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combat-harden

.. dfhack-tool::
    :summary: Set the combat-hardened value on a unit.
    :tags: fort armok military units

This tool can make a unit care more/less about seeing corpses.

Usage

combat-harden [<unit>] [<hardness>]

Examples

combat-harden
Make the currently selected unit fully combat hardened
combat-harden --citizens --tier 2
Make all fort citizens moderately combat hardened.

Unit options

--all
All active units will be affected.
--citizens
All (sane) citizens of your fort will be affected. Will do nothing in adventure mode.
--unit <id>
The given unit will be affected.

If no option is given or the indicated unit can't be found, the script will use the currently selected unit.

Hardness options

--value <num>
A percent value (0 to 100, inclusive) to set combat hardened to.
--tier <num>
Choose a tier of hardenedness to set it to. - 1 = No hardenedness. - 2 = "is getting used to tragedy" - 3 = "is a hardened individual" - 4 = "doesn't really care about anything anymore" (max)

If no option is given, the script defaults to using a value of 100.