |
| 148 | + setOldAdvNemFlags(oldNem) |
| 149 | + setNewAdvNemFlags(newNem) |
| 150 | + configureAdvParty(newNem) |
| 151 | + df.global.adventure.player_id = newNem.id |
| 152 | + activeUnits[newUnitIndex] = oldUnit |
| 153 | + activeUnits[oldUnitIndex] = newUnit |
| 154 | + oldUnit.idle_area:assign(oldUnit.pos) |
182 | 155 | end |
183 | 156 |
|
184 | 157 | if not dfhack_flags.module then |
185 | | - if df.global.gamemode ~= df.game_mode.ADVENTURE then |
186 | | - qerror("This script can only be used in adventure mode!") |
187 | | - end |
188 | | - |
189 | | - local unit = args.unit and df.unit.find(tonumber(args.unit)) or dfhack.gui.getSelectedUnit() |
190 | | - if not unit then |
191 | | - print("Enter the following if you require assistance: bodyswap -help") |
192 | | - if args.unit then |
193 | | - qerror("Invalid unit id: "..args.unit) |
194 | | - else |
195 | | - qerror("Target unit not specified!") |
| 158 | + if df.global.gamemode ~= df.game_mode.ADVENTURE then |
| 159 | + qerror("This script can only be used in adventure mode!") |
| 160 | + end |
| 161 | + |
| 162 | + local unit = args.unit and df.unit.find(tonumber(args.unit)) or dfhack.gui.getSelectedUnit() |
| 163 | + if not unit then |
| 164 | + print("Enter the following if you require assistance: bodyswap -help") |
| 165 | + if args.unit then |
| 166 | + qerror("Invalid unit id: " .. args.unit) |
| 167 | + else |
| 168 | + qerror("Target unit not specified!") |
| 169 | + end |
196 | 170 | end |
197 | | - end |
198 | | - swapAdvUnit(unit) |
| 171 | + swapAdvUnit(unit) |
199 | 172 | end |
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