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caravan

.. dfhack-tool::
    :summary: Adjust properties of caravans on the map.
    :tags: fort armok bugfix

This tool can help with caravans that are leaving too quickly, refuse to unload, or are just plain unhappy that you are such a poor negotiator.

Usage

caravan <command>

Also see force for creating caravans.

Examples

caravan extend
Force a caravan that is leaving to return to the depot and extend their stay another 7 days.
caravan unload
Fix a caravan that got spooked by wildlife and refuses to fully unload.

Commands

Commands listed with the argument [<ids>] can take multiple (space-separated) caravan IDs (see caravan list). If no IDs are specified, then the commands apply to all caravans on the map.

list
List IDs and information about all caravans on the map.
extend [<days> [<ids>]]
Extend the time that caravans stay at the depot by the specified number of days (defaults to 7). Also causes caravans to return to the depot if applicable.
happy [<ids>]
Make caravans willing to trade again (after seizing goods, annoying merchants, etc.). Also causes caravans to return to the depot if applicable.
leave [<ids>]
Makes caravans pack up and leave immediately.
unload
Fix endless unloading at the depot. Run this if merchant pack animals were startled and now refuse to come to the trade depot.