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basic follow.js
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72 lines (49 loc) · 1.53 KB
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('background','assets/misc/starfield.jpg');
game.load.image('ufo','assets/sprites/space-baddie.png');
game.load.image('player','assets/sprites/phaser-dude.png');
}
var player;
var fixed;
var cursors;
function create() {
game.add.tileSprite(0, 0, 2000, 2000, 'background');
game.world.setBounds(0, 0, 1400, 1400);
for (var i = 0; i < 100; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'ufo');
}
fixed = game.add.sprite(300, 320, 'player');
fixed.fixedToCamera = true;
fixed.cameraOffset.x = 300;
fixed.cameraOffset.y = 300;
player = game.add.sprite(150, 320, 'player');
cursors = game.input.keyboard.createCursorKeys();
game.camera.follow(player);
}
function update() {
player.body.velocity.setTo(0, 0);
if (cursors.up.isDown)
{
player.body.velocity.y = -200;
}
else if (cursors.down.isDown)
{
player.body.velocity.y = 200;
}
if (cursors.left.isDown)
{
player.body.velocity.x = -200;
}
else if (cursors.right.isDown)
{
player.body.velocity.x = 200;
}
}
function render() {
game.debug.renderCameraInfo(game.camera, 32, 32);
game.debug.renderSpriteCoords(player, 32, 200);
game.debug.renderSpriteCoords(fixed, 600, 200);
// game.debug.renderSpriteCoords(game.world._container, 32, 400);
}