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particleSystem.html
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executable file
·58 lines (44 loc) · 1.41 KB
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<!DOCTYPE html>
<html>
<button id = "Button1">More Particles</button>
<button id = "Button2">Fewer Particles</button> <p></p>
<button id = "Button3">Faster</button>
<button id = "Button4">Slower</button> <p></p>
<button id = "Button5">Larger Particles</button>
<button id = "Button6">Smaller Particles</button> <p></p>
<button id = "Button7">Toggle Gravity</button> <p></p>
<button id = "Button8">Toggle Resitution</button> <p></p>
<button id = "Button9">Toggle Repulsion</button> <p></p> <p></p>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec4 vColor;
varying vec4 fColor;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform float pointSize;
void main()
{
gl_Position = projectionMatrix * modelViewMatrix * vPosition;
fColor = vColor;
gl_PointSize = pointSize;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 fColor;
void
main()
{
gl_FragColor = fColor;
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="particleSystem.js"></script>
<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>