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2515 lines (2515 loc) · 114 KB
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achievement.acquireIron=Acquire Hardware
achievement.acquireIron.desc=Smelt an iron ingot
achievement.bakeCake=The Lie
achievement.bakeCake.desc=Wheat, sugar, milk and eggs!
achievement.blazeRod=Into Fire
achievement.blazeRod.desc=Relieve a Blaze of its rod
achievement.bookcase=Librarian
achievement.bookcase.desc=Build some bookshelves to improve your enchantment table
achievement.breedCow=Repopulation
achievement.breedCow.desc=Breed two cows with wheat
achievement.buildBetterPickaxe=Getting an Upgrade
achievement.buildBetterPickaxe.desc=Construct a better pickaxe
achievement.buildFurnace=Hot Topic
achievement.buildFurnace.desc=Construct a furnace out of eight cobblestone
achievement.buildHoe=Time to Farm!
achievement.buildHoe.desc=Use planks and sticks to make a hoe
achievement.buildPickaxe=Time to Mine!
achievement.buildPickaxe.desc=Use planks and sticks to make a pickaxe
achievement.buildSword=Time to Strike!
achievement.buildSword.desc=Use planks and sticks to make a sword
achievement.buildWorkBench=Benchmarking
achievement.buildWorkBench.desc=Craft a workbench with four blocks of planks
achievement.cookFish=Delicious Fish
achievement.cookFish.desc=Catch and cook a fish!
achievement.diamonds=DIAMONDS!
achievement.diamonds.desc=Acquire diamonds with your iron tools
achievement.diamondsToYou=Diamonds to you!
achievement.diamondsToYou.desc=Throw diamonds at another player.
achievement.enchantments=Enchanter
achievement.enchantments.desc=Use a book, obsidian and diamonds to construct an enchantment table
achievement.exploreAllBiomes=Adventuring Time
achievement.exploreAllBiomes.desc=Discover all biomes
achievement.flyPig=When Pigs Fly
achievement.flyPig.desc=Fly a pig off a cliff
achievement.fullBeacon=Beaconator
achievement.fullBeacon.desc=Create a full beacon
achievement.get=Achievement get!
achievement.ghast=Return to Sender
achievement.ghast.desc=Destroy a Ghast with its own fireball
achievement.killCow=Cow Tipper
achievement.killCow.desc=Harvest some leather
achievement.killEnemy=Monster Hunter
achievement.killEnemy.desc=Attack and destroy a monster
achievement.killWither=The Beginning.
achievement.killWither.desc=Kill the Wither
achievement.makeBread=Bake Bread
achievement.makeBread.desc=Turn wheat into bread
achievement.mineWood=Getting Wood
achievement.mineWood.desc=Attack a tree until a block of wood pops out
achievement.onARail=On A Rail
achievement.onARail.desc=Travel by minecart at least 1 km from where you started
achievement.openInventory=Taking Inventory
achievement.openInventory.desc=Press '%1$s' to open your inventory.
achievement.overkill=Overkill
achievement.overkill.desc=Deal nine hearts of damage in a single hit
achievement.overpowered=Overpowered
achievement.overpowered.desc=Build a Notch apple
achievement.portal=We Need to Go Deeper
achievement.portal.desc=Build a portal to the Nether
achievement.potion=Local Brewery
achievement.potion.desc=Brew a potion
achievement.requires=Requires '%1$s'
achievement.snipeSkeleton=Sniper Duel
achievement.snipeSkeleton.desc=Kill a skeleton with an arrow from more than 50 metres
achievement.spawnWither=The Beginning?
achievement.spawnWither.desc=Spawn the Wither
achievement.taken=Taken!
achievement.theEnd=The End?
achievement.theEnd.desc=Locate the End
achievement.theEnd2=The End.
achievement.theEnd2.desc=Defeat the Ender Dragon
achievement.unknown=???
addServer.add=Done
addServer.enterIp=Server Address
addServer.enterName=Server Name
addServer.hideAddress=Hide Address
addServer.resourcePack=Server Resource Packs
addServer.resourcePack.disabled=Disabled
addServer.resourcePack.enabled=Enabled
addServer.resourcePack.prompt=Prompt
addServer.title=Edit Server Info
advMode.allEntities=Use "@e" to target all entities
advMode.allPlayers=Use "@a" to target all players
advMode.command=Console Command
advMode.nearestPlayer=Use "@p" to target nearest player
advMode.notAllowed=Must be an opped player in creative mode
advMode.notEnabled=Command blocks are not enabled on this server
advMode.previousOutput=Previous Output
advMode.randomPlayer=Use "@r" to target random player
advMode.setCommand=Set Console Command for Block
advMode.setCommand.success=Command set: %s
attribute.modifier.plus.0=+%s %s
attribute.modifier.plus.1=+%s%% %s
attribute.modifier.plus.2=+%s%% %s
attribute.modifier.take.0=-%s %s
attribute.modifier.take.1=-%s%% %s
attribute.modifier.take.2=-%s%% %s
attribute.name.generic.attackDamage=Attack Damage
attribute.name.generic.followRange=Mob Follow Range
attribute.name.generic.knockbackResistance=Knockback Resistance
attribute.name.generic.maxHealth=Max Health
attribute.name.generic.movementSpeed=Speed
attribute.name.horse.jumpStrength=Horse Jump Strength
attribute.name.zombie.spawnReinforcements=Zombie Reinforcements
book.byAuthor=by %1$s
book.editTitle=Enter Book Title:
book.finalizeButton=Sign and Close
book.finalizeWarning=Note! When you sign the book, it will no longer be editable.
book.generation.0=Original
book.generation.1=Copy of original
book.generation.2=Copy of copy
book.generation.3=Tattered
book.pageIndicator=Page %1$s of %2$s
book.signButton=Sign
build.tooHigh=Height limit for building is %s blocks
chat.cannotSend=Cannot send chat message
chat.copy=Copy to Clipboard
chat.link.confirm=Are you sure you want to open the following website?
chat.link.confirmTrusted=Do you want to open this link or copy it to your clipboard?
chat.link.open=Open in browser
chat.link.warning=Never open links from people that you don't trust!
chat.stream.emote=(%s) * %s %s
chat.stream.text=(%s) <%s> %s
chat.type.achievement=%s has just earned the achievement %s
chat.type.achievement.taken=%s has lost the achievement %s
chat.type.admin=[%s: %s]
chat.type.announcement=[%s] %s
chat.type.emote=* %s %s
chat.type.text=<%s> %s
commands.achievement.alreadyHave=Player %s already has achievement %s
commands.achievement.dontHave=Player %s doesn't have achievement %s
commands.achievement.give.success.all=Successfully given all achievements to %s
commands.achievement.give.success.one=Successfully given %s the stat '%s'
commands.achievement.statTooLow=Player %s does not have the stat %s
commands.achievement.take.success.all=Successfully taken all achievements from %s
commands.achievement.take.success.one=Successfully taken the stat %s from %s
commands.achievement.unknownAchievement=Unknown achievement or statistic '%s'
commands.achievement.usage=/achievement <give|take> <stat_name|*> [player]
commands.ban.failed=Could not ban player %s
commands.ban.success=Banned player %s
commands.ban.usage=/ban <name> [reason ...]
commands.banip.invalid=You have entered an invalid IP address or a player that is not online
commands.banip.success=Banned IP address %s
commands.banip.success.players=Banned IP address %s belonging to %s
commands.banip.usage=/ban-ip <address|name> [reason ...]
commands.banlist.ips=There are %s total banned IP addresses:
commands.banlist.players=There are %s total banned players:
commands.banlist.usage=/banlist [ips|players]
commands.blockdata.failed=The data tag did not change: %s
commands.blockdata.notValid=The target block is not a data holder block
commands.blockdata.outOfWorld=Cannot change block outside of the world
commands.blockdata.success=Block data updated to: %s
commands.blockdata.tagError=Data tag parsing failed: %s
commands.blockdata.usage=/blockdata <x> <y> <z> <dataTag>
commands.chunkinfo.compiled=Chunk is compiled.
commands.chunkinfo.data=First 64 vertices are: %s
commands.chunkinfo.empty=Chunk is empty.
commands.chunkinfo.hasLayers=Chunk has layers: %s
commands.chunkinfo.hasNoRenderableLayers=Chunk has no renderable layers.
commands.chunkinfo.isEmpty=Chunk has empty layers: %s
commands.chunkinfo.location=Chunk location: (%s, %s, %s)
commands.chunkinfo.noChunk=No chunk found at chunk position %s, %s, %s
commands.chunkinfo.notCompiled=Chunk is not compiled.
commands.chunkinfo.notEmpty=Chunk is not empty.
commands.chunkinfo.usage=/chunkinfo [<x> <y> <z>]
commands.chunkinfo.vertices=%s layer's buffer contains %s vertices
commands.clear.failure=Could not clear the inventory of %s, no items to remove
commands.clear.success=Cleared the inventory of %s, removing %s items
commands.clear.tagError=Data tag parsing failed: %s
commands.clear.testing=%s has %s items that match the criteria
commands.clear.usage=/clear [player] [item] [data] [maxCount] [dataTag]
commands.clone.failed=No blocks cloned
commands.clone.noOverlap=Source and destination can not overlap
commands.clone.outOfWorld=Cannot access blocks outside of the world
commands.clone.success=%s blocks cloned
commands.clone.tooManyBlocks=Too many blocks in the specified area (%s > %s)
commands.clone.usage=/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
commands.compare.failed=Source and destination are not identical
commands.compare.outOfWorld=Cannot access blocks outside of the world
commands.compare.success=%s blocks compared
commands.compare.tooManyBlocks=Too many blocks in the specified area (%s > %s)
commands.compare.usage=/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
commands.debug.notStarted=Can't stop profiling when we haven't started yet!
commands.debug.start=Started debug profiling
commands.debug.stop=Stopped debug profiling after %s seconds (%s ticks)
commands.defaultgamemode.success=The world's default game mode is now %s
commands.defaultgamemode.usage=/defaultgamemode <mode>
commands.deop.failed=Could not de-op %s
commands.deop.success=De-opped %s
commands.deop.usage=/deop <player>
commands.difficulty.success=Set game difficulty to %s
commands.difficulty.usage=/difficulty <new difficulty>
commands.downfall.success=Toggled downfall
commands.downfall.usage=/toggledownfall
commands.effect.failure.notActive=Couldn't take %1$s from %2$s as they do not have the effect
commands.effect.failure.notActive.all=Couldn't take any effects from %s as they do not have any
commands.effect.notFound=There is no such mob effect with ID %s
commands.effect.success=Given %1$s (ID %2$s) * %3$s to %4$s for %5$s seconds
commands.effect.success.removed=Took %1$s from %2$s
commands.effect.success.removed.all=Took all effects from %s
commands.effect.usage=/effect <player> <effect> [seconds] [amplifier] [hideParticles]
commands.enchant.cantCombine=%1$s can't be combined with %2$s
commands.enchant.cantEnchant=The selected enchantment can't be added to the target item
commands.enchant.noItem=The target doesn't hold an item
commands.enchant.notFound=There is no such enchantment with ID %s
commands.enchant.success=Enchanting succeeded
commands.enchant.usage=/enchant <player> <enchantment ID> [level]
commands.entitydata.failed=The data tag did not change: %s
commands.entitydata.noPlayers=%s is a player and cannot be changed
commands.entitydata.success=Entity data updated to: %s
commands.entitydata.tagError=Data tag parsing failed: %s
commands.entitydata.usage=/entitydata <entity> <dataTag>
commands.execute.allInvocationsFailed=All invocations failed: '%s'
commands.execute.failed=Failed to execute '%s' as %s
commands.execute.usage=/execute <entity> <x> <y> <z> <command> OR /execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <data> <command>
commands.fill.failed=No blocks filled
commands.fill.outOfWorld=Cannot place blocks outside of the world
commands.fill.success=%s blocks filled
commands.fill.tagError=Data tag parsing failed: %s
commands.fill.tooManyBlocks=Too many blocks in the specified area (%s > %s)
commands.fill.usage=/fill <x1> <y1> <z1> <x2> <y2> <z2> <TileName> [dataValue] [oldBlockHandling] [dataTag]
commands.gamemode.success.other=Set %s's game mode to %s
commands.gamemode.success.self=Your own game mode was set to %s
commands.gamemode.usage=/gamemode <mode> [player]
commands.gamerule.nopermission=Only server owners can change '%s'
commands.gamerule.norule=No game rule called '%s' is available
commands.gamerule.success=Game rule has been updated
commands.gamerule.usage=/gamerule <rule name> [value]
commands.generic.boolean.invalid='%s' is not true or false
commands.generic.double.tooBig=The number you have entered (%s) is too big, it must be at most %s
commands.generic.double.tooSmall=The number you have entered (%s) is too small, it must be at least %s
commands.generic.entity.invalidType=Entity type '%s' is invalid
commands.generic.entity.invalidUuid=The entity UUID provided is in an invalid format
commands.generic.entity.notFound=That entity cannot be found
commands.generic.exception=An unknown error occurred while attempting to perform this command
commands.generic.notFound=Unknown command. Try /help for a list of commands
commands.generic.num.invalid='%s' is not a valid number
commands.generic.num.tooBig=The number you have entered (%s) is too big, it must be at most %s
commands.generic.num.tooSmall=The number you have entered (%s) is too small, it must be at least %s
commands.generic.parameter.invalid='%s' is not a valid parameter
commands.generic.permission=You do not have permission to use this command
commands.generic.player.notFound=That player could not be found
commands.generic.syntax=Invalid command syntax
commands.generic.usage=Usage: %s
commands.give.notFound=There is no such item with ID %s
commands.give.success=Given %s * %s to %s
commands.give.tagError=Data tag parsing failed: %s
commands.give.usage=/give <player> <item> [amount] [data] [dataTag]
commands.help.footer=Tip: Use the <tab> key while typing a command to auto-complete the command or its arguments
commands.help.header=--- Showing help page %s of %s (/help <page>) ---
commands.help.usage=/help [page|command name]
commands.kick.success=Kicked %s from the game
commands.kick.success.reason=Kicked %s from the game: '%s'
commands.kick.usage=/kick <player> [reason ...]
commands.kill.successful=Killed %s
commands.kill.usage=/kill [player|entity]
commands.me.usage=/me <action ...>
commands.message.display.incoming=%s whispers to you: %s
commands.message.display.outgoing=You whisper to %s: %s
commands.message.sameTarget=You can't send a private message to yourself!
commands.message.usage=/tell <player> <private message ...>
commands.op.failed=Could not op %s
commands.op.success=%s was opped
commands.op.usage=/op <player>
commands.particle.notFound=Unknown effect name (%s)
commands.particle.success=Playing effect %s for %s times
commands.particle.usage=/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode]
commands.players.list=There are %s/%s players online:
commands.players.usage=/list
commands.playsound.playerTooFar=Player %s is too far away to hear the sound
commands.playsound.success=Played sound '%s' to %s
commands.playsound.usage=/playsound <sound> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]
commands.publish.failed=Unable to host local game
commands.publish.started=Local game hosted on port %s
commands.publish.usage=/publish
commands.replaceitem.block.usage=/replaceitem block <x> <y> <z> <slot> <item> [amount] [data] [dataTag]
commands.replaceitem.entity.usage=/replaceitem entity <selector> <slot> <item> [amount] [data] [dataTag]
commands.replaceitem.failed=Could not replace slot %s with %s * %s
commands.replaceitem.noContainer=Block at %s, %s, %s is not a container
commands.replaceitem.success=Replaced slot %s with %s * %s
commands.replaceitem.tagError=Data tag parsing failed: %s
commands.replaceitem.usage=/replaceitem <entity|block> ...
commands.save-off.alreadyOff=Saving is already turned off.
commands.save-off.usage=/save-off
commands.save-on.alreadyOn=Saving is already turned on.
commands.save-on.usage=/save-on
commands.save.disabled=Turned off world auto-saving
commands.save.enabled=Turned on world auto-saving
commands.save.failed=Saving failed: %s
commands.save.start=Saving...
commands.save.success=Saved the world
commands.save.usage=/save-all
commands.say.usage=/say <message ...>
commands.scoreboard.allMatchesFailed=All matches failed
commands.scoreboard.noMultiWildcard=Only one user wildcard allowed
commands.scoreboard.objectiveNotFound=No objective was found by the name '%s'
commands.scoreboard.objectiveReadOnly=The objective '%s' is read-only and cannot be set
commands.scoreboard.objectives.add.alreadyExists=An objective with the name '%s' already exists
commands.scoreboard.objectives.add.displayTooLong=The name '%s' is too long for an objective, it can be at most %s characters long
commands.scoreboard.objectives.add.success=Added new objective '%s' successfully
commands.scoreboard.objectives.add.tooLong=The name '%s' is too long for an objective, it can be at most %s characters long
commands.scoreboard.objectives.add.usage=/scoreboard objectives add <name> <criteriaType> [display name ...]
commands.scoreboard.objectives.add.wrongType=Invalid objective criteria type '%s'
commands.scoreboard.objectives.list.count=Showing %s objective(s) on scoreboard:
commands.scoreboard.objectives.list.empty=There are no objectives on the scoreboard
commands.scoreboard.objectives.list.entry=- %s: displays as '%s' and is type '%s'
commands.scoreboard.objectives.remove.success=Removed objective '%s' successfully
commands.scoreboard.objectives.remove.usage=/scoreboard objectives remove <name>
commands.scoreboard.objectives.setdisplay.invalidSlot=No such display slot '%s'
commands.scoreboard.objectives.setdisplay.successCleared=Cleared objective display slot '%s'
commands.scoreboard.objectives.setdisplay.successSet=Set the display objective in slot '%s' to '%s'
commands.scoreboard.objectives.setdisplay.usage=/scoreboard objectives setdisplay <slot> [objective]
commands.scoreboard.objectives.usage=/scoreboard objectives <list|add|remove|setdisplay> ...
commands.scoreboard.players.add.usage=/scoreboard players add <player> <objective> <count> [dataTag]
commands.scoreboard.players.enable.noTrigger=Objective %s is not a trigger
commands.scoreboard.players.enable.success=Enabled trigger %s for %s
commands.scoreboard.players.enable.usage=/scoreboard players enable <player> <trigger>
commands.scoreboard.players.list.count=Showing %s tracked players on the scoreboard:
commands.scoreboard.players.list.empty=There are no tracked players on the scoreboard
commands.scoreboard.players.list.player.count=Showing %s tracked objective(s) for %s:
commands.scoreboard.players.list.player.empty=Player %s has no scores recorded
commands.scoreboard.players.list.usage=/scoreboard players list [name]
commands.scoreboard.players.operation.invalidOperation=Invalid operation %s
commands.scoreboard.players.operation.notFound=No %s score for %s found
commands.scoreboard.players.operation.success=Operation applied successfully
commands.scoreboard.players.operation.usage=/scoreboard players operation <targetName> <targetObjective> <operation> <selector> <objective>
commands.scoreboard.players.remove.usage=/scoreboard players remove <player> <objective> <count> [dataTag]
commands.scoreboard.players.reset.success=Reset all scores of player %s
commands.scoreboard.players.reset.usage=/scoreboard players reset <player> [objective]
commands.scoreboard.players.resetscore.success=Reset score %s of player %s
commands.scoreboard.players.set.success=Set score of %s for player %s to %s
commands.scoreboard.players.set.tagError=Could not parse dataTag, reason: %s
commands.scoreboard.players.set.tagMismatch=The dataTag does not match for %s
commands.scoreboard.players.set.usage=/scoreboard players set <player> <objective> <score> [dataTag]
commands.scoreboard.players.test.failed=Score %s is NOT in range %s to %s
commands.scoreboard.players.test.notFound=No %s score for %s found
commands.scoreboard.players.test.success=Score %s is in range %s to %s
commands.scoreboard.players.test.usage=/scoreboard players test <player> <objective> <min> <max>
commands.scoreboard.players.usage=/scoreboard players <set|add|remove|reset|list|enable|test|operation> ...
commands.scoreboard.teamNotFound=No team was found by the name '%s'
commands.scoreboard.teams.add.alreadyExists=A team with the name '%s' already exists
commands.scoreboard.teams.add.displayTooLong=The name '%s' is too long for a team, it can be at most %s characters long
commands.scoreboard.teams.add.success=Added new team '%s' successfully
commands.scoreboard.teams.add.tooLong=The name '%s' is too long for a team, it can be at most %s characters long
commands.scoreboard.teams.add.usage=/scoreboard teams add <name> [display name ...]
commands.scoreboard.teams.empty.alreadyEmpty=Team %s is already empty, cannot remove nonexistant players
commands.scoreboard.teams.empty.success=Removed all %s player(s) from team %s
commands.scoreboard.teams.empty.usage=/scoreboard teams empty <team>
commands.scoreboard.teams.join.failure=Could not add %s player(s) to team %s: %s
commands.scoreboard.teams.join.success=Added %s player(s) to team %s: %s
commands.scoreboard.teams.join.usage=/scoreboard teams join <team> [player]
commands.scoreboard.teams.leave.failure=Could not remove %s player(s) from their teams: %s
commands.scoreboard.teams.leave.noTeam=You are not in a team
commands.scoreboard.teams.leave.success=Removed %s player(s) from their teams: %s
commands.scoreboard.teams.leave.usage=/scoreboard teams leave [player]
commands.scoreboard.teams.list.count=Showing %s teams on the scoreboard:
commands.scoreboard.teams.list.empty=There are no teams registered on the scoreboard
commands.scoreboard.teams.list.entry=- %1$s: '%2$s' has %3$s players
commands.scoreboard.teams.list.player.count=Showing %s player(s) in team %s:
commands.scoreboard.teams.list.player.empty=Team %s has no players
commands.scoreboard.teams.list.player.entry=- %2$s: %1$s (%3$s)
commands.scoreboard.teams.list.usage=/scoreboard teams list [name]
commands.scoreboard.teams.option.noValue=Valid values for option %s are: %s
commands.scoreboard.teams.option.success=Set option %s for team %s to %s
commands.scoreboard.teams.option.usage=/scoreboard teams option <team> <friendlyfire|color|seeFriendlyInvisibles|nametagVisibility|deathMessageVisibility> <value>
commands.scoreboard.teams.remove.success=Removed team %s
commands.scoreboard.teams.remove.usage=/scoreboard teams remove <name>
commands.scoreboard.teams.usage=/scoreboard teams <list|add|remove|empty|join|leave|option> ...
commands.scoreboard.usage=/scoreboard <objectives|players|teams> ...
commands.seed.success=Seed: %s
commands.seed.usage=/seed
commands.setblock.failed=Unable to place block
commands.setblock.noChange=The block couldn't be placed
commands.setblock.notFound=There is no such block with ID/name %s
commands.setblock.outOfWorld=Cannot place block outside of the world
commands.setblock.success=Block placed
commands.setblock.tagError=Data tag parsing failed: %s
commands.setblock.usage=/setblock <x> <y> <z> <TileName> [dataValue] [oldBlockHandling] [dataTag]
commands.setidletimeout.success=Successfully set the idle timeout to %s minutes.
commands.setidletimeout.usage=/setidletimeout <Minutes until kick>
commands.setworldspawn.success=Set the world spawn point to (%s, %s, %s)
commands.setworldspawn.usage=/setworldspawn [<x> <y> <z>]
commands.spawnpoint.success=Set %s's spawn point to (%s, %s, %s)
commands.spawnpoint.usage=/spawnpoint [player] [<x> <y> <z>]
commands.spreadplayers.failure.players=Could not spread %s players around %s,%s (too many players for space - try using spread of at most %s)
commands.spreadplayers.failure.teams=Could not spread %s teams around %s,%s (too many players for space - try using spread of at most %s)
commands.spreadplayers.info.players=(Average distance between players is %s blocks apart after %s iterations)
commands.spreadplayers.info.teams=(Average distance between teams is %s blocks apart after %s iterations)
commands.spreadplayers.spreading.players=Spreading %s players %s blocks around %s,%s (min %s blocks apart)
commands.spreadplayers.spreading.teams=Spreading %s teams %s blocks around %s,%s (min %s blocks apart)
commands.spreadplayers.success.players=Successfully spread %s players around %s,%s
commands.spreadplayers.success.teams=Successfully spread %s teams around %s,%s
commands.spreadplayers.usage=/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...>
commands.stats.block.clear.usage=/stats block <x> <y> <z> clear <stat>
commands.stats.block.set.usage=/stats block <x> <y> <z> set <stat> <selector> <objective>
commands.stats.block.usage=/stats block <x> <y> <z> <mode> ...
commands.stats.cleared=Cleared %s stats
commands.stats.entity.clear.usage=/stats entity <selector> clear <stat>
commands.stats.entity.set.usage=/stats entity <selector> set <stat> <selector> <objective>
commands.stats.entity.usage=/stats entity <selector> <mode>
commands.stats.failed=Invalid parameters
commands.stats.noCompatibleBlock=Block at %s, %s, %s can not track stats
commands.stats.success=Storing %s stats in %s on %s
commands.stats.usage=/stats <entity|block> ...
commands.stop.start=Stopping the server
commands.stop.usage=/stop
commands.summon.failed=Unable to summon object
commands.summon.outOfWorld=Cannot summon the object out of the world
commands.summon.success=Object successfully summoned
commands.summon.tagError=Data tag parsing failed: %s
commands.summon.usage=/summon <EntityName> [x] [y] [z] [dataTag]
commands.tellraw.jsonException=Invalid json: %s
commands.tellraw.usage=/tellraw <player> <raw json message>
commands.testfor.failure=%s did not match the required data structure
commands.testfor.success=Found %s
commands.testfor.tagError=Data tag parsing failed: %s
commands.testfor.usage=/testfor <player> [dataTag]
commands.testforblock.failed.data=The block at %s,%s,%s had the data value of %s (expected: %s).
commands.testforblock.failed.nbt=The block at %s,%s,%s did not have the required NBT keys.
commands.testforblock.failed.tile=The block at %s,%s,%s is %s (expected: %s).
commands.testforblock.failed.tileEntity=The block at %s,%s,%s is not a tile entity and cannot support tag matching.
commands.testforblock.outOfWorld=Cannot test for block outside of the world
commands.testforblock.success=Successfully found the block at %s,%s,%s.
commands.testforblock.usage=/testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]
commands.time.added=Added %s to the time
commands.time.query=Time is %s
commands.time.set=Set the time to %s
commands.time.usage=/time <set|add|query> <value>
commands.title.success=Title command successfully executed
commands.title.usage=/title <player> <title|subtitle|clear|reset|times> ...
commands.title.usage.clear=/title <player> clear|reset
commands.title.usage.times=/title <player> times <fadeIn> <stay> <fadeOut>
commands.title.usage.title=/title <player> title|subtitle <raw json title>
commands.tp.notSameDimension=Unable to teleport because players are not in the same dimension
commands.tp.success=%s was teleported to %s
commands.tp.success.coordinates=Teleported %s to %s,%s,%s
commands.tp.usage=/tp [target player] <destination player> OR /tp [target player] <x> <y> <z> [<y-rot> <x-rot>]
commands.trigger.disabled=Trigger %s is not enabled
commands.trigger.invalidMode=Invalid trigger mode %s
commands.trigger.invalidObjective=Invalid trigger name %s
commands.trigger.invalidPlayer=Only players can use the /trigger command
commands.trigger.success=Trigger %s changed with %s %s
commands.trigger.usage=/trigger <objective> <add|set> <value>
commands.unban.failed=Could not unban player %s
commands.unban.success=Unbanned player %s
commands.unban.usage=/pardon <name>
commands.unbanip.invalid=You have entered an invalid IP address
commands.unbanip.success=Unbanned IP address %s
commands.unbanip.usage=/pardon-ip <address>
commands.weather.clear=Changing to clear weather
commands.weather.rain=Changing to rainy weather
commands.weather.thunder=Changing to stormy weather
commands.weather.usage=/weather <clear|rain|thunder> [duration in seconds]
commands.whitelist.add.failed=Could not add %s to the whitelist
commands.whitelist.add.success=Added %s to the whitelist
commands.whitelist.add.usage=/whitelist add <player>
commands.whitelist.disabled=Turned off the whitelist
commands.whitelist.enabled=Turned on the whitelist
commands.whitelist.list=There are %s (out of %s seen) whitelisted players:
commands.whitelist.reloaded=Reloaded the whitelist
commands.whitelist.remove.failed=Could not remove %s from the whitelist
commands.whitelist.remove.success=Removed %s from the whitelist
commands.whitelist.remove.usage=/whitelist remove <player>
commands.whitelist.usage=/whitelist <on|off|list|add|remove|reload>
commands.worldborder.add.usage=/worldborder add <sizeInBlocks> [timeInSeconds]
commands.worldborder.center.success=Set world border centre to %s,%s
commands.worldborder.center.usage=/worldborder centre <x> <z>
commands.worldborder.damage.amount.success=Set world border damage amount to %s per block (from %s per block)
commands.worldborder.damage.amount.usage=/worldborder damage amount <damagePerBlock>
commands.worldborder.damage.buffer.success=Set world border damage buffer to %s blocks (from %s blocks)
commands.worldborder.damage.buffer.usage=/worldborder damage buffer <sizeInBlocks>
commands.worldborder.damage.usage=/worldborder damage <buffer|amount>
commands.worldborder.get.success=World border is currently %s blocks wide
commands.worldborder.set.success=Set world border to %s blocks wide (from %s blocks)
commands.worldborder.set.usage=/worldborder set <sizeInBlocks> [timeInSeconds]
commands.worldborder.setSlowly.grow.success=Growing world border to %s blocks wide (up from %s blocks) over %s seconds
commands.worldborder.setSlowly.shrink.success=Shrinking world border to %s blocks wide (down from %s blocks) over %s seconds
commands.worldborder.usage=/worldborder <set|center|damage|warning|get> ...
commands.worldborder.warning.distance.success=Set world border warning to %s blocks away (from %s blocks)
commands.worldborder.warning.distance.usage=/worldborder warning distance <blocks>
commands.worldborder.warning.time.success=Set world border warning to %s seconds away (from %s seconds)
commands.worldborder.warning.time.usage=/worldborder warning time <seconds>
commands.worldborder.warning.usage=/worldborder warning <time|distance>
commands.xp.failure.widthdrawXp=Cannot give player negative experience points
commands.xp.success=Given %s experience to %s
commands.xp.success.levels=Given %s levels to %s
commands.xp.success.negative.levels=Taken %s levels from %s
commands.xp.usage=/xp <amount> [player] OR /xp <amount>L [player]
connect.authorizing=Logging in...
connect.connecting=Connecting to the server...
connect.failed=Failed to connect to the server
container.beacon=Beacon
container.brewing=Brewing Stand
container.chest=Chest
container.chestDouble=Large Chest
container.crafting=Crafting
container.creative=Item Selection
container.dispenser=Dispenser
container.dropper=Dropper
container.enchant=Enchant
container.enchant.clue=%s . . . ?
container.enchant.lapis.many=%s Lapis Lazuli
container.enchant.lapis.one=1 Lapis Lazuli
container.enchant.level.many=%s Enchantment Levels
container.enchant.level.one=1 Enchantment Level
container.enderchest=Ender Chest
container.furnace=Furnace
container.hopper=Hopper
container.inventory=Inventory
container.isLocked=%s is locked!
container.minecart=Minecart
container.repair=Repair & Name
container.repair.cost=Enchantment Cost: %1$s
container.repair.expensive=Too Expensive!
controls.reset=Reset
controls.resetAll=Reset Keys
controls.title=Controls
createWorld.customize.custom.baseSize=Depth Base Size
createWorld.customize.custom.biomeDepthOffset=Biome Depth Offset
createWorld.customize.custom.biomeDepthWeight=Biome Depth Weight
createWorld.customize.custom.biomeScaleOffset=Biome Scale Offset
createWorld.customize.custom.biomeScaleWeight=Biome Scale Weight
createWorld.customize.custom.biomeSize=Biome Size
createWorld.customize.custom.center=Centre Height
createWorld.customize.custom.confirm1=This will overwrite your current
createWorld.customize.custom.confirm2=settings and cannot be undone.
createWorld.customize.custom.confirmTitle=Warning!
createWorld.customize.custom.coordinateScale=Coordinate Scale
createWorld.customize.custom.count=Spawn Tries
createWorld.customize.custom.defaults=Defaults
createWorld.customize.custom.depthNoiseScaleExponent=Depth Noise Exponent
createWorld.customize.custom.depthNoiseScaleX=Depth Noise Scale X
createWorld.customize.custom.depthNoiseScaleZ=Depth Noise Scale Z
createWorld.customize.custom.dungeonChance=Dungeon Count
createWorld.customize.custom.fixedBiome=Biome
createWorld.customize.custom.heightScale=Height Scale
createWorld.customize.custom.lavaLakeChance=Lava Lake Rarity
createWorld.customize.custom.lowerLimitScale=Lower Limit Scale
createWorld.customize.custom.mainNoiseScaleX=Main Noise Scale X
createWorld.customize.custom.mainNoiseScaleY=Main Noise Scale Y
createWorld.customize.custom.mainNoiseScaleZ=Main Noise Scale Z
createWorld.customize.custom.maxHeight=Max. Height
createWorld.customize.custom.minHeight=Min. Height
createWorld.customize.custom.next=Next Page
createWorld.customize.custom.page0=Basic Settings
createWorld.customize.custom.page1=Ore Settings
createWorld.customize.custom.page2=Advanced Settings (Expert Users Only!)
createWorld.customize.custom.page3=Extra Advanced Settings (Expert Users Only!)
createWorld.customize.custom.preset.caveChaos=Caves of Chaos
createWorld.customize.custom.preset.caveDelight=Caver's Delight
createWorld.customize.custom.preset.drought=Drought
createWorld.customize.custom.preset.goodLuck=Good Luck
createWorld.customize.custom.preset.isleLand=Isle Land
createWorld.customize.custom.preset.mountains=Mountain Madness
createWorld.customize.custom.preset.waterWorld=Water World
createWorld.customize.custom.presets=Presets
createWorld.customize.custom.presets.title=Customise World Presets
createWorld.customize.custom.prev=Previous Page
createWorld.customize.custom.randomize=Randomise
createWorld.customize.custom.riverSize=River Size
createWorld.customize.custom.seaLevel=Sea Level
createWorld.customize.custom.size=Spawn Size
createWorld.customize.custom.spread=Spread Height
createWorld.customize.custom.stretchY=Height Stretch
createWorld.customize.custom.upperLimitScale=Upper Limit Scale
createWorld.customize.custom.useCaves=Caves
createWorld.customize.custom.useDungeons=Dungeons
createWorld.customize.custom.useLavaLakes=Lava Lakes
createWorld.customize.custom.useLavaOceans=Lava Oceans
createWorld.customize.custom.useMineShafts=Mineshafts
createWorld.customize.custom.useMonuments=Ocean Monuments
createWorld.customize.custom.useRavines=Ravines
createWorld.customize.custom.useStrongholds=Strongholds
createWorld.customize.custom.useTemples=Temples
createWorld.customize.custom.useVillages=Villages
createWorld.customize.custom.useWaterLakes=Water Lakes
createWorld.customize.custom.waterLakeChance=Water Lake Rarity
createWorld.customize.flat.addLayer=Add Layer
createWorld.customize.flat.editLayer=Edit Layer
createWorld.customize.flat.height=Height
createWorld.customize.flat.layer=%s
createWorld.customize.flat.layer.bottom=Bottom - %s
createWorld.customize.flat.layer.top=Top - %s
createWorld.customize.flat.removeLayer=Remove Layer
createWorld.customize.flat.tile=Layer Material
createWorld.customize.flat.title=Superflat Customisation
createWorld.customize.presets=Presets
createWorld.customize.presets.list=Alternatively, here are some we made earlier!
createWorld.customize.presets.select=Use Preset
createWorld.customize.presets.share=Want to share your preset with someone? Use the below box!
createWorld.customize.presets.title=Select a Preset
death.attack.anvil=%1$s was squashed by a falling anvil
death.attack.arrow=%1$s was shot by %2$s
death.attack.arrow.item=%1$s was shot by %2$s using %3$s
death.attack.cactus=%1$s was pricked to death
death.attack.cactus.player=%1$s walked into a cactus whilst trying to escape %2$s
death.attack.drown=%1$s drowned
death.attack.drown.player=%1$s drowned whilst trying to escape %2$s
death.attack.explosion=%1$s blew up
death.attack.explosion.player=%1$s was blown up by %2$s
death.attack.fall=%1$s hit the ground too hard
death.attack.fallingBlock=%1$s was squashed by a falling block
death.attack.fireball=%1$s was fireballed by %2$s
death.attack.fireball.item=%1$s was fireballed by %2$s using %3$s
death.attack.generic=%1$s died
death.attack.inFire=%1$s went up in flames
death.attack.inFire.player=%1$s walked into fire whilst fighting %2$s
death.attack.inWall=%1$s suffocated in a wall
death.attack.indirectMagic=%1$s was killed by %2$s using magic
death.attack.indirectMagic.item=%1$s was killed by %2$s using %3$s
death.attack.lava=%1$s swam in lava
death.attack.lava.player=%1$s tried to swim in lava to escape %2$s
death.attack.lightningBolt=%1$s was struck by lightning
death.attack.magic=%1$s was killed by magic
death.attack.mob=%1$s was slain by %2$s
death.attack.onFire=%1$s burnt to death
death.attack.onFire.player=%1$s was burnt to a crisp whilst fighting %2$s
death.attack.outOfWorld=%1$s fell out of the world
death.attack.player=%1$s was slain by %2$s
death.attack.player.item=%1$s was slain by %2$s using %3$s
death.attack.starve=%1$s starved to death
death.attack.thorns=%1$s was killed trying to hurt %2$s
death.attack.thrown=%1$s was pummelled by %2$s
death.attack.thrown.item=%1$s was pummelled by %2$s using %3$s
death.attack.wither=%1$s withered away
death.fell.accident.generic=%1$s fell from a high place
death.fell.accident.ladder=%1$s fell off a ladder
death.fell.accident.vines=%1$s fell off a vine
death.fell.accident.water=%1$s fell out of the water
death.fell.assist=%1$s was doomed to fall by %2$s
death.fell.assist.item=%1$s was doomed to fall by %2$s using %3$s
death.fell.finish=%1$s fell too far and was finished by %2$s
death.fell.finish.item=%1$s fell too far and was finished by %2$s using %3$s
death.fell.killer=%1$s was doomed to fall
deathScreen.deleteWorld=Delete world
deathScreen.hardcoreInfo=You cannot respawn in hardcore mode!
deathScreen.leaveServer=Leave server
deathScreen.quit.confirm=Are you sure you want to quit?
deathScreen.respawn=Respawn
deathScreen.score=Score
deathScreen.title=You died!
deathScreen.title.hardcore=Game over!
deathScreen.titleScreen=Title screen
demo.day.1=This demo will last five game days, good luck!
demo.day.2=Day Two
demo.day.3=Day Three
demo.day.4=Day Four
demo.day.5=This is your last day!
demo.day.6=You have passed your fifth day, use F2 to save a screenshot of your creation
demo.day.warning=Your time is almost up!
demo.demoExpired=Demo time's up!
demo.help.buy=Purchase Now!
demo.help.fullWrapped=This demo will last 5 in-game days (about 100 minutes of real time). Check the achievements for hints! Have fun!
demo.help.inventory=Use %1$s to open your inventory
demo.help.jump=Jump by pressing %1$s
demo.help.later=Continue Playing!
demo.help.movement=Use %1$s, %2$s, %3$s, %4$s and the mouse to move around
demo.help.movementMouse=Look around using the mouse
demo.help.movementShort=Move by pressing %1$s, %2$s, %3$s, %4$s
demo.help.title=Minecraft Demo Mode
demo.remainingTime=Remaining time: %s
demo.reminder=Your demo time has expired, buy the game to continue or start a new world!
difficulty.lock.question=Are you sure you want to lock the difficulty of this world? This will set this world to always be %1$s, and you will never be able to change that again.
difficulty.lock.title=Lock World Difficulty
disconnect.closed=Connection closed
disconnect.disconnected=Disconnected by Server
disconnect.endOfStream=End of stream
disconnect.genericReason=%s
disconnect.kicked=Was kicked from the game
disconnect.loginFailed=Failed to login
disconnect.loginFailedInfo=Failed to login: %s
disconnect.loginFailedInfo.invalidSession=Invalid session (Try restarting your game)
disconnect.loginFailedInfo.serversUnavailable=The authentication servers are currently down for maintenance.
disconnect.lost=Connection Lost
disconnect.overflow=Buffer overflow
disconnect.quitting=Quitting
disconnect.spam=Kicked for spamming
disconnect.timeout=Timed out
enchantment.arrowDamage=Power
enchantment.arrowFire=Flame
enchantment.arrowInfinite=Infinity
enchantment.arrowKnockback=Punch
enchantment.damage.all=Sharpness
enchantment.damage.arthropods=Bane of Arthropods
enchantment.damage.undead=Smite
enchantment.digging=Efficiency
enchantment.durability=Unbreaking
enchantment.fire=Fire Aspect
enchantment.fishingSpeed=Lure
enchantment.knockback=Knockback
enchantment.level.1=I
enchantment.level.10=X
enchantment.level.2=II
enchantment.level.3=III
enchantment.level.4=IV
enchantment.level.5=V
enchantment.level.6=VI
enchantment.level.7=VII
enchantment.level.8=VIII
enchantment.level.9=IX
enchantment.lootBonus=Looting
enchantment.lootBonusDigger=Fortune
enchantment.lootBonusFishing=Luck of the Sea
enchantment.oxygen=Respiration
enchantment.protect.all=Protection
enchantment.protect.explosion=Blast Protection
enchantment.protect.fall=Feather Falling
enchantment.protect.fire=Fire Protection
enchantment.protect.projectile=Projectile Protection
enchantment.thorns=Thorns
enchantment.untouching=Silk Touch
enchantment.waterWalker=Depth Strider
enchantment.waterWorker=Aqua Affinity
entity.ArmorStand.name=Armour Stand
entity.Arrow.name=arrow
entity.Bat.name=Bat
entity.Blaze.name=Blaze
entity.Boat.name=Boat
entity.Cat.name=Cat
entity.CaveSpider.name=Cave Spider
entity.Chicken.name=Chicken
entity.Cow.name=Cow
entity.Creeper.name=Creeper
entity.EnderDragon.name=Ender Dragon
entity.Enderman.name=Enderman
entity.Endermite.name=Endermite
entity.EntityHorse.name=Horse
entity.FallingSand.name=Falling Block
entity.Fireball.name=Fireball
entity.Ghast.name=Ghast
entity.Giant.name=Giant Zombie
entity.Guardian.name=Guardian
entity.Item.name=Item
entity.KillerBunny.name=The Killer Rabbit
entity.LavaSlime.name=Magma Cube
entity.Minecart.name=Minecart
entity.Mob.name=Mob
entity.Monster.name=Monster
entity.MushroomCow.name=Mooshroom
entity.Ozelot.name=Ocelot
entity.Painting.name=Painting
entity.Pig.name=Pig
entity.PigZombie.name=Zombie Pigman
entity.PrimedTnt.name=Block of TNT
entity.Rabbit.name=Rabbit
entity.Sheep.name=Sheep
entity.Silverfish.name=Silverfish
entity.Skeleton.name=Skeleton
entity.Slime.name=Slime
entity.SmallFireball.name=Small Fireball
entity.SnowMan.name=Snow Golem
entity.Snowball.name=Snowball
entity.Spider.name=Spider
entity.Squid.name=Squid
entity.Villager.armor=Armourer
entity.Villager.butcher=Butcher
entity.Villager.cleric=Cleric
entity.Villager.farmer=Farmer
entity.Villager.fisherman=Fisherman
entity.Villager.fletcher=Fletcher
entity.Villager.leather=Leatherworker
entity.Villager.librarian=Librarian
entity.Villager.name=Villager
entity.Villager.shepherd=Shepherd
entity.Villager.tool=Toolsmith
entity.Villager.weapon=Weaponsmith
entity.VillagerGolem.name=Iron Golem
entity.Witch.name=Witch
entity.WitherBoss.name=Wither
entity.Wolf.name=Wolf
entity.XPOrb.name=Experience Orb
entity.Zombie.name=Zombie
entity.donkey.name=Donkey
entity.generic.name=unknown
entity.horse.name=Horse
entity.mule.name=Mule
entity.skeletonhorse.name=Skeleton Horse
entity.zombiehorse.name=Zombie Horse
gameMode.adventure=Adventure Mode
gameMode.changed=Your game mode has been updated
gameMode.creative=Creative Mode
gameMode.hardcore=Hardcore Mode!
gameMode.spectator=Spectator Mode
gameMode.survival=Survival Mode
generator.amplified=AMPLIFIED
generator.amplified.info=Notice: Just for fun, requires beefy computer
generator.customized=Customised
generator.debug_all_block_states=Debug Mode
generator.default=Default
generator.flat=Superflat
generator.largeBiomes=Large Biomes
gui.achievements=Achievements
gui.all=All
gui.back=Back
gui.cancel=Cancel
gui.done=Done
gui.down=Down
gui.no=No
gui.none=None
gui.stats=Statistics
gui.toMenu=Back to title screen
gui.up=Up
gui.yes=Yes
inventory.binSlot=Destroy Item
item.apple.name=Apple
item.appleGold.name=Golden Apple
item.armorStand.name=Armour Stand
item.arrow.name=Arrow
item.banner.black.name=Black Banner
item.banner.blue.name=Blue Banner
item.banner.border.black=Black Bordure
item.banner.border.blue=Blue Bordure
item.banner.border.brown=Brown Bordure
item.banner.border.cyan=Cyan Bordure
item.banner.border.gray=Grey Bordure
item.banner.border.green=Green Bordure
item.banner.border.lightBlue=Light Blue Bordure
item.banner.border.lime=Lime Bordure
item.banner.border.magenta=Magenta Bordure
item.banner.border.orange=Orange Bordure
item.banner.border.pink=Pink Bordure
item.banner.border.purple=Purple Bordure
item.banner.border.red=Red Bordure
item.banner.border.silver=Light Grey Bordure
item.banner.border.white=White Bordure
item.banner.border.yellow=Yellow Bordure
item.banner.bricks.black=Black Field Masoned
item.banner.bricks.blue=Blue Field Masoned
item.banner.bricks.brown=Brown Field Masoned
item.banner.bricks.cyan=Cyan Field Masoned
item.banner.bricks.gray=Grey Field Masoned
item.banner.bricks.green=Green Field Masoned
item.banner.bricks.lightBlue=Light Blue Field Masoned
item.banner.bricks.lime=Lime Field Masoned
item.banner.bricks.magenta=Magenta Field Masoned
item.banner.bricks.orange=Orange Field Masoned
item.banner.bricks.pink=Pink Field Masoned
item.banner.bricks.purple=Purple Field Masoned
item.banner.bricks.red=Red Field Masoned
item.banner.bricks.silver=Light Grey Field Masoned
item.banner.bricks.white=White Field Masoned
item.banner.bricks.yellow=Yellow Field Masoned
item.banner.brown.name=Brown Banner
item.banner.circle.black=Black Roundel
item.banner.circle.blue=Blue Roundel
item.banner.circle.brown=Brown Roundel
item.banner.circle.cyan=Cyan Roundel
item.banner.circle.gray=Grey Roundel
item.banner.circle.green=Green Roundel
item.banner.circle.lightBlue=Light Blue Roundel
item.banner.circle.lime=Lime Roundel
item.banner.circle.magenta=Magenta Roundel
item.banner.circle.orange=Orange Roundel
item.banner.circle.pink=Pink Roundel
item.banner.circle.purple=Purple Roundel
item.banner.circle.red=Red Roundel
item.banner.circle.silver=Light Grey Roundel
item.banner.circle.white=White Roundel
item.banner.circle.yellow=Yellow Roundel
item.banner.creeper.black=Black Creeper Charge
item.banner.creeper.blue=Blue Creeper Charge
item.banner.creeper.brown=Brown Creeper Charge
item.banner.creeper.cyan=Cyan Creeper Charge
item.banner.creeper.gray=Grey Creeper Charge
item.banner.creeper.green=Green Creeper Charge
item.banner.creeper.lightBlue=Light Blue Creeper Charge
item.banner.creeper.lime=Lime Creeper Charge
item.banner.creeper.magenta=Magenta Creeper Charge
item.banner.creeper.orange=Orange Creeper Charge
item.banner.creeper.pink=Pink Creeper Charge
item.banner.creeper.purple=Purple Creeper Charge
item.banner.creeper.red=Red Creeper Charge
item.banner.creeper.silver=Light Grey Creeper Charge
item.banner.creeper.white=White Creeper Charge
item.banner.creeper.yellow=Yellow Creeper Charge
item.banner.cross.black=Black Saltire
item.banner.cross.blue=Blue Saltire
item.banner.cross.brown=Brown Saltire
item.banner.cross.cyan=Cyan Saltire
item.banner.cross.gray=Grey Saltire
item.banner.cross.green=Green Saltire
item.banner.cross.lightBlue=Light Blue Saltire
item.banner.cross.lime=Lime Saltire
item.banner.cross.magenta=Magenta Saltire
item.banner.cross.orange=Orange Saltire
item.banner.cross.pink=Pink Saltire
item.banner.cross.purple=Purple Saltire
item.banner.cross.red=Red Saltire
item.banner.cross.silver=Light Grey Saltire
item.banner.cross.white=White Saltire
item.banner.cross.yellow=Yellow Saltire
item.banner.curly_border.black=Black Bordure Indented
item.banner.curly_border.blue=Blue Bordure Indented
item.banner.curly_border.brown=Brown Bordure Indented
item.banner.curly_border.cyan=Cyan Bordure Indented
item.banner.curly_border.gray=Grey Bordure Indented
item.banner.curly_border.green=Green Bordure Indented
item.banner.curly_border.lightBlue=Light Blue Bordure Indented
item.banner.curly_border.lime=Lime Bordure Indented
item.banner.curly_border.magenta=Magenta Bordure Indented
item.banner.curly_border.orange=Orange Bordure Indented
item.banner.curly_border.pink=Pink Bordure Indented
item.banner.curly_border.purple=Purple Bordure Indented
item.banner.curly_border.red=Red Bordure Indented
item.banner.curly_border.silver=Light Grey Bordure Indented
item.banner.curly_border.white=White Bordure Indented
item.banner.curly_border.yellow=Yellow Bordure Indented
item.banner.cyan.name=Cyan Banner
item.banner.diagonal_left.black=Black Per Bend Sinister
item.banner.diagonal_left.blue=Blue Per Bend Sinister
item.banner.diagonal_left.brown=Brown Per Bend Sinister
item.banner.diagonal_left.cyan=Cyan Per Bend Sinister
item.banner.diagonal_left.gray=Grey Per Bend Sinister
item.banner.diagonal_left.green=Green Per Bend Sinister
item.banner.diagonal_left.lightBlue=Light Blue Per Bend Sinister
item.banner.diagonal_left.lime=Lime Per Bend Sinister
item.banner.diagonal_left.magenta=Magenta Per Bend Sinister
item.banner.diagonal_left.orange=Orange Per Bend Sinister
item.banner.diagonal_left.pink=Pink Per Bend Sinister
item.banner.diagonal_left.purple=Purple Per Bend Sinister
item.banner.diagonal_left.red=Red Per Bend Sinister
item.banner.diagonal_left.silver=Light Grey Per Bend Sinister
item.banner.diagonal_left.white=White Per Bend Sinister
item.banner.diagonal_left.yellow=Yellow Per Bend Sinister
item.banner.diagonal_right.black=Black Per Bend
item.banner.diagonal_right.blue=Blue Per Bend
item.banner.diagonal_right.brown=Brown Per Bend
item.banner.diagonal_right.cyan=Cyan Per Bend
item.banner.diagonal_right.gray=Grey Per Bend
item.banner.diagonal_right.green=Green Per Bend
item.banner.diagonal_right.lightBlue=Light Blue Per Bend
item.banner.diagonal_right.lime=Lime Per Bend
item.banner.diagonal_right.magenta=Magenta Per Bend
item.banner.diagonal_right.orange=Orange Per Bend
item.banner.diagonal_right.pink=Pink Per Bend
item.banner.diagonal_right.purple=Purple Per Bend
item.banner.diagonal_right.red=Red Per Bend
item.banner.diagonal_right.silver=Light Grey Per Bend
item.banner.diagonal_right.white=White Per Bend
item.banner.diagonal_right.yellow=Yellow Per Bend
item.banner.diagonal_up_left.black=Black Per Bend Inverted
item.banner.diagonal_up_left.blue=Blue Per Bend Inverted
item.banner.diagonal_up_left.brown=Brown Per Bend Inverted
item.banner.diagonal_up_left.cyan=Cyan Per Bend Inverted
item.banner.diagonal_up_left.gray=Grey Per Bend Inverted
item.banner.diagonal_up_left.green=Green Per Bend Inverted
item.banner.diagonal_up_left.lightBlue=Light Blue Per Bend Inverted
item.banner.diagonal_up_left.lime=Lime Per Bend Inverted
item.banner.diagonal_up_left.magenta=Magenta Per Bend Inverted
item.banner.diagonal_up_left.orange=Orange Per Bend Inverted
item.banner.diagonal_up_left.pink=Pink Per Bend Inverted
item.banner.diagonal_up_left.purple=Purple Per Bend Inverted
item.banner.diagonal_up_left.red=Red Per Bend Inverted
item.banner.diagonal_up_left.silver=Light Grey Per Bend Inverted
item.banner.diagonal_up_left.white=White Per Bend Inverted
item.banner.diagonal_up_left.yellow=Yellow Per Bend Inverted
item.banner.diagonal_up_right.black=Black Per Bend Sinister Inverted
item.banner.diagonal_up_right.blue=Blue Per Bend Sinister Inverted
item.banner.diagonal_up_right.brown=Brown Per Bend Sinister Inverted
item.banner.diagonal_up_right.cyan=Cyan Per Bend Sinister Inverted
item.banner.diagonal_up_right.gray=Grey Per Bend Sinister Inverted
item.banner.diagonal_up_right.green=Green Per Bend Sinister Inverted
item.banner.diagonal_up_right.lightBlue=Light Blue Per Bend Sinister Inverted
item.banner.diagonal_up_right.lime=Lime Per Bend Sinister Inverted
item.banner.diagonal_up_right.magenta=Magenta Per Bend Sinister Inverted
item.banner.diagonal_up_right.orange=Orange Per Bend Sinister Inverted
item.banner.diagonal_up_right.pink=Pink Per Bend Sinister Inverted
item.banner.diagonal_up_right.purple=Purple Per Bend Sinister Inverted
item.banner.diagonal_up_right.red=Red Per Bend Sinister Inverted
item.banner.diagonal_up_right.silver=Light Grey Per Bend Sinister Inverted
item.banner.diagonal_up_right.white=White Per Bend Sinister Inverted
item.banner.diagonal_up_right.yellow=Yellow Per Bend Sinister Inverted
item.banner.flower.black=Black Flower Charge
item.banner.flower.blue=Blue Flower Charge
item.banner.flower.brown=Brown Flower Charge
item.banner.flower.cyan=Cyan Flower Charge
item.banner.flower.gray=Grey Flower Charge
item.banner.flower.green=Green Flower Charge
item.banner.flower.lightBlue=Light Blue Flower Charge
item.banner.flower.lime=Lime Flower Charge
item.banner.flower.magenta=Magenta Flower Charge
item.banner.flower.orange=Orange Flower Charge
item.banner.flower.pink=Pink Flower Charge
item.banner.flower.purple=Purple Flower Charge
item.banner.flower.red=Red Flower Charge
item.banner.flower.silver=Light Grey Flower Charge
item.banner.flower.white=White Flower Charge
item.banner.flower.yellow=Yellow Flower Charge
item.banner.gradient.black=Black Gradient
item.banner.gradient.blue=Blue Gradient
item.banner.gradient.brown=Brown Gradient
item.banner.gradient.cyan=Cyan Gradient
item.banner.gradient.gray=Grey Gradient
item.banner.gradient.green=Green Gradient
item.banner.gradient.lightBlue=Light Blue Gradient
item.banner.gradient.lime=Lime Gradient
item.banner.gradient.magenta=Magenta Gradient
item.banner.gradient.orange=Orange Gradient
item.banner.gradient.pink=Pink Gradient
item.banner.gradient.purple=Purple Gradient