#include "socketutil.h" #include #include #include #include #include #include #include #include #include #include #include #include int SocketUtil::createServerSocket(char* port) { struct addrinfo hints; struct addrinfo *result, *rp; int s, sfd; memset (&hints, 0, sizeof (struct addrinfo)); hints.ai_family = AF_UNSPEC; /* Return IPv4 and IPv6 choices */ hints.ai_socktype = SOCK_STREAM; /* We want a TCP socket */ hints.ai_flags = AI_PASSIVE; /* All interfaces */ s = getaddrinfo (NULL, port, &hints, &result); if (s != 0) { // fprintf (stderr, "getaddrinfo: %s\n", gai_strerror (s)); return -1; } for (rp = result; rp != NULL; rp = rp->ai_next) { sfd = socket (rp->ai_family, rp->ai_socktype, rp->ai_protocol); if (sfd == -1) continue; s = bind (sfd, rp->ai_addr, rp->ai_addrlen); if (s == 0) { /* We managed to bind successfully! */ break; } close (sfd); } if (rp == NULL) { fprintf (stderr, "Could not bind\n"); return -1; } freeaddrinfo (result); return sfd; } int SocketUtil::setNonBlocking(int sfd) { int flags, s; flags = fcntl (sfd, F_GETFL, 0); if (flags == -1) { perror ("fcntl"); return -1; } flags |= O_NONBLOCK; s = fcntl (sfd, F_SETFL, flags); if (s == -1) { perror ("fcntl"); return -1; } return 0; }