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deep-embark

.. dfhack-tool::
    :summary: Start a fort deep underground.
    :tags: embark fort gameplay

Moves the starting units and equipment to a specified underground region upon embarking so you can start your fort from there.

Run this script while setting up an embark, any time before the embark welcome message appears.

Usage

deep-embark --depth <layer> [<options>]
Start monitoring the game for the welcome message. Once the embark welcome message appears, your units and equipment will automatically be moved to the specified layer.
deep-embark --clear
Stop monitoring the game for the welcome message, effectively restoring normal embarks on the surface.

Example

deep-embark --depth CAVERN_2
Embark in the second cavern layer
deep-embark --depth UNDERWORLD --blockDemons
Embark in the underworld and disable the usual welcoming party.

Options

--depth <layer>
Embark at the specified layer. Valid layers are: CAVERN_1, CAVERN_2, CAVERN_3, and UNDERWORLD.
--blockDemons
Prevent the demon surge that is normally generated when you breach an underworld spire. Use this with --depth UNDERWORLD to survive past the first few minutes. Note that "wildlife" demon spawning will be unaffected.
--atReclaim
Enable deep embarks when reclaiming sites.
--clear
Re-enable normal surface embarks.

Deep embarks for mods

If you are creating a mod and you want to enable deep embarks by default, create a file called "onLoad.init" in the DF raw folder (if one does not exist already) and enter the deep-embark command within it.