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Revert "update changelog with removed fix scripts"
This reverts commit 72b3b34.
1 parent 72b3b34 commit 2f1413f

38 files changed

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changelog.txt

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## Removed
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- `fix/build-location`: The corresponding DF bug (5991) was fixed in DF 0.40.05
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- `fix/diplomats`: DF bug 3295 fixed in 0.40.05
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- `fix/fat-dwarves`: DF bug 5971 fixed in 0.40.05
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- `fix/feeding-timers`: DF bug 2606 is fixed in 0.40.12
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- `fix/merchants`: DF bug that prevents humans from making trade agreements has been fixed
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- `gui/hack-wish`: Replaced by `gui/create-item`
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- `gui/no-dfhack-init`: No longer useful since players don't have to create their own ``dfhack.init`` files anymore
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docs/color-schemes.rst

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color-schemes
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=============
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.. dfhack-tool::
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:summary: Modify the colors in the DF UI.
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:summary: todo.
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:tags: fort gameplay graphics
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Color-schemes works best if color schemes are loaded at game start, to do so add those lines at the end of `<df-directory>/dfhack.init`
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#dfhack.init
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color-schemes -q register -f <your-color-schemes-directory>
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color-schemes default load
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A script to manage color schemes.
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Current features are :
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* :Registration:
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Related scripts:
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* `gui/color-schemes` is the in-game GUI for this script.
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* `season-palette` swaps color schemes when the season changes.
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File format
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-----------
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Color scheme class, used to store colors' values, file path, modification time, loaded state
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template :
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{
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name : <string>
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file : <string> Relative to DF main directory
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mtime : <number> File modification time, used for reloading
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valid : <boolean> Specifies if that color scheme is valid (all values are defined)
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values: <table> Table of colors' values (see `parse_color_scheme` for template)
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}
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Parse colors' values from string with format `[<color>_<channel>:<value>]...`
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<color> in `COLORS`, <channel> in `CHANNELS`, <value> in range [0,255]
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Return
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valid : <boolean> Parsing was successful
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values :
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{
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"<color>" = {
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"R" = <number>,
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"G" = <number>,
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"B" = <number>
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}
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...
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}
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(<number> = -1 when unspecified)

docs/devel/click-monitor.rst

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Displays the grid coordinates of mouse clicks in the console.
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Useful for plugin/script development.
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Usage
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----- ``devel/click-monitor start|stop``
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Usage: ``devel/click-monitor start|stop``

docs/devel/cmptiles.rst

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Lists and/or compares two tiletype material groups.
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Usage
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----- ``devel/cmptiles material1 [material2]``
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Usage: ``devel/cmptiles material1 [material2]``

docs/devel/eventful-client.rst

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Usage
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-----
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::
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Usage::
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devel/eventful-client help
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devel/eventful-client add <event type> <frequency>

docs/devel/find-primitive.rst

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its value. This is similar to `devel/find-offsets`, but useful for new variables
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whose locations are unknown (i.e. they could be part of an existing global).
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Usage
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-----
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::
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Usage::
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devel/find-primitive data-type val1 val2 [val3...]
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docs/devel/kill-hf.rst

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Kills the specified historical figure, even if off-site, or terminates a
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pregnancy. Useful for working around :bug:`11549`.
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Usage
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-----
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::
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Usage::
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devel/kill-hf [-p|--pregnancy] [-n|--dry-run] HISTFIG_ID
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docs/devel/luacov.rst

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Lua script coverage report generator
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Usage
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-----
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Usage:
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luacov [options] [pattern...]
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docs/devel/query.rst

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Searches the selection for field names with substrings
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matching the specified value.
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Usage
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-----
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::
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Usage::
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devel/query -table dfhack -search pattern
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devel/query -table dfhack -search [ pattern1 pattern2 ]

docs/devel/send-key.rst

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a screen, `devel/pop-screen` may be more useful, particularly if the screen
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is unresponsive to ``Esc``.
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Usage
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-----
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::
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Usage::
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devel/send-key KEY_NAME [X]
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