.. dfhack-tool::
:summary: Adjust properties of caravans on the map.
:tags: fort armok bugfix
This tool can help with caravans that are leaving too quickly, refuse to unload, or are just plain unhappy that you are such a poor negotiator.
caravan <command>
Also see force for creating caravans.
caravan extend- Force a caravan that is leaving to return to the depot and extend their stay another 7 days.
caravan unload- Fix a caravan that got spooked by wildlife and refuses to fully unload.
Commands listed with the argument [<ids>] can take multiple
(space-separated) caravan IDs (see caravan list). If no IDs are specified,
then the commands apply to all caravans on the map.
list- List IDs and information about all caravans on the map.
extend [<days> [<ids>]]- Extend the time that caravans stay at the depot by the specified number of days (defaults to 7). Also causes caravans to return to the depot if applicable.
happy [<ids>]- Make caravans willing to trade again (after seizing goods, annoying merchants, etc.). Also causes caravans to return to the depot if applicable.
leave [<ids>]- Makes caravans pack up and leave immediately.
unload- Fix endless unloading at the depot. Run this if merchant pack animals were startled and now refuse to come to the trade depot.