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map.py
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285 lines (249 loc) · 8.89 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Módulos
import base64
import gzip
import StringIO
import copy
from xml.dom import minidom
from constants import *
from images import load_image
# Constantes
# Clases
# ---------------------------------------------------------------------
# Clase para crear los objetos tiles.
class Tile:
def __init__(self):
self.images = []
self.priority = []
self.lock = []
self.event = 0
self.pos = []
class Map:
def __init__(self, name):
self.name = name
self.layers = []
self.load_map() # Carga el mapa desde el archivo XML.
self.load_tileset() # Carca el tileset y su configuración.
self.create_map() # Método a eliminar
self.tiles() # Crea la lista de objetos tiles.
# Este método pasara a ser el método create_map y self.tiles será self.map
def tiles(self):
self.tiles = range(self.height)
for i in range(self.height):
self.tiles[i] = range(self.width)
for f in range(self.height):
for c in range(self.width):
self.tiles[f][c] = Tile()
lock = [1, 1, 1, 1]
for i in range(len(self.layers)):
self.tiles[f][c].images.append(self.tileset[self.layers[i][f][c]])
self.tiles[f][c].priority.append(self.priority[self.layers[i][f][c]])
self.tiles[f][c].pos = [f, c]
for j in range(4):
if self.layers[i][f][c] != 0:
if self.lock[self.layers[i][f][c]][j] == 0:
lock[j] = 0
self.tiles[f][c].lock = lock
self.tiles[f][c].images = order(self.tiles[f][c].priority, self.tiles[f][c].images)
self.tiles[f][c].priority.sort()
# Convierte coordenadas globales a unidades de mapa
def convert_unit(self, pos):
f = pos[0]/self.size_tiles[1]
c = pos[1]/self.size_tiles[0]
return [f, c]
# Extrae la información del tileset y su archivo de configuración
def load_tileset(self):
# Corta el tileset y almacena los sprites en un array unidimensional (índice 0 conitene None)
self.tileset = cut_tileset("resources/graphics/tilesets/"+self.name_tileset, self.size_tiles)
xmlMap = minidom.parse("resources/graphics/tilesets/config_"+quit_extension(self.name_tileset)+".tmx")
mainNode = xmlMap.childNodes[0]
for i in range(len(mainNode.childNodes)):
if mainNode.childNodes[i].nodeType == 1:
if mainNode.childNodes[i].nodeName == "layer" and mainNode.childNodes[i].attributes.get("name").value != "tileset":
layer = mainNode.childNodes[i].childNodes[1].childNodes[0].data.replace("\n", "").replace(" ", "")
layer = decode(layer) # Decodifica la lista
layer = [None] + layer
# Crea la capa de bloqueos
if mainNode.childNodes[i].attributes.get("name").value == "lock":
# Lista de bloqueos de celdas, 0 (cerrado) 1 (abierto)
# Orden: [Arriba, Derecha, Abajo, Izquierda]
for j in range(len(layer)):
if layer[j] == 0:
layer[j] = [1, 1, 1, 1]
elif layer[j] == 2:
layer[j] = [0, 0, 0, 0]
elif layer[j] == 25:
layer[j] = [0, 1, 1, 1]
elif layer[j] == 26:
layer[j] = [1, 0, 1, 1]
elif layer[j] == 27:
layer[j] = [1, 1, 0, 1]
elif layer[j] == 28:
layer[j] = [1, 1, 1, 0]
elif layer[j] == 29:
layer[j] = [1, 0, 0, 0]
elif layer[j] == 30:
layer[j] = [0, 1, 0, 0]
elif layer[j] == 31:
layer[j] = [0, 0, 1, 0]
elif layer[j] == 32:
layer[j] = [1, 0, 0, 1]
elif layer[j] == 33:
layer[j] = [1, 0, 1, 0]
elif layer[j] == 34:
layer[j] = [0, 1, 0, 1]
elif layer[j] == 35:
layer[j] = [1, 0, 0, 1]
elif layer[j] == 36:
layer[j] = [0, 0, 1, 1]
elif layer[j] == 37:
layer[j] = [1, 1, 0, 0]
elif layer[j] == 38:
layer[j] = [0, 1, 1, 0]
elif layer[j] == 39:
layer[j] = [1, 1, 1, 1]
self.lock = layer
# Crea la capa de prioridades
if mainNode.childNodes[i].attributes.get("name").value == "priority":
for j in range(len(layer)):
if layer[j] == 17:
layer[j] = 1
elif layer[j] == 18:
layer[j] = 2
elif layer[j] == 19:
layer[j] = 3
elif layer[j] == 20:
layer[j] = 4
elif layer[j] == 21:
layer[j] = 5
else:
layer[j] = 0
self.priority = layer
# Extrae valores mapa desde XML.
def load_map(self):
xmlMap = minidom.parse("maps/"+self.name)
mainNode = xmlMap.childNodes[0]
# Tamaño mapa
self.width = int(mainNode.attributes.get("width").value)
self.height = int(mainNode.attributes.get("height").value)
self.size_map = (self.width, self.height)
for i in range(len(mainNode.childNodes)):
if mainNode.childNodes[i].nodeType == 1:
if mainNode.childNodes[i].nodeName == "tileset":
width = mainNode.childNodes[i].attributes.get("tilewidth").value
height = mainNode.childNodes[i].attributes.get("tileheight").value
name = mainNode.childNodes[i].childNodes[1].attributes.get("source").value
name = extract_name(name)
self.name_tileset = name
self.size_tiles = (int(width), int(height))
if mainNode.childNodes[i].nodeName == "layer":
layer = mainNode.childNodes[i].childNodes[1].childNodes[0].data.replace("\n", "").replace(" ", "")
layer = decode(layer) # Decodifica la lista
layer = convert(layer, self.width) # Convierta en array bidimensional
self.layers.append(layer)
# Añade todos los eventos del mapa a la lista global de eventos.
if mainNode.childNodes[i].nodeName == "objectgroup":
for j in range(len(mainNode.childNodes[i].childNodes)):
event = {}
event['map'] = quit_extension(self.name)
if mainNode.childNodes[i].childNodes[j].nodeType == 1:
for attrib in mainNode.childNodes[i].childNodes[j].attributes.keys():
if attrib == 'name' or attrib == 'type':
event[attrib] = mainNode.childNodes[i].childNodes[j].attributes.get(attrib).value
else:
event[attrib] = int(mainNode.childNodes[i].childNodes[j].attributes.get(attrib).value)
f = event['y']
c = event['x']
event['pos'] = self.convert_unit((f, c))
del event['x']
del event['y']
if mainNode.childNodes[i].childNodes[j].childNodes:
for k in range(len(mainNode.childNodes[i].childNodes[j].childNodes[1].childNodes)):
if mainNode.childNodes[i].childNodes[j].childNodes[1].childNodes[k].nodeType == 1:
key = mainNode.childNodes[i].childNodes[j].childNodes[1].childNodes[k].attributes.get('name').value
value = mainNode.childNodes[i].childNodes[j].childNodes[1].childNodes[k].attributes.get('value').value
event[key] = value
if len(event) > 1:
events.append(event)
# Método a eliminar (sustituye metodo tiles).
def create_map(self):
self.map = copy.deepcopy(self.layers)
for i in range(len(self.layers)):
for f in range(self.height):
for c in range(self.width):
if self.layers[i][f][c]:
self.map[i][f][c] = self.tileset[self.layers[i][f][c]]
else:
self.map[i][f][c] = None
# ---------------------------------------------------------------------
# Funciones
# ---------------------------------------------------------------------
# Decodifica una cadena en base64 y luego la descomprime.
def decode(cadena):
# Decodificar.
cadena = base64.decodestring(cadena)
# Descomprimir.
copmressed_stream = StringIO.StringIO(cadena)
gzipper = gzip.GzipFile(fileobj=copmressed_stream)
cadena = gzipper.read()
# Convertir.
salida = []
for idx in xrange(0, len(cadena), 4):
val = ord(str(cadena[idx])) | (ord(str(cadena[idx + 1])) << 8) | \
(ord(str(cadena[idx + 2])) << 16) | (ord(str(cadena[idx + 3])) << 24)
salida.append(val)
return salida
# Convierta una array unidimensional en una bidimensional.
def convert(lista, col):
nueva = []
for i in range(0, len(lista), col):
nueva.append(lista[i:i+col])
return nueva
# Extra el name de un archivo de una ruta.
def extract_name(ruta):
a = -1
for i in range(len(ruta)):
if ruta[i] == "/" or ruta[i] == "\\":
a = i
if a == -1:
return ruta
return ruta[a+1:]
# Quita la extensión a un archivo.
def quit_extension(archivo):
for i in range(len(archivo)):
if archivo[i] == ".":
a = i
return archivo[:a]
# Corta un tilest y lo almacena en un array unidimensional.
def cut_tileset(ruta, (w, h)):
image = load_image(ruta, True)
rect = image.get_rect()
col = rect.w / w
fil = rect.h / h
sprite = [None]
for f in range(fil):
for c in range(col):
sprite.append(image.subsurface((rect.left, rect.top, w, h)))
rect.left += w
rect.top += h
rect.left = 0
return sprite
# Ordena b en función de a.
def order(a, b):
intercambios=1
pasada=1
while pasada<len(a) and intercambios==1:
intercambios=0
for i in range(0,len(a)-pasada):
if a[i] > a[i+1]:
a[i], a[i+1] = a[i+1], a[i]
b[i], b[i+1] = b[i+1], b[i]
intercambios=1
pasada += 1
return b
# ---------------------------------------------------------------------
def main():
return 0
if __name__ == '__main__':
main()