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executable file
·93 lines (73 loc) · 2.13 KB
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<!DOCTYPE html>
<html>
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec4 vColor;
varying vec4 fColor;
uniform vec3 theta;
void main()
{
// Compute the sines and cosines of theta for each of
// the three axes in one computation.
vec3 angles = radians( theta );
vec3 c = cos( angles );
vec3 s = sin( angles );
// Remeber: thse matrices are column-major
mat4 rx = mat4( 1.0, 0.0, 0.0, 0.0,
0.0, c.x, s.x, 0.0,
0.0, -s.x, c.x, 0.0,
0.0, 0.0, 0.0, 1.0 );
mat4 ry = mat4( c.y, 0.0, -s.y, 0.0,
0.0, 1.0, 0.0, 0.0,
s.y, 0.0, c.y, 0.0,
0.0, 0.0, 0.0, 1.0 );
mat4 rz = mat4( c.z, -s.z, 0.0, 0.0,
s.z, c.z, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0 );
fColor = vColor;
gl_Position = rz * ry * rx * vPosition;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
uniform int i;
varying vec4 fColor;
void
main()
{
vec4 c[7];
c[0] = fColor;
c[1] = vec4(1.0, 0.0, 0.0, 1.0);
c[2] = vec4(0.0, 1.0, 0.0, 1.0);
c[3] = vec4(0.0, 0.0, 1.0, 1.0);
c[4] = vec4(1.0, 1.0, 0.0, 1.0);
c[5] = vec4(0.0, 1.0, 1.0, 1.0);
c[6] = vec4(1.0, 0.0, 1.0, 1.0);
if(i==0) gl_FragColor = c[0];
else if(i==1) gl_FragColor = c[1];
else if(i==2) gl_FragColor = c[2];
else if(i==3) gl_FragColor = c[3];
else if(i==4) gl_FragColor = c[4];
else if(i==5) gl_FragColor = c[5];
else if(i==6) gl_FragColor = c[6];
}
</script>
<script type="text/javascript" src="../Common/webgl-utils.js"></script>
<script type="text/javascript" src="../Common/initShaders.js"></script>
<script type="text/javascript" src="../Common/MV.js"></script>
<script type="text/javascript" src="pickCube.js"></script>
<body>
<div>
<canvas id="gl-canvas" width="512" height="512">
Oops ... your browser doesn't support the HTML5 canvas element
</canvas>
</div>
<div>
<button id = "ButtonX">Rotate X</button>
<button id = "ButtonY">Rotate Y</button>
<button id = "ButtonZ">Rotate Z</button>
<button id = "ButtonT">Toggle Rotation</button>
</div>
</body>
</html>