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gui/advfort

.. dfhack-tool::
    :summary: Perform fort-like jobs in adventure mode.
    :tags: adventure gameplay

This script allows performing jobs in adventure mode. For interactive help, press ? while the script is running.

Warning

Note that changes are only persisted for non-procedural sites, i.e. caves, camps, and player forts.

Usage

gui/advfort [<job type>] [<options>]

You can specify a job type (e.g. Dig, FellTree, etc.) to pre-select it in the gui/advfort UI. Otherwise you can just select the desired job type in the UI after it comes up.

Examples

gui/advfort
Brings up the GUI for interactive job selection. Items that dwarves can use will be available in item selection lists.
gui/advfort -e
Brings up the GUI for interactive job selection. Items that the adventurer's civilization can use will be available in item selection lists.

Options

-c, --cheat
Relaxes item requirements for buildings (e.g. you can make walls from bones, which you cannot normally do).
-e [NAME], --entity [NAME]
Use the given civ (specified as an entity raw ID) to determine which resources are usable. Defaults to MOUNTAIN (i.e. Dwarf). If -e is specified but the entity name is omitted then it defaults to the adventurer's civ.

Screenshot

Here is an example of a player digging in adventure mode:

/docs/images/advfort.png