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README.md

The directory scripts

The Lua files are used in different ways.

Hard-coded usage

These files should be equal on the server and all clients.

  • factionInfo.lua
  • model_data.lua
  • science_db.lua
  • shipTemplates_*.lua

The following files only need to exist on the server.

Useful to require in scenarios

  • ee.lua with EmptyEpsilon constants
  • luax.lua with additional Lua functions
  • utils.lua
    • perlin_noise.lua

Scenarios and tutorials

  • scenario_*.lua (Some scenarios are not yet renamed.)
    • 00 ... basic scenarios
    • 05 ... missions
    • 10 example showing creation of space objects
    • 47 ... Xansta's scenarios
    • 80 ... player vs. player
    • 90 ... not really scenarios
  • tutorial_*.lua

Scripts for scenarios

  • supply_drop.lua
    • uses comms_supply_drop.lua
  • util_random_transports.lua

Communication

The default communication scripts for each created ship or station.

  • comms_ship.lua (hard-coded default for ships)
  • comms_station.lua (hard-coded default for stations)
    • uses supply_drop.lua
  • comms_supply_drop.lua (used by supply_drop.lua)

They can be replaced by obj:setCommsScript(filename) or obj:setCommsFunction(callback).