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agent.py
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158 lines (125 loc) · 5.69 KB
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import pygame
from random import randint
from sprites import Sprites
import torch
import torch.nn as nn
from collections import deque
from torch.optim import Adam
from random import randint, sample
MAX_MEMORY = 10000
class AIPlayer(Sprites):
def __init__(self, pos_x, pos_y, player_path, current_sprite, run_speed, state_size, action_size, epsilon_decay=0.5, min_epsilon=0.01, gamma=0.99,replay_buffer_size=20000):
super().__init__(pos_x, pos_y, player_path, current_sprite, run_speed)
self.is_jumping = False
self.jump_vel = 8.5
self.jump_sprites = []
self.jump_sprites.append(pygame.image.load('sprites/ai_player/jump/image_8.png'))
self.jump_sprites.append(pygame.image.load('sprites/ai_player/jump/image_9.png'))
#####################
# Parâmetros da IA #
###################
self.q_network = QNetwork(state_size, action_size)
self.target_q_network = QNetwork(state_size, action_size)
self.target_q_network.load_state_dict(self.q_network.state_dict())
self.optimizer = Adam(self.q_network.parameters(), lr=0.001)
self.epsilon = 1.0
self.epsilon_decay = epsilon_decay
self.min_epsilon = min_epsilon
self.gamma = gamma
self.replay_buffer_size = replay_buffer_size
self.replay_buffer = deque(maxlen=self.replay_buffer_size)
self.batch_size = 64 # You can adjust this according to your needs
self.global_step = 0
self.target_update_freq = 100 # Update target network every 100 steps
#load train weights
#checkpoint = torch.load('runs/ml-model-test-109/model.pt')
#self.q_network.load_state_dict(checkpoint['model_state_dict'])
#self.target_q_network.load_state_dict(checkpoint['model_state_dict'])
def jump(self):
if self.is_jumping:
self.image = self.jump_sprites[0]
self.rect.y -= self.jump_vel * 2.5
self.jump_vel -= 0.40
if self.jump_vel <= 0:
self.image = self.jump_sprites[1]
if self.jump_vel < -8.5:
self.rect.y = 500
self.is_jumping = False
self.jump_vel = 8.5
def make_decision(self):
if self.rect.y < 400:
return 1 # Pular
else:
return 0 # Não fazer nada
def select_action(self, state):
state_tensor = torch.tensor(state, dtype=torch.float)
if torch.rand(1).item() < self.epsilon:
return randint(0, 1) # Explore
else:
with torch.no_grad():
action = self.q_network(state_tensor)
print("Q-values:", action) # Add this line for debugging
return action.argmax().item() # Exploit
#funcao de treino antiga sem
#def learn(self, state, action, reward, next_state, done):
# state_tensor = torch.tensor(state, dtype=torch.float)
# next_state_tensor = torch.tensor(next_state, dtype=torch.float)
#
# q_values = self.q_network(state_tensor)
# next_q_values = self.q_network(next_state_tensor)
# max_next_q_value = next_q_values.max().unsqueeze(0)
#
# target_q_value = torch.tensor(reward, dtype=torch.float) + self.gamma * max_next_q_value
#
# loss = nn.MSELoss()(q_values[action], target_q_value)
#
# self.optimizer.zero_grad()
# loss.backward()
# self.optimizer.step()
# #print(f'Loss {loss.item():.4f}')
# if self.epsilon > self.min_epsilon:
# self.epsilon *= self.epsilon_decay
#
# return loss
def learn(self, state, action, reward, next_state, done):
# Store experience in replay buffer
self.replay_buffer.append((state, action, reward, next_state, done))
# Sample a batch from the replay buffer
if len(self.replay_buffer) >= self.batch_size:
batch = sample(self.replay_buffer, self.batch_size)
states, actions, rewards, next_states, dones = zip(*batch)
# Convert to tensors
state_tensor = torch.tensor(states, dtype=torch.float)
next_state_tensor = torch.tensor(next_states, dtype=torch.float)
# Compute Q-values for current and next states
q_values = self.q_network(state_tensor)
next_q_values = self.q_network(next_state_tensor)
max_next_q_value = next_q_values.max(dim=1, keepdim=True)[0]
# Compute target Q-value using the Bellman equation
targets = torch.tensor(rewards, dtype=torch.float).view(-1, 1) + \
self.gamma * max_next_q_value * (1 - torch.tensor(dones, dtype=torch.float).view(-1, 1))
# Compute the loss
loss = nn.MSELoss()(q_values.gather(1, torch.tensor(actions).view(-1, 1)), targets)
#print('valor da loss function: ',loss.item())
if loss is not None and not torch.isnan(loss).any():
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
# Update epsilon
if self.epsilon > self.min_epsilon:
self.epsilon *= self.epsilon_decay
print("Loss:", loss.item())
else:
print("Loss nula:", loss.item())
return loss
class QNetwork(nn.Module):
torch.manual_seed(42)
def __init__(self, state_size, action_size):
super(QNetwork, self).__init__()
self.fc1 = nn.Linear(state_size, 20)
self.fc2 = nn.Linear(20, 8)
self.fc3 = nn.Linear(8, action_size)
def forward(self, state):
x = torch.relu(self.fc1(state))
x = torch.relu(self.fc2(x))
return self.fc3(x)