.. dfhack-tool::
:summary: Start a fort deep underground.
:tags: embark fort gameplay
Moves the starting units and equipment to a specified underground region upon embarking so you can start your fort from there.
Run this script while setting up an embark, any time before the embark welcome message appears.
deep-embark --depth <layer> [<options>]- Start monitoring the game for the welcome message. Once the embark welcome message appears, your units and equipment will automatically be moved to the specified layer.
deep-embark --clear- Stop monitoring the game for the welcome message, effectively restoring normal embarks on the surface.
deep-embark --depth CAVERN_2- Embark in the second cavern layer
deep-embark --depth UNDERWORLD --blockDemons- Embark in the underworld and disable the usual welcoming party.
--depth <layer>- Embark at the specified layer. Valid layers are:
CAVERN_1,CAVERN_2,CAVERN_3, andUNDERWORLD. --blockDemons- Prevent the demon surge that is normally generated when you breach an
underworld spire. Use this with
--depth UNDERWORLDto survive past the first few minutes. Note that "wildlife" demon spawning will be unaffected. --atReclaim- Enable deep embarks when reclaiming sites.
--clear- Re-enable normal surface embarks.
If you are creating a mod and you want to enable deep embarks by default, create
a file called "onLoad.init" in the DF raw folder (if one does not exist already)
and enter the deep-embark command within it.