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add standard weapon material
1 parent 3eaaee6 commit e52a4ec

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src/effects/Weapon_Material.tres

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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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resource_local_to_scene = true
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flags_unshaded = true
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albedo_color = Color( 0.964706, 0.427451, 0.956863, 1 )

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