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minesweeper.py
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339 lines (278 loc) · 10.5 KB
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# Python Version 2.7.3
# File: minesweeper.py
# The minesweeper game was developed by ripexz (github.com/ripexz)
# All additions for CIS 365 project are surrounded by comments and are commented
# The rest remains as it was at the fork
from tkinter import *
from tkinter import messagebox as tkMessageBox
from collections import deque
import random
import platform
import time as timesleep
from datetime import time, date, datetime
from agent import Agent
SIZE_X = 10
SIZE_Y = 10
STATE_DEFAULT = 0
STATE_CLICKED = 1
STATE_FLAGGED = 2
BTN_CLICK = "<Button-1>"
BTN_FLAG = "<Button-2>" if platform.system() == 'Darwin' else "<Button-3>"
window = None
class Minesweeper:
def __init__(self, tk):
# import images
self.images = {
"plain": PhotoImage(file = "images/tile_plain.gif"),
"clicked": PhotoImage(file = "images/tile_clicked.gif"),
"mine": PhotoImage(file = "images/tile_mine.gif"),
"flag": PhotoImage(file = "images/tile_flag.gif"),
"wrong": PhotoImage(file = "images/tile_wrong.gif"),
"numbers": []
}
for i in range(1, 9):
self.images["numbers"].append(PhotoImage(file = "images/tile_"+str(i)+".gif"))
# set up frame
self.tk = tk
self.frame = Frame(self.tk)
self.frame.pack()
# set up labels/UI
self.labels = {
"time": Label(self.frame, text = "00:00:00"),
"mines": Label(self.frame, text = "Mines: 0"),
"flags": Label(self.frame, text = "Flags: 0")
}
self.labels["time"].grid(row = 0, column = 0, columnspan = SIZE_Y) # top full width
self.labels["mines"].grid(row = SIZE_X+1, column = 0, columnspan = int(SIZE_Y/2)) # bottom left
self.labels["flags"].grid(row = SIZE_X+1, column = int(SIZE_Y/2)-1, columnspan = int(SIZE_Y/2)) # bottom right
self.restart() # start game
self.updateTimer() # init timer
def setup(self):
# create flag and clicked tile variables
self.flagCount = 0
self.correctFlagCount = 0
self.clickedCount = 0
self.startTime = None
# ADDED SECTION
# set up bools for tracking game state
self.gameEnded = False
self.won = False
# END ADDED SECTION
# create buttons
self.tiles = dict({})
self.mines = 0
for x in range(0, SIZE_X):
for y in range(0, SIZE_Y):
if y == 0:
self.tiles[x] = {}
id = str(x) + "_" + str(y)
isMine = False
# tile image changeable for debug reasons:
gfx = self.images["plain"]
# currently random amount of mines
if random.uniform(0.0, 1.0) < 0.1:
isMine = True
self.mines += 1
tile = {
"id": id,
"isMine": isMine,
"state": STATE_DEFAULT,
"coords": {
"x": x,
"y": y
},
"button": Button(self.frame, image = gfx),
"mines": 0 # calculated after grid is built
}
tile["button"].bind(BTN_CLICK, self.onClickWrapper(x, y))
tile["button"].bind(BTN_FLAG, self.onRightClickWrapper(x, y))
tile["button"].grid( row = x+1, column = y ) # offset by 1 row for timer
self.tiles[x][y] = tile
# loop again to find nearby mines and display number on tile
for x in range(0, SIZE_X):
for y in range(0, SIZE_Y):
mc = 0
for n in self.getNeighbors(x, y):
mc += 1 if n["isMine"] else 0
self.tiles[x][y]["mines"] = mc
def restart(self):
self.setup()
self.refreshLabels()
def refreshLabels(self):
self.labels["flags"].config(text = "Flags: "+str(self.flagCount))
self.labels["mines"].config(text = "Mines: "+str(self.mines))
def gameOver(self, won):
for x in range(0, SIZE_X):
for y in range(0, SIZE_Y):
if self.tiles[x][y]["isMine"] == False and self.tiles[x][y]["state"] == STATE_FLAGGED:
self.tiles[x][y]["button"].config(image = self.images["wrong"])
if self.tiles[x][y]["isMine"] == True and self.tiles[x][y]["state"] != STATE_FLAGGED:
self.tiles[x][y]["button"].config(image = self.images["mine"])
self.tk.update()
# ADDED SECTION
# set game end flags
self.gameEnded = True
self.won = won
# if no stop handler is registered, run the original end of game handler
if self.stopHandler == None:
# ORIGINAL END OF GAME CODE
msg = "You Win! Play again?" if won else "You Lose! Play again?"
res = tkMessageBox.askyesno("Game Over", msg)
if res:
self.restart()
else:
self.tk.quit()
# END ORIGINAL END CODE
else:
# run the stop handler which returns a bool. if true quit, otherwise restart
if self.stopHandler(won):
self.tk.quit()
else:
self.restart()
# END ADDED SECTION
#msg = "You Win! Play again?" if won else "You Lose! Play again?"
#res = tkMessageBox.askyesno("Game Over", msg)
#if res:
# self.restart()
#else:
# self.tk.quit()
def updateTimer(self):
ts = "00:00:00"
if self.startTime != None:
delta = datetime.now() - self.startTime
ts = str(delta).split('.')[0] # drop ms
if delta.total_seconds() < 36000:
ts = "0" + ts # zero-pad
self.labels["time"].config(text = ts)
self.frame.after(100, self.updateTimer)
def getNeighbors(self, x, y):
neighbors = []
coords = [
{"x": x-1, "y": y-1}, #top right
{"x": x-1, "y": y}, #top middle
{"x": x-1, "y": y+1}, #top left
{"x": x, "y": y-1}, #left
{"x": x, "y": y+1}, #right
{"x": x+1, "y": y-1}, #bottom right
{"x": x+1, "y": y}, #bottom middle
{"x": x+1, "y": y+1}, #bottom left
]
for n in coords:
try:
neighbors.append(self.tiles[n["x"]][n["y"]])
except KeyError:
pass
return neighbors
def onClickWrapper(self, x, y):
return lambda Button: self.onClick(self.tiles[x][y])
def onRightClickWrapper(self, x, y):
return lambda Button: self.onRightClick(self.tiles[x][y])
def onClick(self, tile):
if self.startTime == None:
self.startTime = datetime.now()
if tile["isMine"] == True:
# end game
self.gameOver(False)
return
# change image
if tile["mines"] == 0:
tile["button"].config(image = self.images["clicked"])
self.clearSurroundingTiles(tile["id"])
else:
tile["button"].config(image = self.images["numbers"][tile["mines"]-1])
# if not already set as clicked, change state and count
if tile["state"] != STATE_CLICKED:
tile["state"] = STATE_CLICKED
self.clickedCount += 1
if self.clickedCount == (SIZE_X * SIZE_Y) - self.mines:
self.gameOver(True)
def onRightClick(self, tile):
if self.startTime == None:
self.startTime = datetime.now()
# if not clicked
if tile["state"] == STATE_DEFAULT:
tile["button"].config(image = self.images["flag"])
tile["state"] = STATE_FLAGGED
tile["button"].unbind(BTN_CLICK)
# if a mine
if tile["isMine"] == True:
self.correctFlagCount += 1
self.flagCount += 1
self.refreshLabels()
# if flagged, unflag
elif tile["state"] == 2:
tile["button"].config(image = self.images["plain"])
tile["state"] = 0
tile["button"].bind(BTN_CLICK, self.onClickWrapper(tile["coords"]["x"], tile["coords"]["y"]))
# if a mine
if tile["isMine"] == True:
self.correctFlagCount -= 1
self.flagCount -= 1
self.refreshLabels()
def clearSurroundingTiles(self, id):
queue = deque([id])
while len(queue) != 0:
key = queue.popleft()
parts = key.split("_")
x = int(parts[0])
y = int(parts[1])
for tile in self.getNeighbors(x, y):
self.clearTile(tile, queue)
def clearTile(self, tile, queue):
if tile["state"] != STATE_DEFAULT:
return
if tile["mines"] == 0:
tile["button"].config(image = self.images["clicked"])
queue.append(tile["id"])
else:
tile["button"].config(image = self.images["numbers"][tile["mines"]-1])
tile["state"] = STATE_CLICKED
self.clickedCount += 1
# SECTION ADDED FOR AGENT
# return the current state of a given tile
# -2 doesnt exist
# -1 dont know
# 0 clear
# 1-9 visible number
# 10 flagged as bomb
def getState(self, x, y):
try:
tile = self.tiles[x][y]
if tile["state"] == STATE_FLAGGED:
return 10
elif tile["state"] == STATE_CLICKED:
return tile["mines"]
else:
return -1
except KeyError:
return -2
# simulate a click on a tile (left click)
def clickTile(self, x, y):
t = self.tiles[x][y]
t["button"].configure(bg = "#444444")
self.onClick(t)
# simulate a tile flag (right click)
def flagTile(self, x, y):
t = self.tiles[x][y]
t["button"].configure(bg = "#444444")
self.onRightClick(t)
# register a stop handler for the game
def setStopHandler(self, handler):
self.stopHandler = handler
# END SECTION ADDED FOR AGENT
### END OF CLASSES ###
def main():
# create Tk instance
window = Tk()
# set program title
window.title("Minesweeper")
# create game instance
minesweeper = Minesweeper(window)
# setup agent instance
agent = Agent(minesweeper)
# run event loop
window.mainloop()
# stop agent thread before exit
agent.stopThread()
if __name__ == "__main__":
main()