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directories.h
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60 lines (50 loc) · 1.45 KB
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/*
* Copyright (C) 2016-2017, Egor Pugin
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "enums.h"
#include "filesystem.h"
struct Directories
{
path storage_dir;
#define ADD_DIR(x) path storage_dir_##x
ADD_DIR(bin);
ADD_DIR(cfg);
ADD_DIR(etc);
ADD_DIR(exp);
ADD_DIR(lib);
#ifdef _WIN32
ADD_DIR(lnk);
#endif
ADD_DIR(obj);
ADD_DIR(src);
ADD_DIR(tmp);
ADD_DIR(usr);
#undef ADD_DIR
path build_dir;
SettingsType storage_dir_type;
SettingsType build_dir_type;
bool empty() const { return storage_dir.empty(); }
void update(const Directories &dirs, SettingsType type);
void set_storage_dir(const path &p);
void set_build_dir(const path &p);
path get_include_dir() const;
path get_local_dir() const;
path get_static_files_dir() const;
private:
SettingsType type{ SettingsType::Max };
};
extern Directories directories;
const Directories &get_user_directories();