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Update EventHandlerTutorial.java
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EventHandlerTutorial.java

Lines changed: 10 additions & 6 deletions
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@@ -13,10 +13,14 @@
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*/
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/**
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* Step 1: Create EventHandler class
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* Step 1: Create TutEventHandler class
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*/
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/*
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IMPORTANT!!! Do NOT name your EventHandler 'EventHandler' - that's already the name of a Forge class.
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Also, do NOT edit any of the Forge classes. You need to create a new class to handle events.
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*/
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public class EventHandler
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public class TutEventHandler
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{
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}
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@@ -28,18 +32,18 @@ public class EventHandler
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@EventHandler
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public void load(FMLInitializationEvent event)
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{
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MinecraftForge.EVENT_BUS.register(new EventHandler());
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MinecraftForge.EVENT_BUS.register(new TutEventHandler());
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}
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// You're finished! That was easy But it doesn't do anything right now,
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// so on to step 3.
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/**
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* Step 3: Look through MinecraftForge event types for ones you want to use
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* and add them to your EventHandler
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* and add them to your TutEventHandler
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*/
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// In your EventHandler class - the name of the method doesn't matter
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// In your TutEventHandler class - the name of the method doesn't matter
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// Only the Event type parameter is what's important (see below for explanations of some types)
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@ForgeSubscribe
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public void onLivingUpdateEvent(LivingUpdateEvent event)
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}
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/**
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* Step 5: Adding events to your EventHandler
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* Step 5: Adding events to your TutEventHandler
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*/
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/* A template for whatever event method you want to make. Name it whatever you want,
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but use the correct Event Type from above. Event variables are accessed by using

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