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data.ts
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77 lines (67 loc) · 1.6 KB
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/*
* Firestarter.io
*
* Copyright (C) 2022 Blue Ohana, Inc.
* All rights reserved.
* The information in this software is subject to change without notice and
* should not be construed as a commitment by Blue Ohana, Inc.
*
*/
/**
* In memory data for a given user session
* Will likely need to be redesigned to use an actual database
*/
import Campaign from '~core/burncode/Campaign';
/**
* Object containing all Campaigns currently in memory
*/
export const campaigns: { [key: string]: Campaign } = {};
/**
* Types of data required for the algorithm
*/
export enum DataGroups {
DEM = 'DEM',
FBFuelModels13 = 'FBFuelModels13',
FBFuelModels40 = 'FBFuelModels40',
}
/**
* The shape of a given data type will be of the format
* {
* tileName: <tile_image_data>,
* }
*/
export interface ImageDataCache {
[key: string]: ImageData;
}
/**
* The data cache must be a group of ImageDataCaches, one for each data type
*/
export type DataCache = {
[key in DataGroups]: ImageDataCache;
} & { datagroups: string[] };
/**
* Global tile cache
*/
export const tileCache: DataCache = {
DEM: {},
FBFuelModels13: {},
FBFuelModels40: {},
datagroups: Object.values(DataGroups),
};
/**
* Shape of object containing legends
*/
export type Legends = {
[key in Exclude<DataGroups, 'DEM'>]?: object;
};
/**
* Globally available object containing legend JSONs for raster data sources
*/
export const legends = {};
// Adding to global scope for quick value checking and debugging:
// @ts-ignore
globalThis.campaigns = campaigns;
// @ts-ignore
globalThis.tileCache = tileCache;
// @ts-ignore
globalThis.legends = legends;