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event.h
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522 lines (428 loc) · 9.84 KB
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/*
Copyright (C) 2017-2026 Topological Manifold
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <src/color/color.h>
#include <src/image/image.h>
#include <src/model/mesh_object.h>
#include <src/model/object_id.h>
#include <src/model/volume_object.h>
#include <src/numerical/vector.h>
#include <flat_set>
#include <memory>
#include <optional>
#include <utility>
#include <variant>
namespace ns::view
{
enum class MouseButton
{
LEFT,
RIGHT
};
namespace command
{
struct UpdateMeshObject final
{
std::weak_ptr<const model::mesh::MeshObject<3>> object;
explicit UpdateMeshObject(std::weak_ptr<const model::mesh::MeshObject<3>> object)
: object(std::move(object))
{
}
};
struct UpdateVolumeObject final
{
std::weak_ptr<const model::volume::VolumeObject<3>> object;
explicit UpdateVolumeObject(std::weak_ptr<const model::volume::VolumeObject<3>> object)
: object(std::move(object))
{
}
};
struct DeleteObject final
{
model::ObjectId id;
explicit DeleteObject(const model::ObjectId id)
: id(id)
{
}
};
struct DeleteAllObjects final
{
};
struct ResetView final
{
};
struct SetLightingColor final
{
color::Color value;
explicit SetLightingColor(const color::Color& value)
: value(value)
{
}
};
struct SetFrontLightingProportion final
{
float proportion;
explicit SetFrontLightingProportion(const float proportion)
: proportion(proportion)
{
}
};
struct SetBackgroundColor final
{
color::Color value;
explicit SetBackgroundColor(const color::Color& value)
: value(value)
{
}
};
struct SetWireframeColor final
{
color::Color value;
explicit SetWireframeColor(const color::Color& value)
: value(value)
{
}
};
struct SetNormalLength final
{
float value;
explicit SetNormalLength(const float value)
: value(value)
{
}
};
struct SetNormalColorPositive final
{
color::Color value;
explicit SetNormalColorPositive(const color::Color& value)
: value(value)
{
}
};
struct SetNormalColorNegative final
{
color::Color value;
explicit SetNormalColorNegative(const color::Color& value)
: value(value)
{
}
};
struct SetFlatShading final
{
bool flat_shading;
explicit SetFlatShading(const bool flat_shading)
: flat_shading(flat_shading)
{
}
};
struct ShowWireframe final
{
bool show;
explicit ShowWireframe(const bool show)
: show(show)
{
}
};
struct ShowShadow final
{
bool show;
explicit ShowShadow(const bool show)
: show(show)
{
}
};
struct ShowFog final
{
bool show;
explicit ShowFog(const bool show)
: show(show)
{
}
};
struct ShowMaterials final
{
bool show;
explicit ShowMaterials(const bool show)
: show(show)
{
}
};
struct ShowFps final
{
bool show;
explicit ShowFps(const bool show)
: show(show)
{
}
};
struct ShowClipPlaneLines final
{
bool show;
explicit ShowClipPlaneLines(const bool show)
: show(show)
{
}
};
struct SetVerticalSync final
{
bool enabled;
explicit SetVerticalSync(const bool enabled)
: enabled(enabled)
{
}
};
struct SetShadowZoom final
{
double value;
explicit SetShadowZoom(const double value)
: value(value)
{
}
};
struct ShowNormals final
{
bool show;
explicit ShowNormals(const bool show)
: show(show)
{
}
};
struct WindowResize final
{
int x;
int y;
WindowResize(const int x, const int y)
: x(x),
y(y)
{
}
};
struct SetClipPlaneColor final
{
color::Color value;
explicit SetClipPlaneColor(const color::Color& value)
: value(value)
{
}
};
struct ClipPlaneShow final
{
double position;
explicit ClipPlaneShow(const double position)
: position(position)
{
}
};
struct ClipPlaneSetPosition final
{
double position;
explicit ClipPlaneSetPosition(const double position)
: position(position)
{
}
};
struct ClipPlaneHide final
{
};
struct MousePress final
{
double x;
double y;
MouseButton button;
MousePress(const double x, const double y, const MouseButton button)
: x(x),
y(y),
button(button)
{
}
};
struct MouseRelease final
{
double x;
double y;
MouseButton button;
MouseRelease(const double x, const double y, const MouseButton button)
: x(x),
y(y),
button(button)
{
}
};
struct MouseMove final
{
double x;
double y;
MouseMove(const double x, const double y)
: x(x),
y(y)
{
}
};
struct MouseWheel final
{
double x;
double y;
double delta;
MouseWheel(const double x, const double y, const double delta)
: x(x),
y(y),
delta(delta)
{
}
};
struct DftShow final
{
bool show;
explicit DftShow(const bool show)
: show(show)
{
}
};
struct DftSetBrightness final
{
double value;
explicit DftSetBrightness(const double value)
: value(value)
{
}
};
struct DftSetBackgroundColor final
{
color::Color value;
explicit DftSetBackgroundColor(const color::Color& value)
: value(value)
{
}
};
struct DftSetColor final
{
color::Color value;
explicit DftSetColor(const color::Color& value)
: value(value)
{
}
};
struct ConvexHullShow final
{
bool show;
explicit ConvexHullShow(const bool show)
: show(show)
{
}
};
struct OpticalFlowShow final
{
bool show;
explicit OpticalFlowShow(const bool show)
: show(show)
{
}
};
struct PencilSketchShow final
{
bool show;
explicit PencilSketchShow(const bool show)
: show(show)
{
}
};
struct SetSampleCount final
{
int sample_count;
explicit SetSampleCount(const int sample_count)
: sample_count(sample_count)
{
}
};
}
using ClipPlaneCommand = std::variant<command::ClipPlaneHide, command::ClipPlaneSetPosition, command::ClipPlaneShow>;
using ImageCommand = std::variant<
command::ConvexHullShow,
command::DftSetBackgroundColor,
command::DftSetBrightness,
command::DftSetColor,
command::DftShow,
command::OpticalFlowShow,
command::PencilSketchShow>;
using MouseCommand = std::variant<command::MouseMove, command::MousePress, command::MouseRelease, command::MouseWheel>;
using ViewCommand = std::variant<
command::DeleteAllObjects,
command::DeleteObject,
command::ResetView,
command::SetBackgroundColor,
command::SetClipPlaneColor,
command::SetFlatShading,
command::SetFrontLightingProportion,
command::SetLightingColor,
command::SetNormalColorNegative,
command::SetNormalColorPositive,
command::SetNormalLength,
command::SetSampleCount,
command::SetShadowZoom,
command::SetVerticalSync,
command::SetWireframeColor,
command::ShowClipPlaneLines,
command::ShowFog,
command::ShowFps,
command::ShowMaterials,
command::ShowNormals,
command::ShowShadow,
command::ShowWireframe,
command::UpdateMeshObject,
command::UpdateVolumeObject,
command::WindowResize>;
using Command = std::variant<ClipPlaneCommand, ImageCommand, MouseCommand, ViewCommand>;
namespace info
{
struct Camera final
{
numerical::Vector3d up;
numerical::Vector3d forward;
numerical::Vector3d lighting;
numerical::Vector3d view_center;
double view_width;
int width;
int height;
};
struct ClipPlane final
{
std::optional<numerical::Vector4d> equation;
std::optional<double> position;
};
struct Image final
{
image::Image<2> image;
};
struct Functionality final
{
bool shadow_zoom;
};
struct Description final
{
bool ray_tracing;
};
struct SampleCount final
{
std::flat_set<int> sample_counts;
int sample_count;
};
}
using Info = std::variant<
std::optional<info::Camera>*,
std::optional<info::ClipPlane>*,
std::optional<info::Description>*,
std::optional<info::Functionality>*,
std::optional<info::Image>*,
std::optional<info::SampleCount>*>;
}