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Upload all files promod SND and TDM
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b3_custom_edition/README.md

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@@ -8,7 +8,7 @@ Big Brother Bot (B3) is a complete and total server administration package for o
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B3 is designed primarily to keep your server free from the derelicts of online gaming, but offers more, much more. With the stock configuration files, B3 will keep your server free from offensive language, and team killers alike. A completely automated and customizable warning system will warn the offending players that this type of behavior is not allowed on your server, and ultimately kick, and or ban them for a predetermined time limit.
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Source: http://www.bigbrotherbot.net)
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Source: http://www.bigbrotherbot.net
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### Features
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cod4_promod_snd/mod/GeoIP.dat

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cod4_promod_snd/mod/badwords.txt

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ponnaya
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pakaya
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balli
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huththa
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huththi
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hukpan
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hukapan
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hukapiya
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paiya
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kimba
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huththa
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puka
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topa
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katata
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amma
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thaththa
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shit
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fuck
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fck
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#fak
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fack
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#faker
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kanker
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fick
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pusy
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pusies
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ashole
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dick
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idiot
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prick
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moron
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cunt
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tard
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kurw
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bitch
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btch
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biatch
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niger
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pizd
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ciota
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cioto
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cioty
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dup
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jeba
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jebn
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pierdo
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pierdal
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kurv
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kurac
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kurc
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#ass
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#ciot

cod4_promod_snd/mod/cod4x18_dedrun

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///////////////////////////////////////////////////////////////
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////| |///| |///| |/\ \///// ///| |////
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////| |//// |///| |//| |///| |/| |//\ \/// ////|__|////
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////| |//// |///| |//| |///| |/| |///\ \/ /////////////
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////| |//| |//| |///| |////\ //////| |////
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////| |////| |//| |//| |/| |///// \/////| |////
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////| |////| |//| |///| |//| |/| |//// /\ \////| |////
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////| |////| |//| | //| |//| |/| |/// ///\ \///| |////
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////|__________|//|__|///|__|//|__|/|__|//__/////\__\//|__|////
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///////////////////////////////////////////////////////////////
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/*
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BraXi's Death Run Mod
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Website: www.braxi.org
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[DO NOT COPY WITHOUT PERMISSION]
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showCredit() written by Bipo.
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*/
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#include duffman\_common;
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main()
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{
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level thread maps\mp\gametypes\_endroundmusic::playSoundOnAllPlayersX( "HGW_Gameshell_v10" );
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blackscreen = addTextHud( level, 0, 0, 0.5, "center", "middle", "center", "middle", 3, 0 );
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blackscreen thread fadeIn(2);
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blackscreen setShader("white",1000,1000);
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blackscreen.color = (0,0,0);
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level.creditTime = 8;
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freezeall();
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duffman\_common::cleanScreen();
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wait 2;
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thread showCredit( "^7We are ^1SLeSPORTS ^2GaMinG ^0- ^7Sri Lanka", 2.7 );
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wait 0.5;
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thread showCredit( "^5Thank you for playing.", 2.4 );
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wait 0.5;
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thread showCredit( "", 1.4 );
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wait 0.5;
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thread showCredit( "^5<<<<<<^1 SERVER ADMINS ^5>>>>>>", 2.7 );
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wait 0.47;
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thread showCredit( "^5<<<<<<^2 FOUNDERS ^5>>>>>>", 2.7 );
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wait 0.42;
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thread showCredit( "^7|SLeS|^0_^1DunHill<3 ^7- Owner/Head Admin", 1.8 );
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wait 0.3;
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thread showCredit( "^7|SLeS|^0_^1Ru[S]ty ^7- Owner/Head Admin", 1.8 );
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wait 0.45;
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thread showCredit( "^5<<<<<<^2 CO-FOUNDERS ^5>>>>>>", 2.7 );
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wait 0.42;
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thread showCredit( "^7|SLeS|^0_^1Asi ^7- Head Admin", 1.8 );
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wait 0.3;
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thread showCredit( "^7|SLeS|^0_^1he[A]!er ^7- Head Admin", 1.8 );
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wait 0.3;
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thread showCredit( "^7|SLeS|^0_^1GooD|Knight ^7- Head Admin", 1.8 );
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wait 0.3;
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thread showCredit( "^7|SLeS|^0_^1LoneWolf ^7- Head Admin", 1.8 );
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wait 0.5;
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thread showCredit( "", 1.4 );
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wait 0.5;
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thread showCredit( "^5<<<<<<^1 Join Our Teamspeak 3 ^5>>>>>>", 2.7 );
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wait 0.5;
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thread showCredit( "^1IP : ^7slescod4.tk", 1.8 );
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wait 0.5;
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thread showCredit( "^2Server Moded ^3By ^5Team SL^1e^5SPORTS", 2.0 );
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wait 0.5;
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thread showCredit( "^4Facebook Group ^0: ^3www.fb.com/groups/slesport/", 1.6 );
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wait 0.5;
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thread showCredit( "^5Visit For More details ^0: ^7www.slescod4.tk", 1.6 );
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self thread addDisplay();
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wait 4;
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wait level.creditTime;
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}
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addDisplay(){
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creditAdd = newHudElem();
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creditAdd.font = "objective";
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creditAdd.alignX = "center";
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creditAdd.alignY = "top";
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creditAdd.horzAlign = "center";
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creditAdd.vertAlign = "top";
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creditAdd setShader( "sles_add", 400, 400 );
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creditAdd.x = 0;
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creditAdd.y = 540;
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creditAdd.sort = 2; //-3
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creditAdd.alpha = 1;
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creditAdd moveOverTime(level.creditTime);
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creditAdd.y = 30;
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creditAdd.foreground = true;
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wait level.creditTime;
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wait 5;
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creditAdd destroy();
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}
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showCredit( text, scale )
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{
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end_text = newHudElem();
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end_text.font = "objective";
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end_text.fontScale = scale;
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end_text SetText(text);
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end_text.alignX = "center";
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end_text.alignY = "top";
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end_text.horzAlign = "center";
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end_text.vertAlign = "top";
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end_text.x = 0;
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end_text.y = 540;
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end_text.sort = 3; //-3
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end_text.alpha = 1;
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end_text.glowColor = (0.5,0.1,0.8);
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end_text.glowAlpha = 1;
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end_text moveOverTime(level.creditTime);
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end_text.y = -60;
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end_text.foreground = true;
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wait level.creditTime;
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end_text destroy();
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}
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neon()
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{
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neon = addNeon( "^1www^0.slescod4^0.^1tk", 1.4 );
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while( 1 )
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{
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neon moveOverTime( 8 );
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neon.x = 800;
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wait 15;
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neon moveOverTime( 8 );
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neon.x = -800;
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wait 15;
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}
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}
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addNeon( text, scale )
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{
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end_text = newHudElem();
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end_text.font = "objective";
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end_text.fontScale = scale;
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end_text SetText(text);
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end_text.alignX = "center";
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end_text.alignY = "top";
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end_text.horzAlign = "center";
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end_text.vertAlign = "top";
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end_text.x = -200;
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end_text.y = 8;
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end_text.sort = -1; //-3
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end_text.alpha = 1;
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//end_text.glowColor = (1,0,0.1);
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//end_text.glowAlpha = 1;
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end_text.foreground = true;
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return end_text;
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}
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freezeall()
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{
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for(i=0;i<level.players.size;i++)
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level.players[i] freezecontrols(true);
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}

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