How to use:
ANDROID
- make sure flutter is installed
- install android studio and create a simulator with SDK version 33 (recommended: Pixel 6)
- download this code and open in visual studio
- run "flutter pub get" from the main folder
- open your simulator from visual studio
- run "flutter run" from the main folder
iOS (currently broken as background processes aren't yet implemented)
- make sure flutter is installed
- install cocoa pods
- install xcode and create a simulator on iOS 16.2 (recommended: iPhone 14 Pro Max)
- download this code and open in visual studio
- run "flutter pub get" from the main folder
- run "pod install" from the ios folder
- open your simulator from visual studio
- open the .xcodeproject file in xcode and use your account for signing
- run "flutter run" from the main folder
macOS (currently broken as FireBase isn't initialised)
- make sure flutter is installed
- install cocoa pods
- download this code and open in visual studio
- run "flutter pub get" from the main folder
- open the .xcodeproject file in xcode and set the minimum version to 13.1
- run "flutter run" from the main folder
WEB (currently broken as FireBase isn't initialised)
- make sure flutter is installed
- download this code and open in visual studio
- run "flutter pub get" from the main folder
- run "flutter packages pub global activate webdev" from the main folder
- run "flutter run -d chrome" from the main folder