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CustomPlayerFX.cs
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82 lines (69 loc) · 1.43 KB
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using UnityEngine;
using System.Collections;
public class CustomPlayerFX : MonoBehaviour {
public ParticleSystem clouds;
public ParticleSystem snow;
public ParticleSystem rain;
public ParticleSystem leafs;
public ParticleSystem dust;
public ParticleSystem fireflies;
private static CustomPlayerFX instance;
public static CustomPlayerFX Instance {
get {
if(instance == null) {
instance = GameObject.FindObjectOfType<CustomPlayerFX>();
}
return instance;
}
}
#region 0.Basics
// Use this for initialization
// void Start () {}
// Update is called once per frame
// void Update () {}
#endregion
#region 1.Statics
public static void StartSnow(bool on){
StartClouds(on);
if(Instance.snow != null){
if(on){
Instance.dust.Play();
Instance.snow.Play();
} else {
Instance.dust.Stop();
Instance.snow.Stop();
}
}
}
public static void StartRain(bool on){
StartClouds(on);
if(Instance.rain != null){
if(on){
Instance.rain.Play();
Instance.leafs.Play();
} else {
Instance.rain.Stop();
Instance.leafs.Stop();
}
}
}
public static void StartFireflies(bool on){
if(Instance.fireflies != null){
if(on){
Instance.fireflies.Play();
} else {
Instance.fireflies.Stop();
}
}
}
public static void StartClouds(bool on){
if(Instance.clouds != null){
if(on){
Instance.clouds.Play();
} else {
Instance.clouds.Stop();
}
}
}
#endregion
}