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Copy file name to clipboardExpand all lines: changelog.txt
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- `devel/export-map`: export map tile data to a JSON file
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- `autocheese`: automatically make cheese using barrels that have accumulated sufficient milk
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- `gui/spectate`: interactive UI for configuring `spectate`
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- `launch`: (reinstated) thrash your enemies with a flying suplex
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- `putontable`: (reinstated) make an item appear on a table like in adventure mode
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## New Features
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- `advtools`: new ``advtools.fastcombat`` overlay (enabled by default) allows you to skip combat animations and the announcement "More" button by mashing the movement keys
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- `advtools`: new ``advtools.fastcombat`` overlay (enabled by default) allows you to skip combat animations and the announcement "More" button by mashing the movement keys
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## Fixes
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- `position`: support for adv mode look cursor
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- `devel/query`, `devel/tree-info`, `hfs-pit`, `colonies`: now function in adventure mode
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- `hfs-pit`: fix up tiletypes of pit walls, better placement of stairs (w/r/t eerie pits and ramp tops)
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- `modtools/create-item`: ``hackWish`` now respects ``opts.pos`` and will spawn items there if provided
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- `toggle-kbd-cursor`: exclude adventure mode because it isn't compatible
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## Misc Improvements
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- `hide-tutorials`: handle tutorial popups for adventure mode
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- `hide-tutorials`: new ``reset`` command that will re-enable popups in the current game (in case you hid them all and now want them back)
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- `gui/notify`: moody dwarf notification turns red when they can't reach workshop or items
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- `gui/confirm`: in the delete manager order confirmation dialog, show a description of which order you have selected to delete
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- `position`: display both adventurer and site pos simultaneously. Display map block pos+offset of selected tile.
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- `gui/create-item`: now accepts a ``pos`` argument of where to spawn items
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