package ClassAndObjects; class MonsterWorks { public final String TOMBSTONE = "Here Lies a Dead monster"; private int health = 500; private int attack = 20; private int movement = 2; private boolean alive = true; public String name = "Big Monster"; public int getAttack() { return attack; } public int getMovement() { return movement; } public int getHealth() { return health; } public void setHealth(int decreaseHealth) { health = health - decreaseHealth; if (health < 0 && alive == true) { alive = false; } } public void setHealth(double decreaseHealth) { int intDecreaseHealth = (int) decreaseHealth; health = health - intDecreaseHealth; if (health < 0) { alive = false; } } } //Moster Class public class Monster{ public static void main(String[] args){ MonsterWorks gorilla = new MonsterWorks(); gorilla.name = "Jumbo"; System.out.println(gorilla.name+" got health power: "+gorilla.getHealth()); System.out.println(gorilla.name + " has an attack value of " + gorilla.getAttack()); gorilla.setHealth(30); System.out.println(gorilla.name+" got attacked, Now Health "+gorilla.getHealth()); } }