-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGameModel.cs
More file actions
169 lines (147 loc) · 4.5 KB
/
GameModel.cs
File metadata and controls
169 lines (147 loc) · 4.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameModel : MonoBehaviour {
public AudioClip DACError;
public AudioClip DACPressBtn;
public AudioClip DACSuccess;
public AudioClip drinkClip;
public AudioClip deathMusicClip;
public GameObject containerBtn;
public GameObject inventoryBtn;
public GameObject shadowPrefab;
public List<Material> windowMaterials = new List<Material>();
public List<Material> carMaterials = new List<Material>();
public List<Material> posterMaterials = new List<Material>();
public LoadingScreen[] loadingScreens;
public TvShow[] tvShows;
private static GameModel instance;
public static GameModel Instance {
get {
if(instance == null) {
instance = GameObject.FindObjectOfType<GameModel>();
}
return instance;
}
}
void Awake(){
loadingScreens = GameObject.FindObjectsOfType<LoadingScreen>();
tvShows = GameObject.FindObjectsOfType<TvShow>();
}
public TvShow GetRandomTvShow(){
return tvShows[Random.Range(0, tvShows.Length)];
}
public LoadingScreen GetRandomLoadingScreen(){
// Debug.Log("Getting random loading screen from " + loadingScreens.Length);
return loadingScreens[Random.Range(0, loadingScreens.Length-1)];
}
public Material GetRandomMaterial(string type){
Material mat = null;
switch(type){
case "window":
if(windowMaterials.Count > 1){
int random = Random.Range(0, windowMaterials.Count);
mat = windowMaterials[random];
}
break;
case "car":
if(carMaterials.Count > 1){
int random = Random.Range(0, carMaterials.Count);
mat = carMaterials[random];
}
break;
case "poster":
if(posterMaterials.Count > 1){
int random = Random.Range(0, posterMaterials.Count);
mat = posterMaterials[random];
}
break;
}
// Debug.Log("delivering random material " + mat.name);
return mat;
}
public Color GetRandomColor(){
Color color = new Color(Random.Range(0, 255),Random.Range(0, 255),Random.Range(0, 255));
// Debug.Log("returning random color " + color.ToString());
return color;
}
public static Color GetConvictionColor(Globals.Conviction conviction){
Color color = Color.white;
switch(conviction){
case Globals.Conviction.anger:
color = GetMoodColor(Globals.Mood.lustful);
break;
case Globals.Conviction.envy:
color = GetMoodColor(Globals.Mood.obsessed);
break;
case Globals.Conviction.gluttony:
color = GetMoodColor(Globals.Mood.bitter);
break;
case Globals.Conviction.greed:
color = GetMoodColor(Globals.Mood.idealistic);
break;
case Globals.Conviction.lust:
color = Color.blue;
break;
case Globals.Conviction.pride:
color = GetMoodColor(Globals.Mood.conservative);
break;
case Globals.Conviction.sloth:
color = GetMoodColor(Globals.Mood.lovestruck);
// Debug.Log(color);
break;
}
// Debug.Log("getting color " + color + " for conviction " + conviction.ToString());
return color;
}
public static Color GetMoodColor(Globals.Mood _mood){
switch(_mood){
case Globals.Mood.afraid:
return new Color(1f, .35f, 0f, .5f);
case Globals.Mood.agressive:
return new Color(.4f, 0f, .3f, .5f);
case Globals.Mood.angry:
return new Color(1f, .2f, .2f, .5f);
case Globals.Mood.bitter:
return new Color(.4f, .2f, 0f, .5f);
case Globals.Mood.calm:
return new Color(.4f, 1f, 1f, .5f);
case Globals.Mood.compassionate:
return new Color(1f, .2f, .8f, .5f);
case Globals.Mood.conservative:
return new Color(.6f, 0f, 1f, .5f);
case Globals.Mood.depressed:
return new Color(.2f, .2f, .2f, .5f);
case Globals.Mood.diablerist:
return new Color(5f, 5f, 5f, .5f);
case Globals.Mood.distrustful:
return new Color(.6f, 1f, .6f, .5f);
case Globals.Mood.envious:
return new Color(0f, .4f, 0f, .5f);
case Globals.Mood.excited:
return new Color(.6f, .2f, .8f, .5f);
case Globals.Mood.generous:
return new Color(1f, 0f, .4f, .5f);
case Globals.Mood.happy:
return new Color(1f, .2f, .2f, .5f);
case Globals.Mood.idealistic:
return new Color(1f, 1f, .2f, .5f);
case Globals.Mood.innocent:
return new Color(1f, 1f, 1f, .5f);
case Globals.Mood.lovestruck:
return new Color(.6f, 1f, 1f, .5f);
case Globals.Mood.lustful:
return new Color(.6f, 0 ,0, .5f);
case Globals.Mood.obsessed:
return new Color(.2f, 1f, .2f, .5f);
case Globals.Mood.sad:
return new Color(.8f, .8f, .8f, .5f);
case Globals.Mood.spiritual:
return new Color(1f, .8f, 0, .5f);
case Globals.Mood.suspicious:
return new Color(0, 0, .25f, .5f);
default:
return Color.black;
}
}
}