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#README!!

Messing around trying to create water simulation, using a flow field based off animated perlin noise. Might become a project in the future.

TODO:

  • Look at moving the agents based on the gradient vector (bright to dark) of the noise. - This will allow me to place bright white obstacles and the agents will always avoid them.
  • The above case mgiht require putting a left to right, white to black gradient over the perlin noise.