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sprites.py
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52 lines (40 loc) · 1.45 KB
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import os
import pygame
from random import randint
class Sprites(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y, path, current_sprite, run_speed):
super().__init__()
self.is_animating = False
self.inc = current_sprite
self.run_speed = run_speed
# Carregamento de spriteslist
dir = os.listdir(path)
dir.sort()
self.sprites = [pygame.image.load(path + '/' + i) for i in dir if 'png' in i]
self.current_sprite = 0.0
self.image = self.sprites[int(self.current_sprite)]
self.rect = self.image.get_rect()
self.rect.topleft = [pos_x, pos_y]
self.mask = pygame.mask.from_surface(self.image)
self.is_jumping = False
self.jump_vel = 5
self.jump_sprites = self.sprites
def animate(self):
self.is_animating = True
def update(self):
self.current_sprite += self.inc
self.rect.x -= self.run_speed
if self.rect.x <= -10:
self.rect.x = randint(1000, 3050)
if self.current_sprite >= len(self.sprites):
self.current_sprite = 0
self.is_animating = False
self.image = self.sprites[int(self.current_sprite)]
def jump(self):
if self.is_jumping:
self.rect.y -= self.jump_vel * 1.5
self.jump_vel -= 0.16
if self.jump_vel < -5:
self.rect.y = 500
self.is_jumping = False
self.jump_vel = 5