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hat.html
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executable file
·64 lines (46 loc) · 1.35 KB
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<!DOCTYPE html>
<html>
<p> </p>
<button id = "Button1">Increase Z</button>
<button id = "Button2">Decrease Z</button>
<button id = "Button3">Increase R</button>
<button id = "Button4">Decrease R</button>
<p> </p>
<button id = "Button5">Increase theta</button>
<button id = "Button6">Decrease theta</button>
<button id = "Button7">Increase phi</button>
<button id = "Button8">Decrease phi</button>
<p> </p>
<button id = "Button9">Wider</button>
<button id = "Button10">Narrower</button>
<button id = "Button11">Higher</button>
<button id = "Button12">Shorter</button>
<p> </p>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
void main()
{
gl_Position = projectionMatrix*modelViewMatrix*vPosition;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 fColor;
void
main()
{
gl_FragColor = fColor;
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="hat.js"></script>
<body>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</body>
</html>