UDGeedNext-4.6
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UDGeedNext-4.6
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UDGeedNext 0.4.4 ---------------- 0.4.6 - 1.03.18 changes / additions - Shows index value for select background / foreground - Can now hold right mouse on palette to drag to pick colour 0.4.5 - 1.03.18 changes / additions - Save range of sprites - Now clamps mouse when editing to try and avoid graphic tablet crashes (I have no idea if this will work) 0.4.4 - 1.03.18 fixed - crashed if a certain person drags the mouse across and out of the palette area 0.4.3 - 1.03.18 fixes - fixed mroe undo bugs! :D - save bmp broke zoom on editor - fixed not storing changes when going backwards with transparent background - fixed undo bugs (again) - export bmp no longer need to be flipped/rotated! - massive bug where if you clicked over 63 times on same sprite it crashed! arrgh! changes / additions - new palettes to chose from pal, amiga , hsv - optional resize in image slicer - preview is always updated and shows values - quick save button - shows actual sprite number on system ie slot 0 - 63 - other bits and pieces - shows filename in title bar - preview mode in preview tab, now you can browse your sprites files with ease 0.4.1 - 10.11.17 fixes - fixed cut copy paste bug, forgot to add offset multiplier ;) - save bmp extension should have been checked - reworked colour pickers - rearranged colour palette - fixed undo bugs (again) - adjusted button layout to be more efficient 0.4 - 09.11.17 fixes - Fixed export to 256 BMP for layer2 (colours where mashed) - Fixed keyboard shortcuts interfering with some bits - Keyboard shortcuts now require CTRL+key - Fixed undo / redo - Many more I have forgotten about added - new icons from flaticons.com - undo / redo - Mirror and Flip for export of image to 256BMP, this is perfect for the simple esxdos load by Russ McNulty - When picking a colour will now show selected colour picked on palette 0.3.2 - 17.06.17 fixes - fixed copying from output panel to clipboard - hopefully output updating now always shows added - right click menu on output panel, copy / generate / select all 0.3.1 - 17.06.17 fixes - import 1 / 2 sprites cause issues and didnt correct max sprites correctly. 0.3.0 - 17.06.17 added - animations (set frame start, and number of frames) - added preview output, increase count and width- useful for objects more than one sprite - added custom output asm text - added fill - added colour picker, also use keyboard P - left click set FG, right click set BG - added rotate left, right, up and down - keyboard WASD - added flip and mirror keyboard f/h - added keybaord ADD to add a new frame - added keyboard ctrl x/c/v for block cut / copy / paste - added options for smooth or raw resizing - added sliders for rescaling - added status bar - added requester for export single sprite - reposition import with right click on the left hand preview fixes - generate output padded values to left instead of right cause blue colours in space of reds - generate output didnt always show output - a million other fixes 0.2.5 - 10.06.17 added - import sprites from images, resize reposition - menu options - keyboard shortcuts : left arror, right arror , keyboard + to add sprite fixes - fix x of x when clearing - when imported adds blank sprite at end (this is due to nextsprite ) - when import new image reset x/y offset and sizing - asm output listing 0.2.3 - 04.06.17 fixes - doesnt double up the file extension - remove sprite / clear sprite shows warning added - ability to export sprites as asm data inital Released 03.06.17 Written by David Saphier, [email protected] More info zxbasic.uk/tools (does not yet exist ;) and at http://www.specnext.com/forum/ This is a simple tool that allows you to edit the SPR files that are used on the ZX Spectrum Next in the current spec. A SPR file contains sprites (max 64). Each sprite is 256 bytes in length and are store consecutively in the SPR file. Each pixel is a pointer to the RRRGGGBB palette with 255,0,255 being transparent. Max SPR size is 16384. Usage : ------- There is a editor area and a palette area Editor : Click left to place a pixel, right to remove. Clear to Trans will clear all sprites to the transparent colour Clear Sprite will clear all sprites to white Show/Hide T will toggle the transparent colour on the editor for visibility Export Sprite - saves the current sprite to current directory as "sprite.spr" Load Sprite Sheet - Loads either a single or multi sprites store in the SPR file Save All Sprites - will save all sprites to a SPR file Image Import Load any image type, use the width and height to resize then select number of sprites to import using the X and Y offset and width and height or 16x16 sprites You can also use the right mouse button the the image to quickly locate the offset required << - Navigate back a sprite >> - Navigate forward a sprite Remove Sprite - Decreases the number of sprites Add Sprite - Increases the number of sprites The pink colour with a T is the transparent colour. bugs/improvements/suggestions welcome. Thanks