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MsgQueue.h
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#pragma once
#ifndef _QUEUE_H_
#define _QUEUE_H_
#include "../CrossPlatform.h"
#include <thread>
#include <mutex>
#include <cstring>
#include <condition_variable>
#include <atomic>
#include "ArrayLockFreeQueue.h"
struct ResponeItem
{
char type; // (RequestType)
void* pApi1; // 执行者,不能delete
void* pApi2; // 源头,不能delete
double double1;
double double2;
void* ptr1; // 需要delete
int size1;
void* ptr2; // 需要delete
int size2;
void* ptr3; // 需要delete
int size3;
bool bNeedDelete; // 是否需要删除
};
#ifdef __cplusplus
extern "C" {
#endif
typedef void* (__stdcall *fnOnResponse) (char type,
void* pApi1, void* pApi2,
double double1, double double2,
void* ptr1, int size1, void* ptr2, int size2, void* ptr3, int size3);
#ifdef __cplusplus
}
#endif
using namespace std;
#pragma warning(push)
#pragma warning(disable:4251)
// 在队列dll中是导出函数
// 在api dll中不是导出函数,是导入函数
class CMsgQueue
{
public:
bool m_bDirectOutput;
FILE* m_infile;
FILE* m_outfile;
CMsgQueue()//:m_queue(1024)
{
m_hThread = nullptr;
m_bRunning = false;
m_bDirectOutput = false;
m_infile = nullptr;
m_outfile = nullptr;
//回调函数地址指针
m_fnOnResponse = nullptr;
}
virtual ~CMsgQueue()
{
if (m_infile)
{
fclose(m_infile);
m_infile = nullptr;
}
if (m_outfile)
{
fclose(m_outfile);
m_outfile = nullptr;
}
StopThread();
Clear();
}
void SaveFileTo(const char* filename)
{
m_outfile = fopen(filename, "wb");
}
public:
//清空队列
void Clear()
{
ResponeItem* pItem = nullptr;
//清空队列
while (m_queue.try_dequeue(pItem))
{
if (pItem->bNeedDelete)
{
delete[] pItem->ptr1;
delete[] pItem->ptr2;
delete[] pItem->ptr3;
}
delete pItem;
}
}
unsigned long Size()
{
return m_queue.size();
}
void Save(FILE* outfile, ResponeItem* pItem)
{
if (outfile == nullptr)
return;
if (pItem == nullptr)
return;
int rc = fwrite(pItem, sizeof(ResponeItem), 1, outfile);
// 文件没有写进去
if (rc == 0)
return;
if (pItem->size1 > 0)
{
fwrite(pItem->ptr1, sizeof(char), pItem->size1, outfile);
}
if (pItem->size2 > 0)
{
fwrite(pItem->ptr2, sizeof(char), pItem->size2, outfile);
}
if (pItem->size3 > 0)
{
fwrite(pItem->ptr3, sizeof(char), pItem->size3, outfile);
}
// 主要是为了保存数据,后期调试要用
fflush(outfile);
}
ResponeItem* Load(FILE* infile)
{
if (infile == nullptr)
return nullptr;
ResponeItem* pItem = new ResponeItem();
int rc = fread(pItem, sizeof(ResponeItem), 1, infile);
// 到文件结尾了
if (rc == 0)
return nullptr;
if (pItem->size1 > 0)
{
char* ptr1 = new char[pItem->size1];
fread(ptr1, sizeof(char), pItem->size1, infile);
pItem->ptr1 = ptr1;
}
if (pItem->size2 > 0)
{
char* ptr2 = new char[pItem->size2];
fread(ptr2, sizeof(char), pItem->size2, infile);
pItem->ptr2 = ptr2;
}
if (pItem->size3 > 0)
{
char* ptr3 = new char[pItem->size3];
fread(ptr3, sizeof(char), pItem->size3, infile);
pItem->ptr3 = ptr3;
}
return pItem;
}
//可以由外部发起,顺序处理队列触发回调函数
bool Process()
{
try
{
ResponeItem* pItem = nullptr;
if (m_queue.try_dequeue(pItem))
{
Output(pItem);
if (pItem->bNeedDelete)
{
// 删除的是数组,目前是自己模块创建的自己删
delete[] pItem->ptr1;
delete[] pItem->ptr2;
delete[] pItem->ptr3;
}
delete pItem;
return true;
}
return false;
}
catch (...)
{
return false;
}
}
//由内部启动线程,内部主动调用Process触发回调
void StartThread()
{
if (nullptr == m_hThread)
{
m_bRunning = true;
m_hThread = new thread(ProcessThread, this);
}
}
void StopThread()
{
m_bRunning = false;
m_cv.notify_all();
this_thread::sleep_for(chrono::milliseconds(10));
lock_guard<mutex> cl(m_mtx_del);
if (m_hThread)
{
// 这里很少有机会执行
m_hThread->join();
m_hThread = nullptr;
}
}
//将外部的函数地址注册到队列
void Register(fnOnResponse pCallback)
{
m_fnOnResponse = pCallback;
}
void* new_block(int size)
{
// 下次改用内存池
void* p = new char[size];
if (p == nullptr)
return nullptr;
memset(p, 0, size);
return p;
}
void delete_block(void* p)
{
if (p != nullptr)
delete[] p;
}
// 直接发送,不入队列
void* Input_Output(char type, void* pApi1, void* pApi2, double double1, double double2, void* ptr1, int size1, void* ptr2, int size2, void* ptr3, int size3)
{
try
{
if (m_fnOnResponse)
return (*m_fnOnResponse)(type, pApi1, pApi2, double1, double2, ptr1, size1, ptr2, size2, ptr3, size3);
}
catch (...)
{
m_fnOnResponse = nullptr;
}
return nullptr;
}
// 对输入的数据做了一次复制,主要是为了解决转过来的指针可能失效的问题。
// 比如说STL中的指针跨线程指向的地址就无效了。所以从map中取的OrderField等都是做了次复制
void Input_Copy(char type, void* pApi1, void* pApi2, double double1, double double2, void* ptr1, int size1, void* ptr2, int size2, void* ptr3, int size3)
{
if (m_bDirectOutput)
{
Input_Output(type, pApi1, pApi2, double1, double2, ptr1, size1, ptr2, size2, ptr3, size3);
delete_block(ptr1);
delete_block(ptr2);
delete_block(ptr3);
return;
}
ResponeItem* pItem = new ResponeItem;
memset(pItem, 0, sizeof(ResponeItem));
pItem->bNeedDelete = true;
pItem->type = type;
pItem->pApi1 = pApi1;
pItem->pApi2 = pApi2;
pItem->double1 = double1;
pItem->double2 = double2;
if (ptr1 && size1)
{
pItem->size1 = size1;
pItem->ptr1 = new char[size1];
memcpy(pItem->ptr1, ptr1, size1);
}
if (ptr2 && size2)
{
pItem->size2 = size2;
pItem->ptr2 = new char[size2];
memcpy(pItem->ptr2, ptr2, size2);
}
if (ptr3 && size3)
{
pItem->size3 = size3;
pItem->ptr3 = new char[size3];
memcpy(pItem->ptr3, ptr3, size3);
}
Save(m_outfile, pItem);
m_queue.enqueue(pItem);
// 将Sleep改成用条件变量
m_cv.notify_all();
}
// 对于过来的指针不做复制,直接使用
// 由于是跨DLL进行操作,由另一个DLL创建的内存块交给此队列进行处理时delete可能实现有变化导致出错
// 所以必须是由此DLL new出来的内存块交给另一DLL修改返回后,再由此DLL delete,所以提前用到new_block
void Input_NoCopy(char type, void* pApi1, void* pApi2, double double1, double double2, void* ptr1, int size1, void* ptr2, int size2, void* ptr3, int size3)
{
if (m_bDirectOutput)
{
Input_Output(type, pApi1, pApi2, double1, double2, ptr1, size1, ptr2, size2, ptr3, size3);
delete_block(ptr1);
delete_block(ptr2);
delete_block(ptr3);
return;
}
ResponeItem* pItem = new ResponeItem;
//memset(pItem, 0, sizeof(ResponeItem));
pItem->bNeedDelete = true;
pItem->type = type;
pItem->pApi1 = pApi1;
pItem->pApi2 = pApi2;
pItem->double1 = double1;
pItem->double2 = double2;
pItem->ptr1 = ptr1;
pItem->size1 = size1;
pItem->ptr2 = ptr2;
pItem->size2 = size2;
pItem->ptr3 = ptr3;
pItem->size3 = size3;
Save(m_outfile, pItem);
m_queue.enqueue(pItem);
// 将Sleep改成用条件变量
m_cv.notify_all();
}
// 不做拷贝也不做delete,这种必须由其它DLL进行delete
void Input_NoCopy_NoDelete(char type, void* pApi1, void* pApi2, double double1, double double2, void* ptr1, int size1, void* ptr2, int size2, void* ptr3, int size3)
{
if (m_bDirectOutput)
{
Input_Output(type, pApi1, pApi2, double1, double2, ptr1, size1, ptr2, size2, ptr3, size3);
return;
}
ResponeItem* pItem = new ResponeItem;
//memset(pItem, 0, sizeof(ResponeItem));
pItem->bNeedDelete = false;
pItem->type = type;
pItem->pApi1 = pApi1;
pItem->pApi2 = pApi2;
pItem->double1 = double1;
pItem->double2 = double2;
pItem->ptr1 = ptr1;
pItem->size1 = size1;
pItem->ptr2 = ptr2;
pItem->size2 = size2;
pItem->ptr3 = ptr3;
pItem->size3 = size3;
Save(m_outfile, pItem);
m_queue.enqueue(pItem);
// 将Sleep改成用条件变量
m_cv.notify_all();
}
protected:
virtual void RunInThread()
{
try
{
while (m_bRunning)
{
if (Process())
{
}
else
{
// 空闲时等1ms,如果立即有事件过来就晚了1ms
//this_thread::sleep_for(chrono::milliseconds(1));
// 空闲时过来等1ms,没等到就回去再试
// 如过正好等到了,就立即去试,应当会快一点吧?
// wait_for的效果为何不是遇到事件后就立即返回?而是一定要等满时间?太奇怪了,这个地方可以改成seconds(10)就知道效果了
unique_lock<mutex> lck(m_mtx);
//m_cv.wait_for(lck, std::chrono::seconds(10), [this]{return m_bRunning == false; }); //这种写法会导致收到事件立即处理的功能失效
m_cv.wait_for(lck, std::chrono::seconds(2));
}
}
}
catch (...)
{
}
// 这句加了有效果吗?
// 加了后可能报以下错,但不当了
/*
************** Exception Text **************
System.Runtime.InteropServices.SEHException(0x80004005) : External component has thrown an exception.
at XAPI.Proxy.XRequest(Byte type, IntPtr pApi1, IntPtr pApi2, Double double1, Double double2, IntPtr ptr1, Int32 size1, IntPtr ptr2, Int32 size2, IntPtr ptr3, Int32 size3) in D : \Users\Kan\Documents\GitHub\XAPI2\languages\CSharp\XAPI_CSharp\Proxy.cs:line 79
*/
//m_hThread->detach();
// 清理线程
m_hThread = nullptr;
m_bRunning = false;
}
virtual void Output(ResponeItem* pItem)
{
try
{
if (m_fnOnResponse)
(*m_fnOnResponse)(pItem->type,
pItem->pApi1, pItem->pApi2,
pItem->double1, pItem->double2,
pItem->ptr1, pItem->size1, pItem->ptr2, pItem->size2, pItem->ptr3, pItem->size3);
}
catch (...)
{
m_fnOnResponse = nullptr;
}
}
private:
static void ProcessThread(CMsgQueue* lpParam)
{
if (lpParam)
lpParam->RunInThread();
}
protected:
atomic_bool m_bRunning;
mutex m_mtx;
mutex m_mtx_del;
condition_variable m_cv;
thread* m_hThread;
private:
ArrayLockFreeQueue<ResponeItem*> m_queue;
fnOnResponse m_fnOnResponse;
};
#pragma warning(pop)
#endif