A simple Hello World project which follow's Mike Geig's Basic Workshop.
Unity Version: 2018.3.02f Tiny Version: 0.13.4 Language: TypeScript Platform: Web
The game can be played here.
The goal of the game is to avoid oncoming alien spaceships. Your spaceship can be moved using WSAD (up, down, left, right respectively). Note that touch input isn't supported.
I experienced a strange issue in which the player ship always collided with itself. Maybe this is the way I constructed up the player entity? As a workaround, in PlayerCollisionSystem I ensure that the player isn't colliding with itself (using the overlapped otherEntity index).