- BREAKING: Removed deprecated
src/root.ziglegacy compatibility layer - BREAKING: Removed unused
src/nyx_std.zigcustom standard library wrapper - Removed 30+ excessive documentation files and status reports
- Removed duplicate files:
examples/physics_demo.zig(keptexamples/physics_demo/main.zig)tools/asset_processor.zig(kepttools/asset_processor/asset_processor.zig)tools/profiler_visualizer/profiler_visualizer.zig(kept visualizer.zig)
- Cleaned up build artifacts and generated files
- Updated build.zig to reference correct file paths
- Completed core module refactoring (
src/core/) - Completed math module refactoring (
src/math/) - Implemented Vec2, Vec3, Vec4, Mat4 with SIMD optimizations
- Established logging infrastructure
- Set up configuration management
- Implemented event system
- Vulkan backend foundation established
- DirectX 12 backend structure created
- OpenGL backend maintained
- WebGPU backend prepared
- Backend manager refactoring needed
- Unified graphics types system needed
- Basic physics engine structure
- Rigid body dynamics implementation
- Collision detection system
- Spatial partitioning system
- Advanced constraint system needed
- Performance optimizations needed
- Basic ECS (Entity Component System) structure
- Scene management foundation
- Component system architecture
- Engine core cleanup needed
- Scene graph optimization needed
- Basic audio system structure
- Input handling foundation
- Audio engine implementation needed
- Input system completion needed
- UI core structure established
- View modifiers system (partial)
- Modern UI components started
- Complete UI framework needed
- Backend integration needed
- AI system structure (neural networks, behavior trees)
- Networking foundation (client/server)
- XR (Extended Reality) foundation
- Voxel engine structure
- Complete AI implementation needed
- Networking protocol completion needed
- XR system implementation needed
- Asset processor foundation
- Visual editor structure
- Profiler tools foundation
- Complete tool implementations needed
- Asset pipeline completion needed
- Basic triangle rendering
- Textured cube examples
- Physics demonstrations
- Audio demos
- Vulkan spinning cube (multiple variants)
- DirectX 12 spinning cube
- Ray tracing demonstrations
- Neural strategy game demo
- VR/AI integration demo
- Space shooter game example
- Comprehensive Zig build system
- Multi-platform support (Windows, Linux, macOS)
- Multiple graphics backend support
- Web build target (WebAssembly)
- Example and tool building
- Test suite integration
- Math library tests
- Physics system tests
- Graphics backend tests
- Benchmark suite
- Comprehensive integration tests
- Core foundation (types, allocator, logging, config, events)
- Math library with SIMD optimizations
- Build system and toolchain
- Example applications and demos
- Test suite and benchmarks
- Graphics system (multiple backends working)
- Physics engine (basic functionality)
- Engine systems (ECS, scene management)
- Audio system (foundation complete)
- Input handling (basic functionality)
- Advanced AI features
- Complete networking stack
- XR/VR system implementation
- Complete tool suite
- Production deployment features
- Graphics System Completion - Unify backend management and optimize rendering pipeline
- Engine Core Cleanup - Refactor main engine loop and state management
- Physics Optimization - Improve performance and add advanced constraints
- UI Framework - Complete the modern UI system
- Tool Suite - Finish asset processor and visual editor
- Removed ~50 redundant documentation files
- Eliminated duplicate code files
- Cleaned up build artifacts
- Updated file references in build system
- Established clear module boundaries
- Reduced maintenance overhead significantly
src/root.zigremoved - usesrc/mod.zigdirectlysrc/nyx_std.zigremoved - use standard Zig std library- Some file paths updated in build system
- Excessive status documentation removed
This changelog consolidates information from 30+ previous status reports and completion documents that were removed during the cleanup phase.